I'm replaying it right now and the equipment rental mechanic hasn't aged well at all.
I always thought of it as being dropped in a world and figuring out what to do and how to do it vs. having your hand held at every juncture and being told what to do, or having tons of artificial barriers to impede your progress before you did something arbitrary. That latter feature is why BotW was so fun: if you can figure out how to do something within the game's systems, you can do it. There's no "correct" way.Traditional Zelda Game would be top down and 2D correct?
I liked BotW a lot. I thought it captured what I considered to be Zelda game vibes.I always thought of it as being dropped in a world and figuring out what to do and how to do it vs. having your hand held at every juncture and being told what to do, or having tons of artificial barriers to impede your progress before you did something arbitrary. That latter feature is why BotW was so fun: if you can figure out how to do something within the game's systems, you can do it. There's no "correct" way.
I feel your pain man, I really do.And the next one is BoTW2... So that means I have to wait another 4-6 years until I finally may be able to play another traditional Zelda game.
Skyward Sword 2011
Twillight Princess 2006
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Breath of the Wild is traditional Zelda if you were around for the NES/SNES era.
Did you fellas play an nes version of far cry 3?BotW felt like the most Zelda game since the NES days.
Yea, I never liked ALBW. Got it when it first released and I thought it was easy, boring, and the art style was downright ugly to me. Just seemed underwhelming across the board.I'm replaying it right now and the equipment rental mechanic hasn't aged well at all.
So the Pokémon strat.![]()
Also, wouldn't be surprised if they start a trend of remaking some of the Game Boy or DS games in a similar fashion while they keep pumping AAA Zeldas like BotW
Doesn't help that they had to gut the game at the last minute to make the game playable on switch but yeah Nintendo is in a perfect position to build on what they did and fix everything wrong with Botw for the sequel. Problem is Switch-era Nintendo is extremely lazy so I'm much less optimistic about them actually doing that than I used to be.
Still think nintendo should make a 2d zelda along side 3d.
Shouldn't cost nearly as much as the 3d and likely faster to develop.
Virtually risk free.
I only found some pixel games. Games like Darksiders 1 I already played. Is there some recent game with at least PS1 graphics?
I totally disgree. The original was not an open world at all, you had dungeons and items to progress.BOTW open world is the closet since the original Zelda OP.
Yes but because Aonuma said it's like the NES game, everyone parrots that even if it's more like far cry meets Zelda.I totally disgree. The original was not an open world at all, you had dungeons and items to progress.
Was gonna say go play Tunic it really scratches an old school Zelda itch. Like really old school
Was gonna say go play Tunic it really scratches an old school Zelda itch. Like really old school
Tunic just arrived on Gamepass too.
for 86? totally an open world game with a progression that is far more open than later titles in the series.The original was not an open world at all, you had dungeons and items to progress.
Death's Door, also in game pass, is way better IMO but it is less old-school
You could from the start go all over.I totally disgree. The original was not an open world at all, you had dungeons and items to progress.
I totally disgree. The original was not an open world at all, you had dungeons and items to progress.
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Also, wouldn't be surprised if they start a trend of remaking some of the Game Boy or DS games in a similar fashion while they keep pumping AAA Zeldas like BotW
And the next one is BoTW2... So that means I have to wait another 4-6 years until I finally may be able to play another traditional Zelda game.
Skyward Sword 2011
Twillight Princess 2006
![]()
Big time. The durability system ruined the game for me. Terribly cumbersome.
This is funny cause BotW captures perfectly the sense of wonder and discovery from the first Zelda.
You want a new Zelda using the OOT template, which is a very tired formula now.
BoTW 2 needs the traditional dungeons of past Zelda games. That's the missing piece for a perfect Zelda game.
They had to remove gameplay elements and rework the story since the gamepad functionality wouldn't transfer over to the Switch.Huh? The game runs better on Switch than Wii U (like all games that exist for both consoles). So... huh?
If the game had real creative large dungeons with a unique boss/setting/music and item then the mini shrines and weapon degradation wouldn't be a big deal. We all know it incentivized exploration which I enjoyed.It certainly needs to ditch whatever they called dungeons in BOTW
Those awful, awful shrines need to fuck off yesterday
As does weapon degradation
Skyward Sword is one of the most miserable games I've ever played. Maybe it's for the better?
Personally I would have liked if you used a weapon enough (and broke it enough) you'd get some sort of durability meter for that weapon.(Or something for "learning" the weapon by breaking a bunch of them.) I mean I didn't mind the durability, I just wished for example if I had 3 Steel Lizal Bows and a 4th one got dropped that there was some way for me to know which of my bows was the most beaten up so I could drop that one.weapon degradation needs to stay. it's a great way of using your arsenal thoroughly, without solely focusing on the 1 or 2 weapons that have the best stats. they could however integrate a blacksmith that can repair your broken weapons though, instead of making them worthless.