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Already waiting 11 years for a traditional Zelda game...

I kind of miss the old ocarina of time based format too. Id rather have a smaller, more linear tightly packed world then a world filled with big empty space and repetitive looking dungeons
 
Best top down Zelda is still Minish Cap. Fight me.

BotW is probably the best traditional Zelda game in years given it has very little handholding and is very reminiscent of the original Legend of Zelda in many ways. Can't wait for BotW2.

If by traditional you mean another game with TP then those days are over. At least for now.

Skyward Sword is a load of garbage with how empty the game really is. Just a bunch of dungeons you drop yourself into. Wind Waker in retrospect is much better given the context.
 
Ok. While you wait, I am going to continue to enjoy fantastic Zelda games that release. There hasn't been a bad Zelda game yet, discounting the CDI titles.
 
Traditional Zelda Game would be top down and 2D correct?
I always thought of it as being dropped in a world and figuring out what to do and how to do it vs. having your hand held at every juncture and being told what to do, or having tons of artificial barriers to impede your progress before you did something arbitrary. That latter feature is why BotW was so fun: if you can figure out how to do something within the game's systems, you can do it. There's no "correct" way.
 
I always thought of it as being dropped in a world and figuring out what to do and how to do it vs. having your hand held at every juncture and being told what to do, or having tons of artificial barriers to impede your progress before you did something arbitrary. That latter feature is why BotW was so fun: if you can figure out how to do something within the game's systems, you can do it. There's no "correct" way.
I liked BotW a lot. I thought it captured what I considered to be Zelda game vibes.
 
Never tried Skyward Sword, but after hating Wind Waker and Twilight Princess, I really have no desire to play it. OoT and MM were excellent though. A Link Between Worlds was also great.

I think they need to make BOTW2 with unique dungeons and not the copy paste we got in the first game. Elden Ring got this right.
 
And the next one is BoTW2... So that means I have to wait another 4-6 years until I finally may be able to play another traditional Zelda game.

Skyward Sword 2011
Twillight Princess 2006

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I feel your pain man, I really do.
 
It's really a shame that Nintendo hasn't brought TP HD to the Switch. It deserves a 2nd viewing from old and new audiences alike. Such a great game.

Hopefully BOTW2 will have some legacy dungeons and more legacy items. I'll play the game regardless but I'm honestly not looking forward to the same gameplay loop that BOTW had. I enjoyed my time with it but it's an exhausting game and legacy dungeons would definitely help to keep me engaged.
 
'Traditional' Zelda is buried. The only thing you can hope for is more 'traditional' elements in future entries or remakes because they sure as hell won't look back. I like them all (even TP, despite it being a desperate move of overcorrection, after 5-year-olds cried over WW's graphics), but thank god. BOTW is exactly what the series needed.
 
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I'm right there with you. The reason BOTW2 is taking so long because they are adding TRADITIONAL DUNGEONS/ PUZZLES AND ACTUAL UNIQUE BOSSES to the open world of Breath of the Wild. Hopefully they are also adding full orchestrated music/theme songs to the different areas.

I still replay Ocarina, Majora, and Wind Waker all the time to put me in my happy place and relieve daily stress.


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Doesn't help that they had to gut the game at the last minute to make the game playable on switch but yeah Nintendo is in a perfect position to build on what they did and fix everything wrong with Botw for the sequel. Problem is Switch-era Nintendo is extremely lazy so I'm much less optimistic about them actually doing that than I used to be.

Huh? The game runs better on Switch than Wii U (like all games that exist for both consoles). So... huh?
 
You know would be awesome? A remake of the original done in the style of BotW. Hidden dungeons, items, bosses, etc. It would be epic. Unfortunately, they'll probably double down on Seeds and physics challenges and completely ignore what made many of us fall in love with Zelda in the first place.
 
I totally disgree. The original was not an open world at all, you had dungeons and items to progress.
Yes but because Aonuma said it's like the NES game, everyone parrots that even if it's more like far cry meets Zelda.

Not like saying it's like the NES game would be a good thing anyways because Ocarina was considered a huge revolution for a damn reason!
 
The original was not an open world at all, you had dungeons and items to progress.
for 86? totally an open world game with a progression that is far more open than later titles in the series.

you were put into the game without much explanation of what to do. you could easily miss the sword in the cave right next to you at the start of the game. a lot of the dungeons could be done in the order you wish for. finding dungeons, secrets or places of interest required you to experiment with the tools the game gives you, like any sandbox does. there is very little handholding if any. there isn't even a in-game map. you either had to draw one yourself or use the one that came with the game as reference.
there are certain items you needed for entering or completing some of the dungeons, but as a whole its much more open than most of the later Zelda games that had open-ish worlds but a very clear set progression that you couldn't really deviate from, and if you do you'll get stuck. the original also didn't have those infamously long introductions, that especially TP and SS suffered from.
 
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Just bring back proper dungeons and make the music more like the old games and you have the best zelda ever. I want a darker tone too simular to the feeling of ocarina and majora.
 
I totally disgree. The original was not an open world at all, you had dungeons and items to progress.

you could literally do dungeons out of order, go into dungeons you can't finish yet due to missing items and walk across the whole map from the very start.

what else would the game need for you to be considered open world?

for NES standards it was as open as it gets
 
And the next one is BoTW2... So that means I have to wait another 4-6 years until I finally may be able to play another traditional Zelda game.

Skyward Sword 2011
Twillight Princess 2006

200w.gif

After the success of BOTW... happy waiting for another years.

I feel you

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BoTW 2 needs the traditional dungeons of past Zelda games. There's no question that was the missing component for the first game.
 
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BoTW 2 needs the traditional dungeons of past Zelda games. That's the missing piece for a perfect Zelda game.

It certainly needs to ditch whatever they called dungeons in BOTW

Those awful, awful shrines need to fuck off yesterday

As does weapon degradation
 
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weapon degradation needs to stay. it's a great way of using your arsenal thoroughly, without solely focusing on the 1 or 2 weapons that have the best stats. they could however integrate a blacksmith that can repair your broken weapons though, instead of making them worthless.
 
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It certainly needs to ditch whatever they called dungeons in BOTW

Those awful, awful shrines need to fuck off yesterday

As does weapon degradation
If the game had real creative large dungeons with a unique boss/setting/music and item then the mini shrines and weapon degradation wouldn't be a big deal. We all know it incentivized exploration which I enjoyed.
 
weapon degradation needs to stay. it's a great way of using your arsenal thoroughly, without solely focusing on the 1 or 2 weapons that have the best stats. they could however integrate a blacksmith that can repair your broken weapons though, instead of making them worthless.
Personally I would have liked if you used a weapon enough (and broke it enough) you'd get some sort of durability meter for that weapon.(Or something for "learning" the weapon by breaking a bunch of them.) I mean I didn't mind the durability, I just wished for example if I had 3 Steel Lizal Bows and a 4th one got dropped that there was some way for me to know which of my bows was the most beaten up so I could drop that one.
 
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