Jibran#one
Member
Game set and matchI know where you’re coming from, I was playing this ‘military’ game the other day and the bastards wanted me to actually shoot other people.
Game set and matchI know where you’re coming from, I was playing this ‘military’ game the other day and the bastards wanted me to actually shoot other people.
I think there are actually very few people that enjoy working as percentage, mostly people that can work in their passion field. We are just being fooled by society and the way we were raised to feel that working is good, because if you arent working you feel like you dont do something productive and it makes you feel like a waste, a leech upon society, with no aim or goal in life. Its quite brutal.I'm not sure what it says about human beings but "work" seems to be something we innately enjoy.
Ever heard of modding on PC? Bethesda, and now CDPR (what could they possibly have in common?) have mastered the gaming labor market - for free.
True that. I avoid online and GaaS games. The only exception is Genshin because i’m treating it like a typical RPG and play for the story. Once I hit that GaaS wall i’m gone.I feel bad for people that get hooked on these games that get you coming back every day for fear of missing out and falling behind.....fuck that,I play games to relax.....give me a game with a narrative and a beginning,middle and end.
Open a twitch channel and stream.I sometimes feel like this when playing No Man's Sky (Same could be said for any survival game).
Find resources, mine resources, craft resources, buy resources, build, sell resources, rinse repeat....... I feel like I should be getting paid.
Well, its not work but play by definition. Putting in an effort to recieve rewards does not constitute work in and of itself.So game developers have realized that we like to "work", right?
I spend the first 5 minutes of every single game in Fortnite "farming mats" and "looting up".
Deep Rock Galactic is literally a game where you try to mine for resources as quickly as possible before waves of bugs attack.
Valheim has players gathering resources, farming, and building structures.
League of Legends has players farming XP by killing mobs.
Animal Crossing gives players little jobs to do to earn money.
Death Stranding is literally a futuristic Fed Ex simulator.
There's got to be a million examples of modern games pushing us in this direction.
I'm not sure what it says about human beings but "work" seems to be something we innately enjoy. Anyone else find this development kinda interesting? Are there any insightful conclusions we can draw from this?
A pillar? No.So game developers have realized that we like to "work", right?
I spend the first 5 minutes of every single game in Fortnite "farming mats" and "looting up".
Deep Rock Galactic is literally a game where you try to mine for resources as quickly as possible before waves of bugs attack.
Valheim has players gathering resources, farming, and building structures.
League of Legends has players farming XP by killing mobs.
Animal Crossing gives players little jobs to do to earn money.
Death Stranding is literally a futuristic Fed Ex simulator.
There's got to be a million examples of modern games pushing us in this direction.
I'm not sure what it says about human beings but "work" seems to be something we innately enjoy. Anyone else find this development kinda interesting? Are there any insightful conclusions we can draw from this?
They do. IGN has the word “grind” 5 times in their review of Destiny 2 Beyond Light.Death Stranding had more work than just UPSing it. Managing the inventory was worse than reformatting a shitty spreadsheet. It was grinding on top of grinding just to get a little story and a new area.
Grinding in general is bad unless its Ring Fit Adventure and it translates into calories being burned. Reviewers should be extra critical of this shit because their job is to play games to review them, and saddling them with grinding should result in shitty reviews. I don't get why they don't dock points for it.
Yeah, while I agree with the OP that there is a core element that people simply like to work/achieve and then be rewarded for it, I think the proliferation of GaaS "extended grinding" mechanics has seeped into all games to some extent. And then of course for huge AAA games, you've gotta give people something to do to fill up the advertised "18,000 hours of gameplay".That's how they keep you on the GaaS hamster wheel. Been that was since Runescape an Ultima Online. I thought you liked those types of games.
Also Overcooked is one of the best games released this gen.
So game developers have realized that we like to "work", right?
You should play (more) Hitman. Yes, you have to kill targets and that doesn't change. But it is up to you entirety how you want to kill them!
An example I have linked you one of my own below.
Don’t know about the rest, but Death Stranding works a on variety levels. Farming resources is braided, whereas DS mechanics and sense of conquering the environment is sublime.So game developers have realized that we like to "work", right?
I spend the first 5 minutes of every single game in Fortnite "farming mats" and "looting up".
Deep Rock Galactic is literally a game where you try to mine for resources as quickly as possible before waves of bugs attack.
Valheim has players gathering resources, farming, and building structures.
League of Legends has players farming XP by killing mobs.
Animal Crossing gives players little jobs to do to earn money.
Death Stranding is literally a futuristic Fed Ex simulator.
There's got to be a million examples of modern games pushing us in this direction.
I'm not sure what it says about human beings but "work" seems to be something we innately enjoy. Anyone else find this development kinda interesting? Are there any insightful conclusions we can draw from this?