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Am I the Only One Still Struggling in Bloodbourne?

I ended up beating the main storyline in 3 days, sent the game back after that since PVP didn't seem fun. I enjoy reading and discussing the lore and all but it doesn't seem like a big enough world to have me replaying over and over. Versus a game like The Witcher 3 where I bought it digitally because it looks like it will have legs to have me come back and play.
 
I'm still on my first playthrough too. Probably less than halfway through. Maybe not even a third. I just haven't had much time to play it.

Starting slow is not really surprising when it's your first souls game. My first Souls game was Dark Souls, and I remember spending a good 5-6 hours before I even beat the first non-tutorial boss. It's a harsh learning curve at first, but it eases up as you get the hang of things.
 
That's fair enough. Guess I've coming to the realization that I like easy, linear games with cut scenes in between levels to tell a story.

Games like Bloodborne are obviously not for me, at least I've tried one, and I won't try another.

I won't make any more comment about it as I'm not trying to provoke a reaction. It's not as though I've gone into the bloodborne official topic and just randomly stated it.

My comments about the difficulty being the core of the game seemed appropriate, although maybe I should have posted it in the "controversial gaming opinion" thread

Dude if you didn't get very far in the game your opinion pretty amounts to I suck at the game and so the game has bad design. The very beginning is the HARDEST part of the game! Because you don't know what is going on and are still feeling your way around, not because it's bad design. It's basically a tutorial to get you ready for the rest of the game. Now don't get me wrong the rest of the game is even HARDER. But by then youi have comes to grips with the controls, have leveled up, are given better weapons and tools and can better handle the situation. The story and lore is given to the gamer in bits and pieces as you move along in the game.

So if you haven't gotten very far you really are not in a position to judge the game cause you haven't experienced it yet.
 
I've been busy too. I'm right past the 2nd boss. Not even to the machine gun guy yet. I am also a noob to these games. The thing that helped me was learning to dodge towards enemies . . . I'm so use to games where you get hurt if you touch the enemy.

Also I used the beckoning bell to have someone else beat the first boss for me so I could get more use to the controls by the time I got to the second boss.
 
Dude if you didn't get very far in the game your opinion pretty amounts to I suck at the game and so the game has bad design

That's one way to view it I guess.

Although that opinion is equally just as bad, if someone doesn't like a game the default answer seems to be "You suck".

Yes I'm not good at bloodborne, but I'm not good at most games. Ultimately I die/lose a lot at most games, it takes me multiple tries to clear levels.

The difference is with some games I actually have the desire to stick with it because I'm having fun e.g Several missions on GTA V I had to try countless times but I was having fun.. I didn't have that same desire with Bloodborne, I just wasn't enjoying it which is why I gave up.

I get the same frustration and no enjoyment from dying endlessly in online shooters, the matches consist of me spawning, running to the action, dying, spawning rinse repeat and so I just don't play those types of games anymore.

Bloodborne was my first attempt at those types of games and I know now that they're not for me. I tend to take the approach of trying things at least once to make my own mind up as to whether I'll like something or not.
 
You get better at it. I considered giving up twice, right when I started playing and spent 8 hours trapped in the first area, and when I couldn't defeat a certain boss
blood starved beast
give and put in time, you'll get it, break through the barrier, whatever.
 
I made it to just after Rom and then traded it in, Don't get me wrong I LOVE bloodborne I just don't have it in me to finish it. Its too hard for me right now.

with Destiny, Witcher 3 and ESO all taking most of my time.
 
I've kind of put the game down.

Beat the Spider, have proceeded into an area with bit mounds of bones in the shape of the Golem Pokemon.

It's gotten a bit tough and I'm not feeling as driven to play it.
I guess that's different to your situation OP, but I am feeling a bit.. brow beaten by it.
It's like I need a pacing change or good story hook to go forward with.
Dude if you didn't get very far in the game your opinion pretty amounts to I suck at the game and so the game has bad design. The very beginning is the HARDEST part of the game! Because you don't know what is going on and are still feeling your way around, not because it's bad design. It's basically a tutorial to get you ready for the rest of the game. Now don't get me wrong the rest of the game is even HARDER. But by then youi have comes to grips with the controls, have leveled up, are given better weapons and tools and can better handle the situation. The story and lore is given to the gamer in bits and pieces as you move along in the game.

So if you haven't gotten very far you really are not in a position to judge the game cause you haven't experienced it yet.
He said "Games like Bloodborne are obviously not for me".
That's a fair enough way to feel about the game.
 
Couldn't get past FG, was getting ready to go back to it after the patch but then Witcher 3 is here and now I'm unsure if I'll ever get back to it.
 
I´m 40 years old...

I have played through all the endings. Right now I´m in Chalice Dungeons going for the last 3 trophies...!

The game is kind of hard.. but once you get the hang of it you will be able to beat everything in the game. It just takes some patience.

I went up against the Chalice Version of Rom last night.. I failed 3 times.. and on my 4th. run I had him down to 1 hit.. but I missed and he killed me.. it was frustrating as hell... but came back and 3 tries later he was gone..!

I made a video with both tries..

https://www.youtube.com/watch?v=GjX_rtWh_vY
 
Remember it's often possible to just run through badguys rather than clear them all.

Almost always possible, these dude's don't pursue anything.

Pillars of Eternity came out so I had to put Bloodborne aside but man am I really really liking it now that I've dove back in.

Disclaimer, I hate Dark Souls and Dark Souls II. I thought the combat design in those games was intentionally hamfisted as to encourage a slow and deliberate style that was boring and repetitive. You'd HAVE to kill most of the baddies in DS and DSII because they would sometimes chase you halfway across the level if you didn't and the whole game felt like you were on roller skates.

Bloodborne is so very different in it's combat style. Closer to a more refined Otogi than a Souls game. Though the fact that you have to take advantage of invulnerability frames rather than actually dodging anything still makes me groan, at least the combat is quicker and allows for more experimentation. Health isn't a resource anymore.

To people who are having trouble, I'd say stop being so cautious. There are parts in the game that require you to slow down, but those are few and far between the parts where you can just rip through the terrible AI with combo after combo.

(Seriously though, IF dodging is lazy fucking design)
 
Ya that first area was killer, took me about 12 hours and 5 different start overs. But once I got passed it, I felt unstoppable. Mind you, I died many many more times after that level but nothing held me back like that first level. And now I'm on NG+. But Especially the mob at the fire, I could not do it. Keep at it, you will get it.

I just recently beat that mob and retrieved my blood echoes from the previous time I died there... then promptly ran back and bought as many blood vials, molotovs and ammo as I could afford.

I also fought that clever dude hiding off in a corner, which turned out to be a pointless errand. The blood echoes I got from him don't make up for how many I spent stocking up to face him. Sucks how you can't level up early in the game.
 
Don't worry, Bloodborne is a game where even if you die and need to retry an area you are still progressing through learning from your mistakes and improving your skills.

I was in the same boat, this is my first real souls games I've tried the others for about an hour and it never clicked. Everyone has different opinions on what's hard, for me personally
the first area was challenging but not too hard and a great little intro to the game, think it only took me three attempts to beat the Cleric Beast and then I beat Father Gasgoine first time which I believe to be quite tough. However I found Old Yarhmen to be an absolute nightmare to get through and when I got to the Blood Starved Beast ony beat it after like 10 attempts with some help.

Learning is progress!
 
Try not getting surrounded and tackle each enemy individually. The axe variation is good if you feel like hitting two enemies or more at once. Use lock on and take advantage of invencibility frames by dodging aggressively til you get an opening. Be aware of the fighting area you are in and do not be afraid to dodge a lot. Mind more your stamina gauge than your life. I am a first timer to these games and by doing this I only died twice in 4 bosses. Just be patient. There is no clock when fighting an enemy
 
Rom turned me right off playing the game. I know the game is difficulty but Rom is just tedious and boring and I can't fucking beat him/her!
Tips for Rom

  • Upgrade your right-hand weapon to +6 if you haven't already.
  • Spam lightning damage, either with Bolt Paper or Tonitrus.
  • Spam arcane resistance/health increase through runes and armor. Physical resistance doesn't matter that much.
  • Kill the first wave, then focus on Rom herself and ignore the mobs.
  • Don't lock-on. The mobs will mess it up.
  • Keep attacking Rom even when she's fading out, she'll still take damage.
  • Avoid attacking Rom or the mobs in the face, their heads are armored.
  • You can pan the camera up to see where the meteors are going.
  • Stay closer to Rom and bob in and out of range so she spams close-range attacks you can easily avoid.
  • Stay at full health, anywhere below that and it's possible to be one-shot by bad luck.
  • Constantly move (doesn't have to be running), the minions will have more trouble hitting you.
 
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*flame shield up* Bloodborne is almost lazy design, they just ramp the difficulty up to ridiculous levels for the sake of it.

People that seem to love these types of games get their enjoyment from the satisfaction it gives them when they beat a boss. or clear an area.

Take away the difficulty and you're not left with anything special.

As someone who loves this series, I can kind of agree. The buildup and release of frustration/tension is a massively dominant part of the appeal. The gameplay at its core is very simple, with only slight variations through different builds and enemy patterns, and it is mostly played in the same way throughout.

But that pyschological trick of keeping you coming back is so well-done, and so satisfying to conquer, that it circumvents that inherent simplicity. In one instant of victory, all the misery and asking yourself THIS GAME HATES ME WHY AM I PLAYING IT is wiped out, replaced only by joy and a desire to press on and do it all over again. The PvP element also makes the game endlessly unpredictable and fun.
 
That's one way to view it I guess.

Although that opinion is equally just as bad, if someone doesn't like a game the default answer seems to be "You suck".

Yes I'm not good at bloodborne, but I'm not good at most games. Ultimately I die/lose a lot at most games, it takes me multiple tries to clear levels.

The difference is with some games I actually have the desire to stick with it because I'm having fun e.g Several missions on GTA V I had to try countless times but I was having fun.. I didn't have that same desire with Bloodborne, I just wasn't enjoying it which is why I gave up.

I get the same frustration and no enjoyment from dying endlessly in online shooters, the matches consist of me spawning, running to the action, dying, spawning rinse repeat and so I just don't play those types of games anymore.

Bloodborne was my first attempt at those types of games and I know now that they're not for me. I tend to take the approach of trying things at least once to make my own mind up as to whether I'll like something or not.

I'd suggest, if you still have the game, to try to push through. the game becomes a lot more manageable after the earlier parts and leveling up. However I will say that it is not for everyone. I'm loving the game and can't enough but after longs periods of gaming I feel a little drained from the tone.
 
Just wait for the defiled chalice dungeon. I'm on last boss of that. I think I'll just stop and play Witcher 3 instead.
 
This is the kind of game that is harder at the begining than later, farm and improve stats, try to get the runes for Hp and stamina , also the ones for echoes.

Got platinum this week , was a good ride !!! Now lets see what DLC brings
 
I'd suggest, if you still have the game, to try to push through. the game becomes a lot more manageable after the earlier parts and leveling up. However I will say that it is not for everyone. I'm loving the game and can't enough but after longs periods of gaming I feel a little drained from the tone.

Yeah I've still got the game, all my ps4 purchases are digital downloads.

To be fair I've been tempted to come back to it at some point as I'd love to get the same satisfaction and enjoyment other people are getting from it.

I'm obviously just missing something. There must be a reason why it's touted as one of the best games of the generation, and I'd love to see what other people see.

To be fair a common theme I've seen (especially with newcomers) is the initial frustration where giving up is pretty much the way forward but they persevere and then it apparently something clicks and they begin to love it.

I wish there was an option for newcomers to have more of a tutorial/hand holding. I know veterans of the souls games might not want that as they feel it might be the start of watering down the series, but making the game accessible to more people can be a good thing, after all more sales would help ensure more sequels.
 
Tips for Rom

  • Upgrade your right-hand weapon to +6 if you haven't already.
  • Spam lightning damage, either with Bolt Paper or Tonitrus.
  • Spam arcane resistance/health increase through runes and armor. Physical resistance doesn't matter that much.
  • Kill the first wave, then focus on Rom herself and ignore the mobs.
  • Don't lock-on. The mobs will mess it up.
  • Keep attacking Rom even when she's fading out, she'll still take damage.
  • Avoid attacking Rom or the mobs in the face, their heads are armored.
  • You can pan the camera up to see where the meteors are going.
  • Stay closer to Rom and bob in and out of range so she spams close-range attacks you can easily avoid.
  • Stay at full health, anywhere below that and it's possible to be one-shot by bad luck.
  • Constantly move (doesn't have to be running), the minions will have more trouble hitting you.

Thanks. I will try this tonight or tomorrow.
 
I just love still struggling with this game. To move in every little corner and don't miss anything.

I wish it were eternal.
 
*flame shield up* Bloodborne is almost lazy design, they just ramp the difficulty up to ridiculous levels for the sake of it.

People that seem to love these types of games get their enjoyment from the satisfaction it gives them when they beat a boss. or clear an area.

Take away the difficulty and you're not left with anything special.

"Take away a key element of the game and it's nothing special anymore."
Well duh.

It's not just that "it's difficult", it's the entire game's design that forces you to learn the rules, be observant, have a good memory, etc etc.This is, indeed, one of the major attractive aspects of this series, in a world where linearity and handholding have become more and more ridiculous. Actually, these games don't have "ridiculously ramped up difficulty" at all. If you know precisely how to play, it's never unfair and just super cheap difficulty when you die over and over again.

That doesn't however exclude the fact that the game's design (I mean technically here), music, and story are of high quality.
 
"Take away a key element of the game and it's nothing special anymore."
Well duh.


Obviously I know that if you strip the key element in a game it's nothing special, take away the story telling and presentation in Last of Us and you're not left with anything great but by me saying

Take away the difficulty and you're not left with anything special.

Was trying to make the point that for me the key element in Bloodborne/souls games is the difficulty. Everything else is mostly secondary. That was my point, and it was aimed at people who say Bloodborne souls games offer much more than just difficulty, from my first impressions that's all it seems to be based around.

If you could play bloodborne on easy would people still love it? Or would they start seeing cracks appearing in the game?

A game like last of us can be played on any difficulty and the same enjoyment can be had, as the enjoyment from a game like the last of us isn't mainly derived from how difficult or easy the game is.
 
The thing I like about Bloodborne is the same thing I like about say Sim Racers when playing on the extreme. The game is completely and utterly fair, but punishes mistakes hard. You never get cheap deaths. Pretty much every time I died, it was because I did something wrong and it was completely avoidable. Now you might not know what the mistake was that got you killed on somw rare occasions when confronted by a completely new mechanic or attack, but you learn enemies attack patterns, animations and then adapt your playstyle to the encounter accordingly.

So if someone says people play for the difficulty, I can kind of agree. The sense of overcoming a challenge and euphoria that can come with it is really good, but you have to look at why is it difficult. Is the difficulty there just for the sake of it artificially with attacks coming from everywhere with no reason? That kind of difficulty is cheap and meaningless and I wouldn't care for it. This game the difficulty is in understanding your opponent, the timing of their moves, the ranges they have, what actions you can take and exactly when to do them and also when not to do them. It's almost puzzle like but requires food reflexes and execution. Having said that, the only bosses I really struggled with post Gascoigne were Defiled Amygdala and the Bloodletting Beast in the last Chalice.

As for Rom. Kill the first Spider set and then wail on the side of the boss. Don't bother killing the next set as you'll likely get hit by the bosses ranged atrack when distracted. You can move around while dodging meteors to draw some of the spiders out and then sprint past them and get several hits on the bosses before running away and repwaring the process. Killed the story encounter using this tactic second on my second attempt and the chalice version first try.
 
Yeah I've still got the game, all my ps4 purchases are digital downloads.

To be fair I've been tempted to come back to it at some point as I'd love to get the same satisfaction and enjoyment other people are getting from it.

I'm obviously just missing something. There must be a reason why it's touted as one of the best games of the generation, and I'd love to see what other people see.

To be fair a common theme I've seen (especially with newcomers) is the initial frustration where giving up is pretty much the way forward but they persevere and then it apparently something clicks and they begin to love it.

I wish there was an option for newcomers to have more of a tutorial/hand holding. I know veterans of the souls games might not want that as they feel it might be the start of watering down the series, but making the game accessible to more people can be a good thing, after all more sales would help ensure more sequels.

People were already mad enough about the accessibility changes made in DSII and it turned out that those changes didn't help accessibility as much as it alienated the core fanbase. Though a slow introduction of mechanics and enemy types without an overt "tutorial" level would be welcome.

Other games get by just fine without tutorials. Take Shovel Knight for example, each different level starts with a slow ramp up to the real difficult areas by introducing the difficult things in non-difficult ways. While Bloodborne does this to some extent, it abandons this almost completely as soon as you unlock the first shortcut.
 
Other games get by just fine without tutorials. Take Shovel Knight for example, each different level starts with a slow ramp up to the real difficult areas by introducing the difficult things in non-difficult ways. While Bloodborne does this to some extent, it abandons this almost completely as soon as you unlock the first shortcut.

And ordinarily that would be fine, but I've read from many people that have played the game thoroughly that the first part of the game is one of the hardest.

I just would have maybe liked them to ease you into the difficulty. But I guess that's not what the majority want.
 
Obviously I know that if you strip the key element in a game it's nothing special, take away the story telling and presentation in Last of Us and you're not left with anything great but by me saying



Was trying to make the point that for me the key element in Bloodborne/souls games is the difficulty. Everything else is mostly secondary.

If you could play bloodborne on easy would people still love it? Or would they start seeing cracks appearing in the game?

A game like last of us can be played on any difficulty and the same enjoyment can be had, as the enjoyment from a game like the last of us isn't mainly derived from how difficult or easy the game is.
The problem with playing a game like this on easy is that there's nothing to learn or even play if you will. It's like saying play this racing game where other cars drive at half speed, or this shooter but the enemies wait 5 seconds before shooting if they see you and never move. You'd win but what'd be the point? The fun is in learning and mastering the encounters. It's how people might enjoy playing football with friends, but if one team and lacked a goalkeeper and had a perpetual open goal, it's be a boring and pointless game. As said the difficulty is completely fair, just punishes mistakes.

Starting the game again after clearing it (on a new character) and the beginning of the game is a joke and ridiculously easy because you've gotten better as a player and learned how to handle it. Sure at minimum level with an upgrade weapon it takes longer to kill things, but if you can avoid getting his it makes no difference if you are level 1 or a 100

Also one key point to highlight. Not every game is meant to be enjoyed by everyone. If you're not feeling it then just let it go. I do kind of agree that the opening could have been eased into a bit, but all that would have done is delayed the point where someone decides if the game is for them or not.
 
I don't agree that the appeal of BB is about satisfaction. Well actually I do, but I don't. Such an appeal has been present for a long time and was inherent in many important titles, NG games on NES, the tougher Mega Man games, etc... BB only taps into that with the ability to punish the player. I'd say we are accustom to so much hand-holding and cinematic adventure titles, that satisfaction comes from just hanging around waiting for the game to progress. BB also doesn't require manufactured challenges to offer such satisfaction, which is rare nowadays. This title just taps into a lost area of higher budget game design IMO.

Plus, don't underestimate the depth of the title. There is a lot to it and I have a long experience in dissecting action games. Unfortunately getting to that depth requires a lot of tinkering in your play-style. If won't gain an appreciation if you just bolt buff with LHB doing big swings. But you will if you get adventurous.

For the OP, I personally would avoid guides and UT at first. There are people active in these BB threads that can offer enough small tips to get you through, especially if you are stuck. But it is more important to understand the gameplay, then you will naturally have success. I'll just leave some vague tips.


  1. General rule, use lock-on for small enemies, no lock-on for large enemies & bosses.
  2. Have no shame in pulling enemies individually. Use pebbles or gunshots. Fighting large mobs is an easy way to die.
  3. Watch out for human patrols. They respawn and can blindside you.
  4. Learn to utilize your temporary invicibility when dodging. Also understand attacks and don't just backstep, use radial movement to stay safe.
  5. The damn dogs are annoying. Do yourself a favor and know how to kill them. This means, shoot them once to get them down, dash forward, pause until they are slightly standing, two strikes. I hate the dogs.
  6. Bosses all have their own strategies. The general rule though, first time around, is to play safe. Use items if you choose and don't be overally aggresive. In furture play-throughs, that's where you can rushdown bosses and hack them up.
  7. Learn parrying timings and viscerals. The pistols are a great weapon to start with. Also don't be afraid to use gunshots to stun enemies, especially smaller bosses.
  8. Don't hesitate to run through mobs if you need to. It is a strategy at times which allows you a safe spot to attack. There is no shame in running in BB, not a bit.
  9. You can gain blood bullets with only losing about 10% of your health. Just hit up on the dpad to sacrifice and then attack an easy enemy. You use the regain system to get back that 20% or so you lost. Just practice the timing.
There are more tips out there but this is a non spoiler type of way to gain some understanding. And good luck.
 
I would just find it an interesting experiment if they Released Bloodborne 2 and suddenly removed the difficulty from the games, would they have the same appreciation?.

They would still be praised; it's not as if FromSoftware hadn't made other action games before. Otogi and Otogi 2 were amazing games, some of the best games I played during the Xbox/NGC/ps2 era.
 
They would still be praised; it's not as if FromSoftware hadn't made other action games before. Otogi and Otogi 2 were amazing games, some of the best games I played during the Xbox/NGC/ps2 era.

I've never heard of those games before. But I guess in that era I was pretty mainstream, all I played was pro evo and gran turismo on the ps2.

My impressions are From made pretty niche games, bloodborne must be the most mainstream game they've made right? That's not to say that they've set out to make a mainstream game, but I mean Bloodborne is the most well known game they've made.

Demon souls, dark souls etc weren't really hyped or advertised as much as Bloodborne has been. I mean I saw a playstation advert on TV the other day about bloodborne, I had never seen dark souls advertised like that.

Fom what I read demon and dark souls were very good games last gen, yet they weren't mentioned as much or even considered for goty etc, yet bloodborne is hyped.

Even in local gaming stores there was plenty of point of sale stuff from Bloodborne, there was NEVER any of that for demon souls, dark souls etc, they seemed to have been released very quietly in comparison.
 
I've never heard of those games before. But I guess in that era I was pretty mainstream, all I played was pro evo and gran turismo on the ps2.

My impressions are From made pretty niche games, bloodborne must be the most mainstream game they've made right?

The Armored Core games are fairly mainstream, much moreso than the Souls games and moreso than Bloodborne as well.
 
Tip for Rom/spiders - weak to side attack, so use double handed axe, L2 sweeping attack. Slices them up a treat!
 
Obviously I know that if you strip the key element in a game it's nothing special, take away the story telling and presentation in Last of Us and you're not left with anything great but by me saying



Was trying to make the point that for me the key element in Bloodborne/souls games is the difficulty. Everything else is mostly secondary. That was my point, and it was aimed at people who say Bloodborne souls games offer much more than just difficulty, from my first impressions that's all it seems to be based around.

If you could play bloodborne on easy would people still love it? Or would they start seeing cracks appearing in the game?

A game like last of us can be played on any difficulty and the same enjoyment can be had, as the enjoyment from a game like the last of us isn't mainly derived from how difficult or easy the game is.
There are plenty of other factors that make these games loved, namely level and world design and the combat system.
Designing a game with Souls like difficulty isn't easy, save some exceptions, the difficulty is fair and doesn't ramp up out of the blue, it's just a demanding game that rewards understanding its mechanics and enemies.

Take Dark Souls 2 for example, there's a reason why it's usually regarded as the weakest in the series, even though it's still hard: the world and level design is poorer, the combat system suffers with rolling and invincibility frames tied to a stat and worse collision detection, the bosses are mostly unremarkable and there are more cheap, "artificially" difficult moments than in the rest of the series.
This alone is a good sign that the series isn't loved solely due to its difficulty and that the rest is secondary.

I've never heard of those games before. But I guess in that era I was pretty mainstream, all I played was pro evo and gran turismo on the ps2.

My impressions are From made pretty niche games, bloodborne must be the most mainstream game they've made right? That's not to say that they've set out to make a mainstream game, but I mean Bloodborne is the most well known game they've made.

Demon souls, dark souls etc weren't really hyped or advertised as much as Bloodborne has been. I mean I saw a playstation advert on TV the other day about bloodborne, I had never seen dark souls advertised like that.

Fom what I read demon and dark souls were very good games last gen, yet they weren't mentioned as much or even considered for goty etc, yet bloodborne is hyped.

Even in local gaming stores there was plenty of point of sale stuff from Bloodborne, there was NEVER any of that for demon souls, dark souls etc, they seemed to have been released very quietly in comparison.
Demon's Souls was an unexpected niche hit, mainstream visibility and marketing efforts have been increasing with each subsequent sequel or spiritual sequel. Not only that, PS4 has very little in the way of exclusives and Sony financed Bloodborne, so it's natural that they're giving it more exposition. Previous games were definitely hyped and considered goty material though.
 
30 hours in (4th restart) and just getting the hang of my first Soul's game really. Not beaten FG yet though, but loving it.
 
I'm not sure if I am in the minority, but I had never played a Souls game before BB. Played it for a while, loved it and decided to get DS1. Two things stand out. One, since I got DS1, I played the shit out of it, finished it, and find it difficult to get back to BB. The other thing that stands out is that I feel like the BB bosses are light years more difficult than the DS bosses. I only needed help on 2 or 3 DS bosses, but have yet to beat a BB boss on my own and I think that is the reason I am struggling to get back in. I've tried to beat the first Chalice Dungeon boss and can't. I've gotten to the witch, almost beat her, died and have a really tough time getting back to her. I think the game and atmosphere are amazing, but I need pointers on how to beat these guys on my own.
 
I wish there was an option for newcomers to have more of a tutorial/hand holding. I know veterans of the souls games might not want that as they feel it might be the start of watering down the series, but making the game accessible to more people can be a good thing, after all more sales would help ensure more sequels.

If you are to play Bloodborne again, you have to accept that it won't play on your terms. It just won't. The sooner you accept that you have to play the game on its own terms, the sooner you start to make progress and the sooner it clicks for you.

You don't need hand holding or a tutorial. As long as you can equip items and can read, that's all you need.
 
If you are to play Bloodborne again, you have to accept that it won't play on your terms. It just won't. The sooner you accept that you have to play the game on its own terms, the sooner you start to make progress and the sooner it clicks for you.

You don't need hand holding or a tutorial. As long as you can equip items and can read, that's all you need.

It's funny, I feel like Bloodborne is the first Souls game that DOES play on my terms, finally. Instead of forcing you into boring combat encounter after boring combat encounter.
 
I've made it to the Nightmares but lost my motivation to keep pressing on. I know I'm relatively close to the endgame stuff, but I just want to coop through the rest and just have fun. I don't get a lot of time these days for gaming, so the little time I do can't be spent not making progress.

I will finish here in the next month or so.
 
It's funny, I feel like Bloodborne is the first Souls game that DOES play on my terms, finally. Instead of forcing you into boring combat encounter after boring combat encounter.

It's still highly uncompromising compared to almost every other game out there.
 
Yes, the platinum rarity is at 99.99% - we're all waiting on you.

It's a souls game, you're going to struggle. Also, people like to wave their dick on GAF about how easy the games are when they're actually crying in the shower about how low their arcane resistance is.
 
It's funny, I feel like Bloodborne is the first Souls game that DOES play on my terms, finally. Instead of forcing you into boring combat encounter after boring combat encounter.

I'd say BB forces you to play a certain way (broadly generalizing of course) and the Souls games allow you to play tons of different ways. Of course, there are different play styles in BB, but the Souls have a much, much more versatile system.
 
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