I am no technical authority on the matter. Just wanted to share this here since it came as a shock to me. Let me know your thoughts!
There is a lot more to read at the source:
http://wccftech.com/amd-launches-mantle-beta-low-end-cpus-not-gpus/
EDIT:
The credibility of this source has come under scrutiny. Since it's more productive to talk about the material itself, let's discuss the one from Extreme Tech.
UPDATE:
Driver is out!
I talked with a couple of other tech editors and we agreed that there was a slight miscommunication on the purpose of Mantle. The general intent of Mantle was thought to be an increase in GPU performance, but that is not exactly the case. What Mantle basically does is, that it removes a lot of the load from the CPU to allow the GPU to run at its true potential. AMD Coins this as CPU-Bound and GPU-Bound Scenarios. However if you are already the owner of a well rounded rig, Mantle wont bring any drastic change.
There is a lot more to read at the source:
http://wccftech.com/amd-launches-mantle-beta-low-end-cpus-not-gpus/
EDIT:
The credibility of this source has come under scrutiny. Since it's more productive to talk about the material itself, let's discuss the one from Extreme Tech.
There are some key elements of Mantle that haven’t been communicated as clearly as they might have been. Mantle was announced at a GPU launch as an alternative to existing GPU APIs like OpenGL and DirectX. Most of the discussion of the API has therefore focused on how much Mantle would improve the performance of AMD’s various graphics cards by allowing for a vastly higher number of draw calls to be submitted per frame.
The problem with this focus is that it implies that Mantle makes a game run faster by making the GPU more efficient. In reality, Mantle is aimed at improving the performance and reducing the workload on the CPU side of the equation. That means Mantle’s performance improvements vis-à-vis DirectX 11 will depend on whether or not a game is CPU-bound or not.
UPDATE:
Driver is out!