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AMD on Fallout 4 VR "Industry Changer" / "Groundbreaking VR title"

Will MS pay for console exclusivity after their comments today about VR software openess? The angle might be similar to Nintendo's exclusivity to Bayonetta 2 - pay for the development because "otherwise FO4 VR wouldn't wxist."

Honestly, no clue what their strategy is going to be until they reveal exactly what they're headset situation will be. I'd guess that anything they put money in to will be exclusive to their store (for at least a while) but who knows. I don't think it's a given they payed for any exclusivity for Fallout 4 though. It's really hard to say because it seems like something they were experimenting with beforehand.
 
This is going to be a VIVE title right?

Yes, since that is the only officially announced support so far.

However as far as the article goes, AMD discuss the ability to go wireless and have more freedom of movement, with their focus on the high end via a partnership with Nitero who are working on the wireless tech.

Valve also have a partnership with Nitero to accomplish the same thing in their upcoming headsets / maybe refreshes of the existing ones as well as an add-on (as suggested by Gabe Newell).
 
Hard to imagine the FO franchise going exclusive. And if that's the case, then the title will have to work on a variety of VR hardware which leads me to believe it won't be much of a game-changer at all.
 
Honestly, no clue what their strategy is going to be until they reveal exactly what they're headset situation will be. I'd guess that anything they put money in to will be exclusive to their store (for at least a while) but who knows. I don't think it's a given they payed for any exclusivity for Fallout 4 though. It's really hard to say because it seems like something they were experimenting with beforehand.

Their comment suggested no VR moneyhats. So maybe the strategy is let FO4 and the like launch on PSVR day one, but let the benefits of Scorpio show that the game shines brightest on their machine vs. the Pro. For instance, there would be an advantage with modding alone due to the extra RAM.
 
Hard to imagine the FO franchise going exclusive. And if that's the case, then the title will have to work on a variety of VR hardware which leads me to believe it won't be much of a game-changer at all.

It isn't "going exclusive". The idea is to go where the most appropiate tech is for the VR experience they are going for - free movement / hand tracking, the full FO4 game etc etc.
 
Will they still use those awful looking shot-reverse-shot third-person cut scenes that are also incredibly buggy? Are they gonna go back to F3/NV style FP conversations? That is the one of the very first things they'd have to re-think in VR.

That and the dodgy performance.
 
Will MS pay for console exclusivity after their comments today about VR software openess? The angle might be similar to Nintendo's exclusivity to Bayonetta 2 - pay for the development because "otherwise FO4 VR wouldn't wxist."

Honestly, as a PS4 user who is just judging on people's comments about how PS4 will handle VR in general, I expect it won't come to PS4 anyways due to the PS4 not being powerful enough (it's not like it runs 4 the best either honestly. Doesn't it already get less FPS on PS4 in regular fallout than what is needed in VR to not make people motion sick?). Scorpio seems a big enough jump maybe it could do it. So if it came to Scorpio only I'd just assume that over MS paying for exclusivity (I mean you could maybe argue Pro might be able to handle it but i get the impression Pro isn't that big a jump in some ways and they have to support PS4 I think to put it on Pro. And I got the impression that is for VR titles as well).

I want VR to succeed. I managed to get a large chunk of money a few years back and I told myself I'd allow myself one frivolous purchase with it and decided on VR (it was going to be PSVR until I learned Fallout was going to have VR and as I said, I'm really skeptical it will come out on PS4 just for I don't think the PS4 could handle it. Plus I've now demoed the PSVR, the Occulus, and the Samsung phone one... and PSVR was the only one that had me really disappointed in what I thought VR would be). I still want a game that will sell me VR. Fallout would be that game. But... at the moment my income isn't paying my bills and I get the feeling I really should get PC to play Fallout VR (because honestly PC would open me up to a lot more games than xbox would and I'd get any xbox game I've wanted and also Bethesda mods not being restricted at all... xbox's only advantage is being cheaper as I suspect going the PC route is going to cost me 2000 dollars for all the hardware :( ). And I'm not sure I'm willing to pay for a PC plus the Vive helmet (occulus is flat out for if nothing else facebook owns it) with my income being so low even if I have a good chunk of money (not really good enough it will last me the rest of my life but it gives me some breathing room for now) in savings.

At this point I'm going to wait and see what the reviews on 4 is going to be (do a lot of people get motion sick is my biggest thing. I can deal with janky graphics but from what I understand janky graphics in VR can make you motion sick and I can't deal with that. Though I have yet to have any VR make me motion sick including on the samsung phone when it couldn't quite handle the puff's dragon demo and would freeze or jump some frames). And also to see what specs I would need so as to how expensive of a computer I'd have to build to make it run decently (I have a mac so I'd have to get everything, not just upgrade some stuff).
 
We know it's coming to Scorpio at least.

Hmmm, then yeah I have no idea how they'll do it. Scorpio is obviously much stronger than the Xbox One but that's still a Jaguar CPU under the hood. I don't even see it capable of doing 60fps locked on Witcher 3.

Maybe this title will be super-optimized? Which is kinda unheard of for Bethesda lol.
 
It isn't "going exclusive". The idea is to go where the most appropiate tech is for the VR experience they are going for - free movement / hand tracking, the full FO4 game etc etc.

The idea is to sell copies of FO VR. It's not unreasonable to think they'd want the title to work on more than one platform. It's not a tech demo.
 
The idea is to sell copies of FO VR. It's not unreasonable to think they'd want the title to work on more than one platform. It's not a tech demo.

Performance is the problem on a normal ps4 for PSVR. You can't sell the game if you can't even get it to the minimal level of performance required to not be nauseating, and without completely reducing the playability of what FO4 VR is intended. As more system come out with appropriate performance, they will be on it for sure. If this wasn't the case, you'd get a google card board version. It's more long term that just put it on all current platforms with VR.
 
Their comment suggested no VR moneyhats. So maybe the strategy is let FO4 and the like launch on PSVR day one, but let the benefits of Scorpio show that the game shines brightest on their machine vs. the Pro. For instance, there would be an advantage with modding alone due to the extra RAM.

It's really hard to say. From my understanding, VR is going to be Scorpio only so it may be a defacto console exclusive just because of power. I feel like if they can get it to work on PS4 (and they'd have to do that because I don't think they're allowed to make it Pro only), they could turn it down a further notch and make it work on the regular Xbox One.

I wonder if it will be a separate purchase, or if people who own the PC version will be able to access this.
Pretty sure they confirmed it will be a separate purchase.

Psvr or I'm out. I would buy a stand alone version as well if it comes to psvr
Well I mean, assuming the only VR headset you have is PSVR, you're not really going to have a choice if it doesn't come to it :p
 
Unless they have drastically changed the actual game I highly doubt it, comparing it to Mario smh. It's an absolute dogshit RPG and an average open world FPS.
 
The idea is to sell copies of FO VR. It's not unreasonable to think they'd want the title to work on more than one platform. It's not a tech demo.

Yah well, Todd Howard said they are not concern with the sales of Fallout VR
http://www.glixel.com/interviews/sk...alks-switch-vr-and-elder-scrolls-wait-w451761

We're not so worried about how many we're going to sell or what the market is. That will all sort itself out. We have an opportunity to make something really unique. We'd rather do that than make some other tiny experience. I don't think that's what people want from us.
 
I'm having a hard time understanding how Fallout 4 VR will be so amazing, mostly because I've played Fallout 4, and it's just not a very good game. VR will not improve that.
I mean... it would require the game itself to be super good, right?

You guys (and so many ITT) don't understand the significance and power of hand-tracked and roomscale VR. Literally last night i had a massive VR critic friend of mine try the Vive for the first time (playing games he didn't like, like Minecraft) and he was blown away. Even just standing in an office environment. He couldn't believe it.

In hand-tracked and roomscale VR, the mundane becomes incredible. Picking stuff up becomes fresh again, like it felt in Half Life 2 but more so. You get the novelty of REALLY peeking around corners, looking through windows, aiming a gun. Enemies getting up close becomes stressful and traumatic - they're really in your physical space and your brain doesn't like it. Pretty run of the mill environments (like, say, the Quarry in Fallout 4) suddenly become huge, majestic. They become more real than modern graphics can stimulate on a 2D monitor, thanks to the actual sense of space, distance, IRL size. You have to look UP to see heights and they impose on you.

I really don't like Fallout 4 or any Bethesda Softworks games. I think they're quite turgid and play badly. Gave each of them a try of about 10-15 hours, too.

But the prospect of Fallout 4 in full, well designed VR gets me giddy like a kid. Even mundane gameplay in VR becomes incredible. FO4 will be no exception, I'm certain.
 
AMD partnering with Xbox for VR.

Fallout 4 VR is partnering with AMD.

Todd was one of the first people to talk about Scorpio

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Speculation: since Microsoft is going all in with AMD (FreeSync etc), and Bethesda (Bethesda were at the Scorpio announcement specifically talking about VR), and Microsoft have said they plan to do VR... Scorpio + Fallout 4 VR + AMD VR wireless headset (talked about in linked article) + 4K texture pack.
 
Roy is a salesman, saying things like this is his second nature. It has no bearing on whether FO4 VR is actually any good. I don't think AMD has any deal with them though, FO4 was partnered with Nvidia.

In any case it'll be groundbreaking enough if it manages to keep above 60 FPS...
 
Should've take at least a good game like ... dunno ... Skyrim? lol

I have a feeling depending on how this goes, that's not out of the question. Would be a little harder to translate with the melee combat though. Dovahkin screams would be pretty awesome considering all the headsets already have mics.
 
Such outrageous proclamations only serve to hurt the VR gaming industry. Either consumers won't take them seriously from the get-go or they will buy into the marketing and be let down when it doesn't completely redefine their expectations of gaming.

Either way, it hurts the credibility of the platform and casts a shadow of skepticism over all its software.

Maybe not a lot of people were upset when their PS2s didn't jack them directly into The Matrix or launch missiles, but I like to think this is a different time.
 
Everyone who is doubting that Fallout 4 can be a great experience in VR should play The Solus Project with a Vive, to get a small glimpse how effective the exploration part alone can be, even if the rest isn't really something to write home about.

I have not played Fallout 4 but even if mission design and NPC interaction is way worse than F3 base game then I still think this can be a more than worthwhile game in VR.
 
Well I mean, assuming the only VR headset you have is PSVR, you're not really going to have a choice if it doesn't come to it :p

Good point. Lol

Well he could be like me where I haven't made my choice of VR solution yet. If it comes to PSVR I'd consider just doing that since that means I only have to buy the PSVR helmet (and not the hardware to run the game too) but only if I hear it runs decently on it. And I'm really skeptical it will (I'm skeptical they'll even put it on PSVR honestly). I was going to get PSVR until they announced Fallout 4 VR last year and that made me hold off on buying the PSVR as I know I'd be pissed if I got the PSVR and couldn't play Fallout VR (honestly, I know people love to hate on Bethesda here but a bethesda type game is actually my dream game for VR and its application). So I'm waiting to see what it will require before I make my decision (and on my budget, especially if it doesn't come on PSVR in a way that is good enough as PSVR is my cheapest option, I may just hold off entirely :( ).

Add in that the PSVR demo I did was the only one that had me disappointed (I didn't feel immersed like I expect to in VR. It felt like I was watching a 3D movie with the screens really close to my eyes, not that I was in the program. I was honestly disappionted with VR after trying it. But then Microsoft was doing Occulus demos over christmas and that restored my faith in what I was hoping VR to be (still not buying Occulus). Also, even the samsung phone VR solution felt more immersive to me than my experience with PSVR (and trust me, I wanted PSVR to do well, I will fully admit I'm biased Playstation. But I really also want VR to take off in general, VR has been what I have always wanted computing/gaming to end up being).
 
You guys (and so many ITT) don't understand the significance and power of hand-tracked and roomscale VR. Literally last night i had a massive VR critic friend of mine try the Vive for the first time (playing games he didn't like, like Minecraft) and he was blown away. Even just standing in an office environment. He couldn't believe it.

In hand-tracked and roomscale VR, the mundane becomes incredible. Picking stuff up becomes fresh again, like it felt in Half Life 2 but more so. You get the novelty of REALLY peeking around corners, looking through windows, aiming a gun. Enemies getting up close becomes stressful and traumatic - they're really in your physical space and your brain doesn't like it. Pretty run of the mill environments (like, say, the Quarry in Fallout 4) suddenly become huge, majestic. They become more real than modern graphics can stimulate on a 2D monitor, thanks to the actual sense of space, distance, IRL size. You have to look UP to see heights and they impose on you.

I really don't like Fallout 4 or any Bethesda Softworks games. I think they're quite turgid and play badly. Gave each of them a try of about 10-15 hours, too.

But the prospect of Fallout 4 in full, well designed VR gets me giddy like a kid. Even mundane gameplay in VR becomes incredible. FO4 will be no exception, I'm certain.

This is exactly how I felt when I first tried VR with Oculus + Touch. Everything is miraculous. Couldn't believe how awesome it was.

But thing is, that experience lost it's shine for me relatively quickly when the software I played just wasn't all that good or well designed.

VR done right on a great game is an incredible experience. But VR on a game that's janky and not all that fun is great for the first 30 minutes. After that, the shine of the 'immersion' factor wears off and all that's left is you wanting to play a good, fun and well-designed game. I have a feeling that Fallout 4 is not that game and janky as Bethesda games are, I have some real doubts on the quality of the VR experience they are able to provide. Not to mention the fact that this is a conventional first-person game that's retrofitted to work in VR instead of the other way around. That usually does not work too well.
 
VR done right on a great game is an incredible experience. But VR on a game that's janky and not all that fun is great for the first 30 minutes. After that, the shine of the 'immersion' factor wears off and all that's left is you wanting to play a good, fun and well-designed game. I have a feeling that Fallout 4 is not that game and janky as Bethesda games are, I have some real doubts on the quality of the VR experience they are able to provide. Not to mention the fact that this is a conventional first-person game that's retrofitted to work in VR instead of the other way around. That usually does not work too well.

Here's a question. Do you feel it won't work well cause you didn't enjoy Fallout and didn't find it a good game so the VR won't hold the game up (I agree that if you don't really enjoy the game VR will only do so much for it until you get jaded and realize you're still playing a game you don't enjoy)? Or do you think it just won't translate well to VR?

Because if the former I think you can't speak for everyone as I enjoyed Fallout 4.. hell after they put in survival mode I'll even say I like it better than 3 and is now my third favorite Fallout behind NV and 2 and that is despite them weakening it as an RPG (and I am an RPG fan but I can enjoy other type games too, I just in general prefer RPGs. But it saddens me to see the direction Bethesda is going with their games in general : (. I would have liked 4 a lot better even if it was a decent RPG, as is I'd still say it's an RPG but it's a pretty weak one ).

But if it is the latter that is something to consider. I think my only problem will be if it makes me motion sick which I hear non smooth running games can do on VR and that is what I worry about. Cause I know that Bethesda games don't run smoothly in general and I don't see how they'd suddenly get it to do so in VR. Not unless they seriously change the graphics to be a lot worse to compensate.
 
lol this thread reads like a gaf simulator...

A post is created from hyperbolic quote.
Comments begin predicting the worst without knowing anything about it.
Negative comments are made about the game.
Negative comments are made about the technology.
Comments devolve into platform bias.
Commenters argue with eachother endlessly to no resolution.
 
Hahaha the hyperbole. This is still a Bethesda product, the only game changer I would expect is the bugs to actually make you puke this time not just break the game.
 
I am unbelievably hyped for this despite hating literally everything about FO4's writing and quest design. The basic gameplay loop of Fallout is great no matter what and I can easily see this being the most immersive game of all time.
 
Did they start from scratch when they made this? Why would I ever want to play Fallout 4 again, with or without VR? I'm just not understanding the level of hyperbole.
 
This is exactly how I felt when I first tried VR with Oculus + Touch. Everything is miraculous. Couldn't believe how awesome it was.

But thing is, that experience lost it's shine for me relatively quickly when the software I played just wasn't all that good or well designed.

VR done right on a great game is an incredible experience. But VR on a game that's janky and not all that fun is great for the first 30 minutes. After that, the shine of the 'immersion' factor wears off and all that's left is you wanting to play a good, fun and well-designed game. I have a feeling that Fallout 4 is not that game and janky as Bethesda games are, I have some real doubts on the quality of the VR experience they are able to provide. Not to mention the fact that this is a conventional first-person game that's retrofitted to work in VR instead of the other way around. That usually does not work too well.

Indeed, hence the sort of caveat in my post that it needs high budget design behind it (edit: my words were "well designed".)

That said, i still routinely have awesome and refreshing low key experiences in VR almost a year after release. The shine wears off on low key titles but you can still get bright glimmers of it
 
I don't know. I played Fallout 4 on PSVR with full screen theater mode. OBVIOUSLY is not the same but when you play them in that mode you can get a small sense of what it would feel like playing it in VR. Its cool but nothing special.
 
I don't know. I played Fallout 4 on PSVR with full screen theater mode. OBVIOUSLY is not the same but when you play them in that mode you can get a small sense of what it would feel like playing it in VR. Its cool but nothing special.

not really its going to be a room scale game the whole big feel of the game will be walking around the world interacting with stuff with your hands and feeling like you are there
 
I don't know. I played Fallout 4 on PSVR with full screen theater mode. OBVIOUSLY is not the same but when you play them in that mode you can get a small sense of what it would feel like playing it in VR. Its cool but nothing special.

The keyword there being "small"

Like, not even talking about playing it at full screen theater mode, which doesn't compare to regular VR. There's also a big difference between roomscale VR and regular VR.
 
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