You guys (and so many ITT) don't understand the significance and power of hand-tracked and roomscale VR. Literally last night i had a massive VR critic friend of mine try the Vive for the first time (playing games he didn't like, like Minecraft) and he was blown away. Even just standing in an office environment. He couldn't believe it.
In hand-tracked and roomscale VR, the mundane becomes incredible. Picking stuff up becomes fresh again, like it felt in Half Life 2 but more so. You get the novelty of REALLY peeking around corners, looking through windows, aiming a gun. Enemies getting up close becomes stressful and traumatic - they're really in your physical space and your brain doesn't like it. Pretty run of the mill environments (like, say, the Quarry in Fallout 4) suddenly become huge, majestic. They become more real than modern graphics can stimulate on a 2D monitor, thanks to the actual sense of space, distance, IRL size. You have to look UP to see heights and they impose on you.
I really don't like Fallout 4 or any Bethesda Softworks games. I think they're quite turgid and play badly. Gave each of them a try of about 10-15 hours, too.
But the prospect of Fallout 4 in full, well designed VR gets me giddy like a kid. Even mundane gameplay in VR becomes incredible. FO4 will be no exception, I'm certain.