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AMD vs. Nvidia GameWorks in Witcher 3

I keep thinking this whole "controversy" could have been avoided if fine control over the tessellation factors was included in the settings menu.
 
Unlikely, in the end Gameworks will have to work around DX12 or Vulkan instead of standalone. Worse case is we just miss features like shampoo hair and power rangers physics. Microsoft can also add cloth simulation and tesselation support to DirectX, unless Nvidia sues them haha

Hairworks is just an effect created using standard APIs like DirectCompute. nVidia writes standard DirectX code, hides it inside a DLL and then pays game makers to integrate it into their games. It's not an alternative to DX12 or Vulcan or anything else. Microsoft has already added "support" for both cloth simulation and tessellation because nVidia's software is dependent on what the standard APIs allow.
 
But whats happening with the whole proprietary stuff, be it hairworks or tressfx, could, if it gets extreme, catapult us back to the 90s with separated rendering paths and feature sets for different GPUs. That would be the worst thing to happen. Therefore, what Nvidia is doing right now, and be it only because they can, is a very, very bad thing.

You really think think this stopped? You untick the Nvidia Hairworks option and it switches over to a different rendering path.
 
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