MiketheBSG
Member
You have to forgive me, as all my years being a Nintendo fanboy, I was not aware how much games could be patched up until recently and perhaps this may have been discussed before I cared. With Nintendo games back in the Wii days, when a game was reviewed, nothing typically was updated after the game went gold, so after release, the rationale behind review scores tended to still be valid.
A few years back I got my first glimpse at what real patches can do to games when I FINALLY bought a non-Nintendo system w/ PS3 a few years ago and then PS4 Pro last year. From a technical point-of-view, those Digital Foundry videos that show frame rate, graphical effects, even resolution changes before and after patches can be pretty dramatic. Or, perhaps a game was missing a ton of content that was not previously disclosed. I remember all the complaints people had of Destiny at first, and even I got bored of the game when it first came out, but now, they have made so many improvements to the game that the rationale of the scores you see online may be invalid. Another example was Bomberman for Switch. My how this game has changed from version 1.0.
If you go to sites like Metacritic and Open Critic, you can kind of tell from the user scores of the acceptance of improvements from patches because while the user scores may not be in the exceptional range of 8.0+, I see games that originally in the 5.0s and 6.0s creep towards 7.0 after some months.
Sometimes, I feel like I may miss out on a good game because of how professional reviews rate a game that fixes a number if not all issues, but because of industry standards, you don't typically see the scores revised. I know one can say to use my own judgment and get what I feel like playing but I'm very conscious of how I spend my disposable income, as I'm sure many of you are. So, what's your take on unchangeable review scores, or, does it happen and I'm just not seeing it?
A few years back I got my first glimpse at what real patches can do to games when I FINALLY bought a non-Nintendo system w/ PS3 a few years ago and then PS4 Pro last year. From a technical point-of-view, those Digital Foundry videos that show frame rate, graphical effects, even resolution changes before and after patches can be pretty dramatic. Or, perhaps a game was missing a ton of content that was not previously disclosed. I remember all the complaints people had of Destiny at first, and even I got bored of the game when it first came out, but now, they have made so many improvements to the game that the rationale of the scores you see online may be invalid. Another example was Bomberman for Switch. My how this game has changed from version 1.0.
If you go to sites like Metacritic and Open Critic, you can kind of tell from the user scores of the acceptance of improvements from patches because while the user scores may not be in the exceptional range of 8.0+, I see games that originally in the 5.0s and 6.0s creep towards 7.0 after some months.
Sometimes, I feel like I may miss out on a good game because of how professional reviews rate a game that fixes a number if not all issues, but because of industry standards, you don't typically see the scores revised. I know one can say to use my own judgment and get what I feel like playing but I'm very conscious of how I spend my disposable income, as I'm sure many of you are. So, what's your take on unchangeable review scores, or, does it happen and I'm just not seeing it?