Revolutionary said:And yes, ricochet bullets can harm/kill you.
If it had Anti Aliasing it wouldn't be that bad, those jaggies can get out of control sometimes.TheExodu5 said:Dear lord, this game runs terrible. My E6600 @ 3.0GHz and GTX 275 combo can't quite maintain a 60fps in the obstacle course. :lol
I'm running at 1680*1050, maxed, of course. Game looks quite bad as well.
zsswimmer said:If it had Anti Aliasing it wouldn't be that bad, those jaggies can get out of control sometimes.
zsswimmer said:If it had Anti Aliasing it wouldn't be that bad, those jaggies can get out of control sometimes.
TheExodu5 said:Well if it had AA and ran at 60fps, then it would look pretty good.
Anyways...39/40 targets is a fail? WTF?
zsswimmer said:If it had Anti Aliasing it wouldn't be that bad, those jaggies can get out of control sometimes.
Mr. Snrub said:Yeah, sorry if this was covered, but what the hell? Why isn't AA able to be enabled?
its a tactical game # of players shouldn't be an issue. i find servers with less than 16 to be the most fun.Chinner said:how many players is it?
for nvidia cards you can force aa with nHancer, for us ati folk you screwed.Mr. Snrub said:Yeah, sorry if this was covered, but what the hell? Why isn't AA able to be enabled?
You really missed out when this game was first released if you are just now playing it. I couldn't justify buying raven shield because AA was just better.EviLore said:Some gameplay impressions:
-Bullets ricochet off some surfaces. Very cool to see, not sure if they can still injure you or not.
-There is bullet crack, and the sound design in general is very, very good.
-Guns can jam (rarely).
-You can heal injured teammates. If they're incapacitated, you need to match the treatment to their condition (one of four options) and they can be revived if you get it right. Injuries like gun shot wounds can be treated to preserve remaining HP and keep the person from bleeding out. Too many wounds and a person may only be stabilized, not revived. Injuries are locational and can affect your movement speed.
-You can customize your gear to some extent. Overall weight affects movement speed, and you can choose a light, standard, or heavy loadout (number of clips and grenades). Completing unlockable advanced training modules allows you to, for example, choose an ACOG scope as a marksman or an M4 (with full auto functionality) as rifleman. Space for a lot more to be added later, just the first tier of unlocks is currently available. Also several more spots on the gun rails for more upgrades, not available yet.
-Grenades are very powerful and can injure you from pretty far away if you're standing up, they're cookable, and you can throw them overhand or underhand. No problems with grenade spam so far, tough to aim and dangerous for all involved. Note: there's an achievement for diving on a grenade to sacrifice yourself and save the lives of your teammates.
-One marksman per team, and the marksman is the only class at the moment with the ability to use a scope (4x ACOG unlocked by advanced training module). You can choose between iron sights and red dot for all the guns.
-Teamwork is inherently beneficial since everyone can revive/heal, and you get negative points for killing a neutralized opponent (making it more likely to be revivable by a teammate later).
-You can slide into cover or jump into prone from a sprint, and the leaning is done realistically (so leaning while prone turns you). Also combat rolls and vaulting over obstacles/cover.
-You have crosshairs while firing normally, but they're only for close quarters (<20 feet or so). Iron sights or red dot sight are necessary for most engagements.
-You have a hold breath button to steady your aim, and this plays a big part in the shooting.
I really dig the core gameplay mechanics. The guns feel great, the matches play out very interestingly most times, and lots of folks were using voice comm (which is very high quality). If they can iron out the damn server problems I could see myself playing this for a long, long time.
TheExodu5 said:Shitty Unreal Engine 3.
Of course, that didn't stop AA in Mirror's Edge.
All of them seem to be doing this now. I almost creamed when I thought I was finally going to play.BigKaboom2 said:EDIT: I finally got into a game but EVERYONE WAS IN SPECTATOR and couldn't join a team. Wtf.
EviLore said:Excellent. Will break out the SAW in those underground concrete hallways in Ranch next time![]()
Blizzard said:(it's weird that the army apparently hasn't invented pistols yet).
Blizzard said:Well, snipers are in there in a way, with the SDM. What was more annoying was that the server I was on kept giving me only ONE rifle grenade when I was grenadier, even if I picked the heavy loadout.
Also, is there any way to trigger that overlay that shows how many grenades/clips etc. you have left? I'm assuming there's no way of showing bullets left in your clip, but seeing that overlay would be nice occasionally. It always vanishes shortly after appearing.
Forgot to mention this - I almost jumped out of my seat during the beta because it sounded like there was someone inside my headphones. :lolBlizzard said:The voicechat actually sounds really good.
Settings > Interface > change Equipment and Weapons from "Contextual" to "Always On".Blizzard said:Well, snipers are in there in a way, with the SDM. What was more annoying was that the server I was on kept giving me only ONE rifle grenade when I was grenadier, even if I picked the heavy loadout.
Also, is there any way to trigger that overlay that shows how many grenades/clips etc. you have left? I'm assuming there's no way of showing bullets left in your clip, but seeing that overlay would be nice occasionally. It always vanishes shortly after appearing.
Part of the difficulties we've all been seeing stems from the large number of training missions being run with everyone trying to save their results. This is putting a sizable strain on the Authentication servers. We have a plan to temporarily improve this situation.
Within the next couple of hours we'll be updating everyone's statistics to indicate all training levels have been passed. This will allow you to enter a server and enjoy the full range of Soldier weaponry and abilities.
However, for this to have the greatest effect, we need your help...
Please do not engage in any training missions. Doing so will defeat the purpose of what we are trying to accomplish in the short term, which is to get everyone playing. If this initiative is successful, you'll be able to enjoy multiplayer gaming while we can work at long term solutions.
Once again, please, DO NOT engage in any training missions, but feel free to join a multiplayer server.
Also, please note that if you are kicked from a server, its probably due to the server being full. With so many players trying to join at the same time, the number of players in a server may not be accurate. Just try joining another server.
charsace said:You really missed out when this game was first released if you are just now playing it. I couldn't justify buying raven shield because AA was just better.
evil solrac v3.0 said:is it safe to download this game now? really don't want to deal with all these issues....
I'm probably the biggest AA head around these parts but RavenShield shat on it from a great height.charsace said:You really missed out when this game was first released if you are just now playing it. I couldn't justify buying raven shield because AA was just better.
Not how I remembered it. Scores for both games were very close and there were a lot of rainbow six fans that were upset because RS wasn't as hardcore as the previous rainbow games.MickeyKnox said:I'm probably the biggest AA head around these parts but RavenShield shat on it from a great height.
AA dev on their forums said:Part of the difficulties we've all been seeing stems from the large number of training missions being run with everyone trying to save their results. This is putting a sizable strain on the Authentication servers. We have a plan to temporarily improve this situation.
Within the next couple of hours we'll be updating everyone's statistics to indicate all training levels have been passed. This will allow you to enter a server and enjoy the full range of Soldier weaponry and abilities.
However, for this to have the greatest effect, we need your help...
Please do not engage in any training missions. Doing so will defeat the purpose of what we are trying to accomplish in the short term, which is to get everyone playing. If this initiative is successful, you'll be able to enjoy multiplayer gaming while we can work at long term solutions.
Once again, please, DO NOT engage in any training missions, but feel free to join a multiplayer server.
Also, please note that if you are kicked from a server, its probably due to the server being full. With so many players trying to join at the same time, the number of players in a server may not be accurate. Just try joining another server.