freenudemacusers
Member
it's a dud because nobody wants it
nobody wants it because it's a dud
nobody wants it because it's a dud
well yeah.
i don't even bother explain what the wiiU is to anyone anymore. it's value proposition is just... difficult to explain.
however when people come over and they try it out, it clicks for them.
this is something nintendo should have anticipated. the time needed to communicate its value is just getting in the way of focusing on possible momentum.
this should be a new rule for future systems by any manufacturer: if it's difficult to explain, focus on different draw card.
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Even after E3, Nintendo themselves still don't have a game to justify the GamePad's existence.
A different name would have helped....big time!
HD new 3D Zelda AND 3D Mario up front would have helped too.
That name and hardware though....such a massive screw up.
Yeah, there's essentially no similarity between the Gamepad and a tablet outside of some superficial level stuff, like a vaguely similar shape (both mostly rectangular) and have a screen on them, but almost every device fits that description, like my microwave.
I remember Iwata and Miyamoto being very clear at first that it wasn't a tablet and shouldn't be confused for one, but lately Miyamoto keeps using the word "tablet" in interviews so... I don't know. Maybe that's poor translation?
So you don't like the concept of the wii u. Ok we get it. However, there are many people who believe the exact opposite. Many people are not buying one simply due to price and economy, not concept.
You bashing the wii u pad idea over and over doesn't make the system any less enjoyable. I'd also like to offer up the notion that owners who complain might be venting frustration they have for the, understandably so, lack of Nintendo titles. People will justify their positions with vitriol even if they are being disingenuous.
The wii u and its pad have been nothing but fun for me. My only hardware regret is the battery life of the pad.
This.
I've been playing games all my life, and never have I looked at my Dualshock and said to myself "... You know, I'm having a ton of fun playing Spyro/Ratchet/Journey (depending on which gen we're talking about), but I feel like I'm just going to get tired of pushing these buttons. I wish there were some new controls!" Journey encouraged control through the sixaxis. I used the analog stick. Call me traditional, but I like games the way they are. That's why I've been gaming for so long, and why I'm so passionate about it.
???Bullshit. PS4 and XBOXone will sell like hotcake. 360 and PS3 did so all the time. Software is selling crazy amounts.
The Wii U doesn't sell for one reason: It does NOT fullfill the needs of it's potential customers.
The second screen on the DS was wasted more times than it was useful tbh.is there any racing game where I can see the track map with all 12 players' position and items without eating half my television screen?
did you complain about Mario Kart DS and Mario Kart 7? Do you know they don't use the touch screen for anything special besides displaying the map, and other players' position / items to free top screen space?
Because posting this picture again and again only proves bad faith as far as I understand.
This is probably the most factually wrong repeated sentence regarding Wii U.![]()
Even after E3, Nintendo themselves still don't have a game to justify the GamePad's existence.
People didn't want gaming in the first place either; it is how most things work in a capitalist economy; you create 'needs'.I think it's entirely possible that the WiiU is both a system with unique properties which are beneficial but hard to appreciate without trying AND a system which no one really wants. Game consoles are ultimately just devices which play entertainment software. The benefits of their innovation and the attempts they make in transforming the lifestyle and conveniences for the users is limited by how much the users are interested in allowing it to. Gaming is a luxury and not a must-have for everyone. So while Nintendo might be "ahead of the curve" in solving problems which no one thought they had, in the end if there aren't a wide range of games and constant developer support, no one cares. It's all secondary.
This is probably the most factually wrong repeated sentence regarding Wii U.
It has been stated by Iwata, that Gamepad was clearly made for off-tv play before and in front of everything else. The rest is just add-on bonus.
Gamepad was made for Off-TV play; it doesn't make sense to show that it is not adding to gameplay in a meaningful way, and then claim even Nintendo doesn't know why they added the Gamepad.
I think it's entirely possible that the WiiU is both a system with unique properties which are beneficial but hard to appreciate without trying AND a system which no one really wants. Game consoles are ultimately just devices which play entertainment software. The benefits of their innovation and the attempts they make in transforming the lifestyle and conveniences for the users is limited by how much the users are interested in allowing it to. Gaming is a luxury and not a must-have for everyone. So while Nintendo might be "ahead of the curve" in solving problems which no one thought they had, in the end if there aren't a wide range of games and constant developer support, no one cares. It's all secondary.
People didn't want gaming in the first place either; it is how most things work in a capitalist economy; you create 'needs'.
Of course, but I believe what he is trying to say is that it is an issue related to the marketing and not the device itself; basically, that if most people had the chance to try Wii U in a substantial form, they would understand the message.And when it doesn't work, you're stuck with something no one wants. Yes.
average number of TVs per household in 2011: 2.97
http://www.ecinews.eu/index.php?opt...lds-will-fall-in-2012-&catid=19&Itemid=300669This is probably the most factually wrong repeated sentence regarding Wii U.
It has been stated by Iwata, that Gamepad was clearly made for off-tv play before and in front of everything else. The rest is just add-on bonus.
1. Firstly, US is not the whole world.http://www.ecinews.eu/index.php?opt...lds-will-fall-in-2012-&catid=19&Itemid=300669
average number of TVs per household in 2011: 2.97
This is probably the most factually wrong repeated sentence regarding Wii U.
It has been stated by Iwata, that Gamepad was clearly made for off-tv play before and in front of everything else. The rest is just add-on bonus.
Yep. Same with the second screen. Never have I looked at my TV and thought "I'd be great if I had another, smaller screen in my hands right now to access my inventory instead of just pressing a button. Because trying to look at two screens is more fun!" Never.This.
I've been playing games all my life, and never have I looked at my Dualshock and said to myself "... You know, I'm having a ton of fun playing Spyro/Ratchet/Journey (depending on which gen we're talking about), but I feel like I'm just going to get tired of pushing these buttons. I wish there were some new controls!"
Again, yep.I made a point of getting the GameCube version of Twilight Princess because the Wii remote just doesn't feel comfortable and the motion gimmick doesn't do anything for me personally. Instead of playing Metroid Prime Trilogy, I hunted down a GameCube copy of Prime.
And once more, yep! Remote play is about the only appealing WiiU feature for me. Luckily, it also comes to PS4/Vita (with a much better selection of games. Can't wait to play Witcher 3 while lying in bedAnd honestly, while the concept of Off-TV play is neat, it's not something I'm going to buy the system for. I'll already have it with the PS4 anyway.
???
Software sales last month were the lowest in 13 years.
http://www.neogaf.com/forum/showthread.php?t=594001
http://www.gamesindustry.biz/articles/2013-06-17-game-sales-at-us-retail-plummet-in-may
Of course, but I believe what he is trying to say is that it is an issue related to the marketing and not the device itself; basically, that if most people had the chance to try Wii U in a substantial form, they would understand the message.
I have rarely heard people buying a Wii U and not being pleasantly 'surprised' by the system.
I wish they would releae a gamepad with a 720p screen. As it is i dont have much interest in off tv play when their are real handhelds. I doubt the screen component cost would be more than 15-20 bucks higher
If a game doesn't offer off-tv, it is then because it is heavily using the touch screen [ZombiU]; so either way it is being put into a substantial use.If they built this thing with the intention only ever of Off TV Play (a feature not all games support!), everyone involved should be tarred and feathered and reminded they have handheld hardware to push commercially to fulfill that need.
Read here:Its also not true as the GamePad was devised in tandem with minigames and whatnot that become the core of NintendoLand which I guess they hoped would be another Wii Sports phenomenon.
http://iwataasks.nintendo.com/interviews/#/wiiu/nintendo-land/0/0 EAT HOT TROOFS
Turns out any concept that starts with "Okay so the 4 of you pick up this thing and look over at the TV, while this person gets the gamepad and then..." is about 3-4 steps too many for people looking for instant "oooooooooh" appeal.
http://www.telegraph.co.uk/technolo...ndo-rivals-are-already-copying-the-Wii-U.html"The initial idea for the second screen was purely so that a player could continue playing their console game, while another family member used the television for something else. "
But I disagree, I feel that even if people did understand it, the advantage would be minimal. There are far greater challenges the system faces - lack of content, lack of support, perceived as overpriced, etc. Even if people do "get" the advantages of the system, it probably wouldn't be enough to make the majority of consumers decide to suddenly switch tracks.
We've seen this happen before with the Wii. Motion controls for the most part did work when Nintendo put effort into it, but they were the only ones who did. There wasn't a lot of interest at large to support the technology for games in a meaningful way. Later on Sony and MS also tried to jump on the bandwagon, but the interest from third parties was just as lukewarm. Now we're headed to a new generation and suddenly motion control buzz has mostly died down even for Nintendo. MS is the biggest supporter left with their Kinect technology, and even then they're making compromises with the games to allow them to be played with a controller or to use a hybrid control scheme.
I think it's an example that even if the tech is good, and the design philosophy is sound, in the end when you're in the entertainment business, it might not matter if you can't get the widespread support.
telling me to read the article while not reading the article:1. Firstly, US is not the whole world.
2. Wii U [like the statistical case with Wii] most probably is going to end up being connected to the main TV in the living room, which other people will want to use.
3. Even if you have a TV, being able to play with the screen in the palm of your hand is a very satisfying experience.
4. Read the article, TV is in decline.
TV ownership will decline even more steeply among the key 18-49 demographic (by -2.7% Y-o-Y), continuing a downtrend starting from 2010. The analyst also says the percentage of TV-less homes in the US for 2012 will be at the highest level since 1975-- 3%, up from 1% in 2011.
However, the average number of TVs per household is still growing, and should reach 3.01 in 2012 (from 2.97 in 2011 and 2.93 in 2010).
According to our survey results, there are 2.4 televisions per household. Less than 2 percent of the survey respondents indicated not to own a television at all, while on the other extreme, nearly 20 percent indicated to have four or more televisions at home. A majority of 54 percent responded to have either one or two TVs in their household.
Two thirds of British households have three televisions, a survey has found.
In 2003 there were 2.03 television sets per UK household but by 2012, this had reduced to 1.83 sets, according to the TeleScope report. But the growth of portable devices and online viewing has seen an increase in the total number of hours watched.
But Wii was the most profitable console, probably ever, despite all these issues. I bet Nintendo would be happy even with half the success.But I disagree, I feel that even if people did understand it, the advantage would be minimal. There are far greater challenges the system faces - lack of content, lack of support, perceived as overpriced, etc. Even if people do "get" the advantages of the system, it probably wouldn't be enough to make the majority of consumers decide to suddenly switch tracks.
We've seen this happen before with the Wii. Motion controls for the most part did work when Nintendo put effort into it, but they were the only ones who did. There wasn't a lot of interest at large to support the technology for games in a meaningful way. Later on Sony and MS also tried to jump on the bandwagon, but the interest from third parties was just as lukewarm. Now we're headed to a new generation and suddenly motion control buzz has mostly died down even for Nintendo. MS is the biggest supporter left with their Kinect technology, and even then they're making compromises with the games to allow them to be played with a controller or to use a hybrid control scheme.
I think it's an example that even if the tech is good, and the design philosophy is sound, in the end when you're in the entertainment business, it might not matter if you can't get the widespread support.
Don't misunderstand me. I didn't say that people wanted off-tv play [that's a really difficult question to answer], but that 'Nintendo' wanted that. So implying that even if they don't know why they added Gamepad, is factually incorrect.telling me to read the article while not reading the article:
I think it's pretty obvious that offscreen play on a console is not answering a fundamental need in households.
I don't think it's needed. To be honest, I don't even know anyone outside of the few people who love to mock the Wii U on every occasion here on GAF who is not content with the resolution of the Gamepad screen.
I myelf have no issues whatsoever. It displays everything clear, sharp and fine. I can browse the intenet, play movies, play games on it etc, and never have I thought "boy, I wish it was sharper/the resolution higher".
And I believe internal tests conducted by Nintendo have come to the same conclusion. That's why I think even adding 20 to the cost would be a waste, since - really - most people are just fine with it.
If a game doesn't offer off-tv, it is then because it is heavily using the touch screen [ZombiU]; so either way it is being put into a substantial use.
Which sounds like the PR after-the-fact intention for the device and not the prototyping "using a second screen" taped together wiimotes and lcd's phase.
Bullshit. PS4 and XBOXone will sell like hotcake. 360 and PS3 did so all the time. Software is selling crazy amounts.
The Wii U doesn't sell for one reason: It does NOT fulfill the needs of it's potential customers.
This is probably the most factually wrong repeated sentence regarding Wii U.
It has been stated by Iwata, that Gamepad was clearly made for off-tv play before and in front of everything else. The rest is just add-on bonus.
Read just after and before that line. Their main reasoning was that Wii is majorly connected to the main TV in the living room; it doesn't matter how many TVs people have at their home, if eventually Wii U was going to be connected to the main TV which everyone uses.So you're suggesting that Nintendo created a console based around a convenience that doesn't improve gameplay experience AND only affects a small group of people (MOST people have multiple televisions in their homes), expected it to have mass market appeal, and charged a premium for it?
I mean, I don't doubt you that this is the case, but holy fucking hell what were they thinking? if this is true.
They are not forcing either; and naturally each may be more beneficial for one game while the other for another game.And of course thats the ridiculous Catch 22 Nintendo creates. If you have Off TV Play, you can never make having two screens at once integral to the game design and experience. If you have Off TV Play, the second screen becomes meaningless beyond simple menu poking. You create an environment where the two uses of your new hardware are at direct odds with each other and customers will penalise software either way:
- Not buying because I use OTP often
- Not buying because its offering nothing new
An offscreen device can be attached to a 12" CRT from 1998 for all it matters, since the television in this scenario is not being used by the console.Read just after and before that line. Their main reasoning was that Wii is majorly connected to the main TV in the living room; it doesn't matter how many TVs people have at their home, if eventually Wii U was going to be connected to the main TV which everyone uses.
I thought we were having a serious discussion; whatever.An offscreen device can be attached to a 12" CRT from 1998 for all it matters, since the television in this scenario is not being used by the console.
What part of my post is not true?I thought we were having a serious discussion; whatever.
An offscreen device can be attached to a 12" CRT from 1998 for all it matters, since the television in this scenario is not being used by the console.
I think messaging is part of the problem. They need to find a better way of communicating the pros and benefits of the system.
This leads to another issue I believe they have. Who is the target audience for this system? Core gamers would likely have a PS360 and I don't see much reason for these owners to pick up a system so close to something they already own. On the flip side, the more casual audience isn't usually the type to spend $300+ for a new system when there are comparable and cheaper options available. So that leave Nintendo's core maket, which seems to be who they are mostly selling to so far.
Read just after and before that line. Their main reasoning was that Wii is majorly connected to the main TV in the living room; it doesn't matter how many TVs people have at their home, if eventually Wii U was going to be connected to the main TV which everyone uses.
But I disagree, I feel that even if people did understand it, the advantage would be minimal. There are far greater challenges the system faces - lack of content, lack of support, perceived as overpriced, etc. Even if people do "get" the advantages of the system, it probably wouldn't be enough to make the majority of consumers decide to suddenly switch tracks.
.
I think it's entirely possible that the WiiU is both a system with unique properties which are beneficial but hard to appreciate without trying AND a system which no one really wants. Game consoles are ultimately just devices which play entertainment software. The benefits of their innovation and the attempts they make in transforming the lifestyle and conveniences for the users is limited by how much the users are interested in allowing it to. Gaming is a luxury and not a must-have for everyone. So while Nintendo might be "ahead of the curve" in solving problems which no one thought they had, in the end if there aren't a wide range of games and constant developer support, no one cares. It's all secondary.
Well, yeah, I do agree that they may have overestimated the appeal of off-tv play; I was merely stating that they knew why they added it [whether it was a good decision to make or not]Welp, looks like it was still a pretty off bet. I think Iwata grossly overestimated how much of a problem tv sharing is for people.
Keeping in mind that the majority of households in the US have multiple televisions, In a traditional family setup the appeal of offtv play is probably weakened by the fact that if anyone in the family is a serious gamer, they likely don't have their system hooked up to the main TV anyway (or, if they do, they're prepared to unhook it and take it elsewhere for long play sessions). That was the case for me when I lived at home (and for pretty much all of my friends). And for casual households, well, they're probably not as dedicated to gaming as a hobby to object if someone wants to watch something else on the television.
It's an innovative idea to be sure, but I think it can be said now that off-tv play isn't a very practical idea, nor is it very appealing to the market. I love that Nintendo keeps an innovative spirit, but they really need to get out of the track of innovating for the sake of innovating.
I wish they would releae a gamepad with a 720p screen. As it is i dont have much interest in off tv play when their are real handhelds. I doubt the screen component cost would be more than 15-20 bucks higher
wait what, you are using tech from 2005?
I think messaging is part of the problem. They need to find a better way of communicating the pros and benefits of the system.
This leads to another issue I believe they have. Who is the target audience for this system? Core gamers would likely have a PS360 and I don't see much reason for these owners to pick up a system so close to something they already own. On the flip side, the more casual audience isn't usually the type to spend $300+ for a new system when there are comparable and cheaper options available. So that leave Nintendo's core maket, which seems to be who they are mostly selling to so far.