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'And I'm out...' moments in gaming.

Ninja Gaiden Black -
Phantom Samurai Lord or whatever the fuck his name was.

After some of the most frustratingly rough level design in the whole game I am greeted by a boss who I had just lost all will to learn. I appreciate difficulty, I appreciate a challenge but I was just burnt out.

NGB's difficulty curve is harsh, at least the way I experienced the game it required me to just throw myself at a boss or hard section repeatedly until I either brute forced my way through it or memorized all the tells and patterns for an encounter.

After about 8 or 9 tries I just didn't wanna do it anymore.
 
I remember the final(?) mission in the first Watch_Dogs. I had until that time tried to keep things as nonlethal as possible, especially against bystanders and cops, but IIRC you had to hack three locations across the city, and each time you did so you immediately earned a 5 star alert, with cop-cars spawning in from all directions continuously, helicopters, SWAT, the works.

It was so over the top and annoying I quit out and uninstalled the game right then and there.
 
there's nothing more "nope, I am out" than the Time Trials of Donkey Kong Returns for Wii and getting those shiny glitzy perfect times.

nothing.

Soulsborne's difficulty are a joke compared to it
 
I think in the end Persona 5 lost me. It was a mix of the super high reviews with what I played. It was definitely fun and I can see why it is so popular, but the structure was so unbearable and not the day-by-day, month-by-month, that was cool it was just how it was implemented and h ow restricting it could be at times. I stopped in August.

If they ever make a more open ended Persona game I will love it.

Oh also Ninja Gaiden 2 lost me. It was too fast and it went from fun to just a bad time so quick.

Honestly, even on easy with Divinity Original Sin I was getting wrecked....Just could not get the CRPG to click (tried Baulder's Gate before that).

I don't know what moment it was...but I just....didnt.

Aw this sucks to read. I had a very similar experience with the game once I reached the fight in the Lighthouse.

Finding that piece of info to guide me through that fight and seeing how easy/stupid it could be was what made Divinity such an amazing game and a game changers for me.

Knowing I could use the barrels to block a path and how magic interacts with the world was just amazing for me.
 
I was playing Shadow Man on N64 late at night. Swimming through a river of blood. Can see scary butcher looking dudes through and underwater(blood) window or something. Creepy sound effects playing like nursery music and babies and shit. Stood up and turned my 64 off. Didn't even care when my last save was or anything.
 
Any game where grinding is literally my only option to progress further.
For some reason only AC: Black Flag managed to do that for me.

I guess I had up to that point upgraded my ship in the "wrong" way, so to continue the story I needed a major upgrade that was going to take me forever. So fuck it, I was out.
 
Borderlands. After listening to a Claptrap for a few minutes, realizing all the enemies were bullet sponges, I realized that the gameplay and writing were not for me.

Part 2 was the first Borderlands I'd ever played. Loved the world and the art direction. Then I'd keep passing by places where I'd killed everyone, but everyone was still there, busting out the same doors they did earlier and saying the same crap. Not for me. I hate respawns. It's also why I gave up on Dragon's Dogma. "Oh, look. The same harpies! Wolves are just around that corner there!"
 
For some reason only AC: Black Flag managed to do that for me.

I guess I had up to that point upgraded my ship in the "wrong" way, so to continue the story I needed a major upgrade that was going to take me forever. So fuck it, I was out.

Maybe you missed the micro-transaction?
 
Lost Odyssey

Second boss is an incredibly frustrating fight for many reasons, but this was just wrong:

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Took me years to come back and finish, and on the plus side this is arguably the hardest fight in the game.
 
The Infected "mazes" in the TLOU bored me to tears. I was getting tired of the game, so I decided to try and marathon it in order to finish it and move on. Big mistake. After three of those in a row I was like "ok, I'm done" and put the game down for like 6 months.
 
Maybe you missed the micro-transaction?
Well I've never appreciated the microtransactions in the series since. That's for sure.

And also why I really don't like the direction they're taking with Origins, which looks ripe for these kinds of grinds and their assorted microtransaction *solutions*.
 
I never had any auto-chips installed - I may might go back.
After equipping
You can enable/disable them by pressing L2, if you equip them these hack puzzles shouldn'ttake more than 10seconds to complete, the battles have the same difficulty on easy mode as they have on medium, the only difference are the chips, so if you want, you can keep on easy and only enable these chips when you want to

i'm glad i could help since i almost quit at that part too ^_^(i couldn't finish the 2nd floor boxes i think, it had lots of orange cubes), keep going, the next battles are awesome!
 
Borderlands. After listening to a Claptrap for a few minutes, realizing all the enemies were bullet sponges, I realized that the gameplay and writing were not for me.

Me too.

Saame shit over and over. And the weapons were stupid. A shotgun with a scope? What am I supposed to do with that?
 
Rimworld

Colony is doing well, got 6 people now, ample food and safety.

Suddenly random cave in whilst veryone is asleep kills 4 of my people and the other two basically commit suicide due to unhappiness.

I laugh now but at the time I quit for like 2 weeks
 
Kingdom Hearts 2 Tron World Light Cycle part on Critical Mode is pure crazyness. 2-3 hits and game over lol.

I ragequit at that part alot and when i finally get it done i am so damn relieved.
 
I rarely ever do this but now that time is precious I consider it more often. I still rarely do it though. The last time I can even remember just quitting on a game was Shovel Knight. That third character that flies or some shit and drops bombs. Sorry but....no. I don't have patience for that nonsense. Shame because the first 2 characters were amazing.
 
None, I'm too stubborn for that. That's how I was able to beat Drakengard 3 true final boss.
 
Recently?
FF15, chapter 5? Annoying characters, awful story and horrendous motivation for each of the characters to be there. I said im out when some nobody at a stall asked me, the Prince to fetch him some potatoes. The world is just so poorly put together there's no point for me to continue if details like this are being ignored. There's no satisfaction to be gained here, i was already losing interest in the combat, i kept falling asleep with the shitty driving. Winds me up knowing i bought this for £50.
 
Muv-Luv Alternative

The infamous Marimo chomp scene. I had to turn the game off right then and there.

I came back the next day but that's the first time a game left me in shock.
 
So, I'm playing through NieR: Automata and I've been having a blast - just a really great, really unique experience.

However, straight out of nowhere the game upped and gave me the middle finger and I'm very seriously wondering whether I'll ever go back.

To explain: I'd just reached the
Second Resource Unit
and encountered a fairly considerable difficulty spike in the hacking mini-game, which up until then I'd managed quite comfortably.

It was pretty frustrating but after dozens of tries I finally powered through. A hell of a challenge, but there was a sense of achievement in it which all good games aspire to.

Now, it's worth noting that the nearest save point at this juncture requires a considerable backtrack filled with fiddly lift-calling and a short trek across the over-world - it's not a notion that would immediately spring to mind.

So, I press on keen to follow the building - excellently-paced - narrative. In the next area a cut-scene, tension building, and a boss. A boss who proceeds to one-shot me in a single move and bounce me back to the title screen with absolutely no ceremony.

All those tedious and frustrating mini-games that I'd battled through and managed to overcome by sheer determination and a whole lot of luck were now reset, waiting to be redone over.

I put the controller down and said 'no'. It felt like a massive fuck you from the developer and I'm inclined to say the same right back.

I'm keen to see how the story plays out, sure, and every other part of the game has been a blast but Yoko Taro is too experienced and too meticulous to have made such an obvious blunder.

No prior enemies had ever had the power to one-shot and the hacking mini-games had never been quite that difficult. Ordinarily, I'd bump the difficulty down and say 'two can play at that game'. But no, the hacking games aren't altered by selecting a lower difficulty - there's no way to ignore them and push past. No I'll have to repeat them, but honestly it's already severely damaged my experience.

Even at thier most notoriously sadistic, I can never remember games like Dark Souls or Bloodborne dumping on me like that - once you overcome a challenge, the victory is yours to bask in - this was different and it makes me disinclined to persevere.

Has anyone else ever had this? A moment when the game says 'fuck you' and you shrug your shoulders and walk away?

Exact same thing happened to me. I tried it again the next day and was super careful with that particular encounter. But yeah, pissed me right off too.

XCOM 2 is probably my most recent one. I got so sick of missing and the enemies getting lucky shots based on nothing but numbers that I rage-uninstalled lol.
 
Well I've never appreciated the microtransactions in the series since. That's for sure.

And also why I really don't like the direction they're taking with Origins, which looks ripe for these kinds of grinds and their assorted microtransaction *solutions*.

So I ran into the same hurdle... And I just paid them more money, I am everyone's worst nightmare.
 
Probably the best boss in the entire game. It showcased how insane this game could get. It was an overwhelming moment, that I think robbed all the other bosses of their glory.


True, back then there was no Souls experts, in that time we were all noobs in the game world.

I remember struggle like hours to pass the bridge with those knights and then the boss came and i'm like "duuuuuudeeeee nooouu." Amazing but hard time.
 
Honestly, even on easy with Divinity Original Sin I was getting wrecked....Just could not get the CRPG to click (tried Baulder's Gate before that).

I don't know what moment it was...but I just....didnt.
Yep, 2hardcore4me. A shame, i was really itching for a great co-op game, and I mean, it's a GREAT game but... man, it's so hard and impenetrable.

I discovered how much of a casual console pleasant I am.
 
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Ultimecia's Castle. I remember playing this game fervently until I got to this dungeon and when I realized what had happened I turned the game off and basically never played again (although that was partly because the friend I was borrowing it from asked for it back)
 
Exact same thing happened to me. I tried it again the next day and was super careful with that particular encounter. But yeah, pissed me right off too.
I put the game on easy mode, switched chips, finished the hacking games and got out of the tower to save the game and play the boss on medium difficulty because pride is a bitch =_=~~
 
Just an FYI if you ever decide to return to it - you can practice the Mastery trials in any Relay, and as much as you want before taking the real test.

I had one of these "fuck it I'm out" moments with Warframe too. When they added some quest - I forget which one - that involved scanning plants. You had to load up a mission on Earth, and scan a bunch of these rare plants that may or may not even spawn, with some spawning in during the day cycle, and some at night. Pure RNG, but worst of all, in a game about action and combat, it was boring, tedious nonsense. So I said fuck it, and ditched that quest.

Eventually got all the scans much later, but I never purposefully sought them out.

I did that quest this weekend.

Easily the worst thing in Warframe. What the hell were they thinking?

It's called The Silver Grove, and if anybody likes Warframe you should DEFINITELY skip that quest, unless you really REALLY want the Titania frame.
 
Final Fantasy 4: everyone kept dying and coming back to life for story reasons and it kept getting dumb as fuck. The monk kicked me out of an exploding room so HE could die instead, then minutes later in the same scene Cid jumps off your airship with a bomb strapped to himself so HE can die too. Turned the game off and deleted my save file afterwards.

Final Fantasy 6: Got to the World of Ruin, found out that I was forced to either find the characters I put time into, or use the 3 scrubs that I never bothered with. Took a third option and quit entirely.
 
The Big Reveal in Star Ocean 3. I went and saved (don't know why I bothered), turned it off and never played it again. That is after sinking a ton of time into that POS

The ridiculous plot twist in Heavy Rain. I don't think my interest in a game has ever sunk so quickly.

I wish I quit after that. Bad plot twist, bad rest of the game. So much promise pissed away (like Star Ocean 3!)
 
Ninja gaiden II final boss.
Had a shed load of weapons that I was comfortable with but with the final boss you can only use the bow.Also no save so if you quit and turn of the console you have to redo the previous boss who was a pain to beat as well.
 
Exact same thing happened to me. I tried it again the next day and was super careful with that particular encounter. But yeah, pissed me right off too.

Same here. I actually did it just yesterday, and spent maybe an hour doing just the 3 chests in that same unit. I started to get so angry at it...

Walked away for a bit, got it after I got back.

Could have been me starting this thread....
 
This probably happens to me all the time but so early in games I forget I even played them. It's rare that I'll get close to the end of something and really give up - if I am done with it and just want to see the end, then I'll look up a solution to whatever I am stuck at.

The other week though, I hit an insta-fail section in Observer, the first one I think, and I just thought nah that's gonna be it. The game is cool but I had gotten stuck in some of those dream sections just cos it wasn't clear what to do before, and also I got stuck in what turned out to be a glitch when I restarted, so my patience with the game was pretty dry by the point they throw a dumb stealth insta fail section at you. In another context I might not have minded, but y'know.
 
I'm keen to see how the story plays out, sure, and every other part of the game has been a blast but Yoko Taro is too experienced and too meticulous to have made such an obvious blunder...

i really enjoyed nier: automata. but, while i don't remember the situation you describe, i do remember several times, over the course of the game, wishing i could save, & getting screwed because i couldn't - including the damn opening sequence! :) ...

which's why i have no idea what you're referring to when you talk about taro being 'too experienced and too meticulous'. cuz it became pretty apparent to me he's sorta really into fucking with players, save-wise...


edit: okay, i know exactly where you got stuck. &, yeah, that whole section, imo, was completely fucked, & i'd already switched over to easy by then. friggin' horrible! :) ...
 
Aragami - spent a long ass time doing one of the levels and then died or got spotted by an enemy(forget which) and had to start the entire mission over again. Just said "nope" shut it off, never went back. Never will go back.

The Last Remnant - was doing some of the optional bosses and after fighting this boss like 5 times and dying I finally got him down almost all the way and I was one unit left or whatever the hell they used, I forget the terminology and exact mechanics. Put in my commands to finish off the boss. For the wiiiiiiiiiiin... miss. Boss attacked me, I died, battle over. Now, even as an impatient person I may have tolerated that once, but my characters always had a tendency to miss at the most inopportune times and I just had no tolerance for it. Shut it off, never went back. I swear, no game I've ever played ever pissed me off more than that game. People told me the issues that happened to me never happened to them, so many I was just the unluckiest guy in the world or my game disc was cursed, but that game cheated me every chance it could in crucial moments of battles and it was just too cheap for me.
 
Ni No Kuni's final boss

I was this close to beating the boss and figured I could tweak my strategy a bit in a rematch to conserve items better. However, when I respawned, it turned out that all of the HP/MP items I used were gone. The only way for me to restock was to make my way out of the dungeon just to search for the things and then go all the way back to the boss room. Said fuck that shit and just watched the ending on Youtube

Bravely Default was a weird case where the whole "repeating chapters" thing made me quit and look up some info on the ending, but I later beat it just for the sake of experiencing it
 
Last boss in Undertale. The game brought me to a point where I had no ability to get more health items, and basically went into it with no ability to heal. But it was sort of the last straw for me with that bullet hell RPG system they had.
 
Any time you start to build an arsenal of cool shit and the game forces you to discard or your arsenal or straight up disables it to shoehorn in some type of gameplay mechanic late in the game. I stopped playing the original Bioshock because of a situation like this; I can overlook backtracking and general game length padding but as soon as a game says 'no weps in here, looks like stealth tiem!', I'm out. I feel like I'm being 'designed at', and immersion gets forever broken
 
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