Whining about 'paid mods'? Seriously? I don't have enough space in my inventory and vault to allocate them and I didn't spend 1 penny on silver, mods are probably the easiest thing in the game to have in abundance.
You should boycott it over the fact that if you didn't buy the DLC in D1 you would lose access to content you already paid for in the base game.I'm boycotting the game simply for the shitty business practice they pulled with the exclusive Sony content from D1. XB1 players just received the content recently.
And they did it again for D2.
I'm boycotting the game simply for the shitty business practice they pulled with the exclusive Sony content from D1. XB1 players just received the content recently.
And they did it again for D2.
As far as I'm concerned the balance is good, casual players can thoroughly enjoy themselves in the easier content, while hardcore players have their own set of challenges after they blow through the campaign portion of the game.
It could be better, sure, give us some difficulty options, but I don't think it's as bad as he's makint it out to be, then again, I guess the whole reviews can be summed up that way, he's overblowing most of his complaints and it's probably most apparent during the microtransactions section.
Whining about 'paid mods'? Seriously? I don't have enough space in my inventory and vault to allocate them and I didn't spend 1 penny on silver, mods are probably the easiest thing in the game to have in abundance.
As far as I'm concerned the balance is good, casual players can thoroughly enjoy themselves in the easier content, while hardcore players have their own set of challenges after they blow through the campaign portion of the game.
It could be better, sure, give us some difficulty options, but I don't think it's as bad as he's makint it out to be, then again, I guess the whole reviews can be summed up that way, he's overblowing most of his complaints and it's probably most apparent during the microtransactions section.
This was my thought. There is something for the casual player and something for the hardcore player. And however you play, you will usually get some sort of progression.
I have a feeling that Joe's review is going to be spot on for most people once the initial HYPE! of the launch wears off.
I really disagree. Finished the campaign, finished all Strikes, done more Heroic Public events than I care to. Still waiting for the difficulty to reach a level that isn't mindless and rote.
Maybe its behind that Nighfalls and the Raid which I have yet to attempt, but I only see one audience being served so far after a couple weeks of play.
Not discrediting Joe's review completely.. but his score is an outlier in the flood of reviews. I dont think there is such a thing as initial hype for a game like destiny where the point of the game is to grind AFTER you finish the campaign.. either you like it or you don't.
Playing the game a month later is a different story as its dependent on how far people have progressed and if they still enjoy doing the activities in game such as PVP, raids, nightfalls, events, etc.. No singler reviewer can determine that unless they wait a month or two down the road.
Most of these reviews also waited until after the raid:
http://www.metacritic.com/game/playstation-4/destiny-2
Sure people who hate destiny in general can say "BUT JOE IS CRITICAL AND NOT A FANBOY".. i'm sure all 62 reviews including Jim Sterling were paid though by bungie to give 8s and higher!
I can only comment in borderlands and Diablo but even removing social spaces these games still don't give you raids or instances. Pvp was also added later to Diablo 3 if I recall correctly. And as others have said, both those examples function much differently than the loot systems in mmos.Obviously the styles of loot system vary and what would classify as a raid is hit and miss with these - but Guild Wars, Warframe, PSO, POE and "fake MMORPGS" like Neverwinter. If you remove social spaces - then Borderlands, Diablo, and pretty much every multiplayer rpg for that matter.
I really disagree. Finished the campaign, finished all Strikes, done more Heroic Public events than I care to. Still waiting for the difficulty to reach a level that isn't mindless and rote.
Maybe its behind that Nighfalls and the Raid which I have yet to attempt, but I only see one audience being served so far after a couple weeks of play.
Just glancing at the score i have no idea how you could get to that
Not discrediting Joe's review completely.. but his score is an outlier in the flood of reviews. I dont think there is such a thing as initial hype for a game like destiny where the point of the game is to grind AFTER you finish the campaign.. either you like it or you don't.
Playing the game a month later is a different story as its dependent on how far people have progressed and if they still enjoy doing the activities in game such as PVP, raids, nightfalls, events, etc.. No singler reviewer can determine that unless they wait a month or two down the road.
Most of these reviews also waited until after the raid:
http://www.metacritic.com/game/playstation-4/destiny-2
Sure people who hate destiny in general can say "BUT JOE IS CRITICAL AND NOT A FANBOY".. i'm sure all 62 reviews including Jim Sterling were paid though by bungie to give 8s and higher!
Destiny isn't a perfect game and can improve in SEVERAL areas, but its def a huge improvement from the first.
I would guess it's a low priority to have programmers work on that when they can have the community do it for free and work on other items instead.It's still baffling why they don't include a codex style system. They already have the text ready, there is enough lore and backstory, so why not?
As far as I'm concerned the balance is good, casual players can thoroughly enjoy themselves in the easier content, while hardcore players have their own set of challenges after they blow through the campaign portion of the game.
It could be better, sure, give us some difficulty options, but I don't think it's as bad as he's makint it out to be, then again, I guess the whole reviews can be summed up that way, he's overblowing most of his complaints and it's probably most apparent during the microtransactions section.
Whining about 'paid mods'? Seriously? I don't have enough space in my inventory and vault to allocate them and I didn't spend 1 penny on silver, mods are probably the easiest thing in the game to have in abundance.
I'm not saying that the reviews were bought and paid for or anything, but there have been quite a few cases where initial reviews were way higher than the general community consensus a month or two after release, i.e. most modern Bioware games. I just think that game reviewers are simply human and tend to get caught up in the hype of big budget games a little too much. I'm not saying that it is a bad thing, most reviewers are generally good people trying to do a good job, but it is something to keep in mind.
Glad to hear it, good to have you around.Oof. The Beta was a very bad representation of the full game, so this is a particularly poor conclusion to draw.
But in general, if you're going to participate in the assessment of a game, and act like you've played enough of it to disseminate a final verdict, you need to have played the game.
Specific to Destiny, there was a longstanding trend where right on through Rise of Iron we had people swinging by to let us know the game sucked based on their impressions of the beta or vanilla release. Since it's already starting that people are doing the same of the final game, based on the beta, I'll just serve notice now, that's not going to fly going forward.
I really disagree. Finished the campaign, finished all Strikes, done more Heroic Public events than I care to. Still waiting for the difficulty to reach a level that isn't mindless and rote.
Maybe its behind that Nighfalls and the Raid which I have yet to attempt, but I only see one audience being served so far after a couple weeks of play.
Watched this review yesterday.
He's a bit cringe inducing, but be makes great points. I like the part where he mentions that brilliance with the opening, seeing the refugees. That was a great moment that I wish there were more glimpses of.
The destiny 1.5/expansion moniker was never valid and isnt valid for any game as it reduces any actual meaningful discussion into a one-liner. Its literally a troll and lacks any actual intelligence or analysis to put forth. It was bullshit with splatoon 2 and its bullshit here.Have a hard time arguing with any of Joe's points from the review, once the honeymoon phase wears off from release you'll see a lot of those same complaints coming from players.
It's definitely an improvement in many ways, but it's about as "play it safe" as a sequel you can get, which is why the "Destiny 1.5" moniker is valid.
I still think the PC version will be great as it helps it feel like something brand new, but overall that was a great review and he's on point as usual.
Not discrediting Joe's review completely.. but his score is an outlier in the flood of reviews. I dont think there is such a thing as initial hype for a game like destiny where the point of the game is to grind AFTER you finish the campaign.. either you like it or you don't.
Playing the game a month later is a different story as its dependent on how far people have progressed and if they still enjoy doing the activities in game such as PVP, raids, nightfalls, events, etc.. No singler reviewer can determine that unless they wait a month or two down the road.
Most of these reviews also waited until after the raid:
http://www.metacritic.com/game/playstation-4/destiny-2
Sure people who hate destiny in general can say "BUT JOE IS CRITICAL AND NOT A FANBOY".. i'm sure all 62 reviews including Jim Sterling were paid though by bungie to give 8s and higher!
Destiny isn't a perfect game and can improve in SEVERAL areas, but its def a huge improvement from the first.
He mentions it's an improvement from the first and did wait until after the raid which he talks about for a few minutes.
Definitely an outlier but I get where he's coming from given his disappointment with the first game.
He isn't wrong, but IMO he discounts the simple pleasure that shooting the guns still feels awesome, if not better than in Destiny 1.
The story is serviceable. A big step up from D1 (not saying anything). They hint at some deeper themes, but don't expound on them. (Gotta keep that Teen rating). (There was potential here though....Ikora's face with mortality. Zavala's failure as a leader, Cayde's realization you cant fight alone...all could have been given much more weight).
The leveling up is much...MUCH improved, but currently, they have relegated some of their own content as unnecessary in the mid game (200-to 260). They obviously put some work into the Adventures, Loss Sectors, and strikes, but mostly these are relegated as irrelevant as they don't drop as good of loot as the Public Events. So...if you want to level up quickly, its grinding public events until you hands hurt. (They really need to give strike loot a boost). Thankfully, gear changes that drop and average across the account versus what is equipped is welcomed change.
While there are some good guns to chase, none have the power that Vanilla Destiny 1 had. They say they want a "sandbox" which my bet is that they do, but since the G-horn, Black Hammer, Fatebringer, debackle, they are just too scared to make really powerful guns. They are having trouble balancing the game. While there are a handful of exotics worth having, most are underwhelming.
265 and up...isn't terrible, but they do slow down the progression to the weekly activities that give "powerful" engrams. Its fine as Destiny is about the grind.
Im not really a PvPer, but I like it more than D1. I like the longer TTK as you can think more about your lanes and your approach versus one shot kills. Thats just me. Can go either way.
The Raid...raids are always difficult to review right when the release. There is always a backlash of frustration because...well...they take alot out of you and are crazy time-consuming before they are put on farm status.
While the raid location is awe-inspiring, I cant help but agree that each encounter overstays its welcome by about one or two more rotations of the mechanics. This raid feels more like Kings Fall than the Vault or Wrath of the Machine. Kings Fall required very exacting mechanics. There was one way to do it...and that is what you did. Wrath and Vault allowed for a bit more player freedom. There wasn't as much "stand here, do this, don't die" as there is in KF and Leviathan.
Simply put...too exacting mechanics and rotations that go one one or two more times just ends up being a beating more than it is fun.
We will see how this goes as best strategies are developed.
Its a solid 8 to me. Still fun to shoot aliens...Still misses the mark on some parts.
Well, everything in Diablo and Borderlands is an instance - since you each area is loaded for you and your group - and progression in that area can be reset and run through again.I can only comment in borderlands and Diablo but even removing social spaces these games still don't give you raids or instances. Pvp was also added later to Diablo 3 if I recall correctly. And as others have said, both those examples function much differently than the loot systems in mmos.
There isn't any grey area. They shipped destinations with empty spaces to build future content. They can't cut content that isn't finished, logically. It's conspiracy theory bullshit and you're saying the onus is on me to disprove Joe's paranoia? That's not how burden of proof works. That's all aside from the fact that it is nonsense to hold back finished content in a game that desperately needs it. Joe needs to watch the Extra Credits episode on DLC from like, what, 8 years ago?I think youre missing the point by suggesting Joe was completely wrong to assume this was cut content because of development troubles but thats attempting to justify said cut content* in the first place rather than actually disproving joe's belief that it was cut out. Regardless of Bungie's intentions, his anger over the first release and the lack of content with the idea that a couple months later you'd be paying for dlc seemed justifiable.
*again there seems to be a grey area regarding how much was actually cut/shipped on disk and how much was added in that 3 month period.
The destiny 1.5/expansion moniker was never valid and isn't valid for any game as it reduces any actual meaningful discussion into a one-liner. It's literally a troll and lacks any actual intelligence or analysis to put forth. It was bullshit with splatoon 2 and it's bullshit here.
I agree with a lot of what he had to say in this review, but I do feel he was overly harsh on the games music in that segment.
I agree with most of this. Good summary.
I agree with a lot of what he had to say in this review, but I do feel he was overly harsh on the games music in that segment. The score is a little low compared to what I would give it. Destiny 2 fixes so much that was wrong in Destiny 1, but it doesn't do enough for me at least to advance the game to the next level.
Playing the beta I felt the game would land around being a 6 for me, but now I would give it a solid 8. I don't think I will give the game nearly the amount of time I gave to Destiny 1 even at that score though. The original was just a new magical experience and I allowed the flaws to be ignored, I can't do that with D2. Bungie has their work cut out for them keeping me engaged till the expansions release, if I'm not finding a reason to play this in the next month, I'm out till the expansions and will only return for that content for a week or 2 then stop.
It's not worth getting angry about. It's also worth pointing out that a lot of people do justify the "Destiny 1.5" moniker when they use it.
The fact that the sequel essentially has all the same enemies (with slight variations), similar/the same AI and all of the same classes, with one new/reworked replacement subclass and some minor reworks on the existing ones is justification enough IMO.
"Destiny 1.5" is a ridiculously inaccurate at best, or simply a troll at worst, and it's highly damaging to discourse about what the game does and does not do well.
So, do we like or hate Joe this week?
You just described every sequel Bungie has made since Halo 2. (Note, there are new enemies in D2.)
They also rebuilt the entire game around them on grander scale. It's a new game with similar gameplay against the same but expanded factions. "Destiny 1.5" is a ridiculously inaccurate at best, or simply a troll at worst, and it's highly damaging to discourse about what the game does and does not do well.
Its all about expectations, and standards set for the genre.You just described every sequel Bungie has made since Halo 2. (Note, there are new enemies in D2.)
They also rebuilt the entire game around them on grander scale. It's a new game with similar gameplay against the same but expanded factions. "Destiny 1.5" is a ridiculously inaccurate at best, or simply a troll at worst, and it's highly damaging to discourse about what the game does and does not do well.
Can you imagine people freaking out that Halo 5 REUSES covenant elites and grunts for the fifth consecutive game? How about the fact that they're REUSING the Battle Rifle, Assault Rifle, plasma grenades, frag grenades, shotgun, rocket launcher, etc???
Halo 5 is an expansion confirmed.
It's unfortunate, but the game is stuffed to the gills with content. Whereas with Destiny 1, those exclusives really hurt the experience because the endgame was basically strikes and the raid and losing one strike was painfully noticeable, here you're looking at dozens of missions and activities, and one strike is missing. Proportionally, it's a drop in a bucket in terms of impact.
Still a shitty practice though, so I get the principle of it. The affect on this game is severely diminished, however.
Based on the first 20 minutes i agree on most things concerning the game. The Beta already made me decide not to buy the game, this is just adding more to the plate.
I can't agree with this at all. Even with the extra Strike on PS4 the playlist feels extremely repetitive. Must be even worse on Xbox.
Is the game really packed to the gills with content? I reached 280 Power level and aside from the Nightfall and Raid, there's nothing else to do. What content?
Someone coming into a discussion topic, on a discussion forum, moaning that discussion is taking place.27 pages arguing about a review score
GAF in a nutshell
I can't agree with this at all. Even with the extra Strike on PS4 the playlist feels extremely repetitive. Must be even worse on Xbox.
Is the game really packed to the gills with content? I reached 280 Power level and aside from the Nightfall and Raid, there's nothing else to do. What content?
PVP (Crucible, Trials, Banner when its out) ?
PVP (Crucible, Trials, Banner when its out) ?
Well the opposite is happening for most reviewers at least... these that did scored it on initial hype (like Joe) give it lower score than average and now all scores are pretty good.... it jumped from 82 to 86 after the reviewers played the Raid.I have a feeling that Joe's review is going to be spot on for most people once the initial HYPE! of the launch wears off.
There's a Quickplay and Competitive option, but I can't select which game type I want to play, it's random, which is a downgrade from Destiny 1. Also PVP is just not fun for me because again, it feels like a downgrade from Destiny 1.
My point was that I grinded to 280 Power level but there's only the Nightfall and the Raid that make any use of that Power range.