E the Shaggy
Junior Member
It's funny that they added in the "Easy Fatalities" button because I think MKX has the easiest fatalities to pull off of any game in the series.
Complaining about everything is not the same as a negative review. He still have the game an 8/10, fail to see how thats negative. Every point he makes is real, and worth mentioning. The short and weird story, the transactions in a full priced game at release and the PC version. All valid complaints, which did not detract THAT much from the final score.
Again he gave it an 8/10...
I don't think the score validates anything. I felt like the review was not proper. It was nit picky. Here's an example. I am reviewing a guitar. Say I'm ok and can play jimmy crack corn. I pay $200 and it comes with a lot of bonus stuff like a rocker hat, an album cover and signed scrapbook. My review is somewhat on the strings and build, but I harp and harp on the bonus crap, and ignore the life that I could put into the instrument.
I would rather a true professional break down the components and tell me their expert advice. Joe doesn't even know how to pull off combos and wishes there were in game tutors. Maybe he doesn't appreciate that MK is a community game and it takes getting used to and by watching how others pull off moves.
I would trust a critic if they could name all the moves, tell me how they were able to pull off difficult moves. Broke down unbalanced attacks. Said that the 3 variations were a needed addition because it was used for this and that. Instead, Joe is like, oh the variations separate moves. Yeah dude, maybe the designers are experts and there's a philosophy behind it. If you delve into it and still find a problem, its a different story.
Complaining about everything is not the same as a negative review. He still have the game an 8/10, fail to see how thats negative. Every point he makes is real, and worth mentioning. The short and weird story, the transactions in a full priced game at release and the PC version. All valid complaints, which did not detract THAT much from the final score.
Again he gave it an 8/10...
You forget the $60 also covers things that aren't character-specific, like the engine, various bits of coding, music, general sound effects, environments, UI design, graphical effects, porting, development tools, etc. So really you're vastly over-valuing the various characters. I don't know a goddamn thing about video game budgets, but I can easily see this working out to DLC characters costing between five to ten times more than default characters, rather than the comparatively modest two times more that your initial calculations suggested.
Now carry on with whatever this thread is about, I only came because I sensed someone was using numbers incorrectly and that made me angry.
It's disingenuous to ignore everything else in the base game and then come to this conclusion, don't you think?
8/10 is a bit high, with a netcode like mkx no fighter should rate above a 5-6/10. IMO.
This wasn't a very good review, he just very superficially touched the gameplay... in a fighting game.
Yes, it's for trivial stuff lolNickel and dime DLC is trivial?
This wasn't a very good review, he just very superficially touched the gameplay... in a fighting game.
Yes, it's for trivial stuff lol
Then I'm sure you'll also ignore all the reviews for the games since I'm pretty sure most reviewers aren't pros who can name all the moves who can break all of them down.
This wasn't a very good review, he just very superficially touched the gameplay... in a fighting game.
That's reviews in general. It's something that I think needs to be stressed. I guess I shouldn't care too much since I don't read reviews, and while Joe isn't a journalist, he still falls under the same category(someone that a large amount of people will follow).
This goes for any genre that has in depth mechanics. You can't just look the graphics and story of a fighting game and hold them to the same standard. You can easily see this with games like SFxT where all the journalists and reviews praised it with high scores while the FGC shat on it(and rightly so). You have to be educated on the genre before reviewing.
The fact that Joe said "FOUUUUR HOOOOOURS" and that being bad is worrying. I cannot name anyone who plays competitively wanting MORE time wasted on irrelevant modes. It might be novel, but at the end of the day when you go to your arcade or have fighting game sessions at friends, no-one cares about any of that. I can also guarantee in 10 years time when MKX is still being played and all the 'casuals'(not an insult) have left, that they won't care about it either. It'll be this wasted space on a disc that could've gone to more characters or tightening up game-play.
That's not to say MKX story is terrible or something that I feel NetherRealm wasted their time on, it's great and well done...but who really cares? It's about as pointless as a story mode in Guitar Hero or Farming Simulator.
Honestly I agree. "Why not both" is a nice sentiment, but not one grounded in reality in a world where budgets and deadlines are a thing. Story mode offers a handful of hours worth of extremely cheesy cut-scenes and that's it, you're done with it on day one. All that time and money could have gone towards having a half-decent netcode or making sure the PC launch wasn't a train-wreck.That's reviews in general. It's something that I think needs to be stressed. I guess I shouldn't care too much since I don't read reviews, and while Joe isn't a journalist, he still falls under the same category(someone that a large amount of people will follow).
This goes for any genre that has in depth mechanics. You can't just look the graphics and story of a fighting game and hold them to the same standard. You can easily see this with games like SFxT where all the journalists and reviews praised it with high scores while the FGC shat on it(and rightly so). You have to be educated on the genre before reviewing.
The fact that Joe said "FOUUUUR HOOOOOURS" and that being bad is worrying. I cannot name anyone who plays competitively wanting MORE time wasted on irrelevant modes. It might be novel, but at the end of the day when you go to your arcade or have fighting game sessions at friends, no-one cares about any of that. I can also guarantee in 10 years time when MKX is still being played and all the 'casuals'(not an insult) have left, that they won't care about it either. It'll be this wasted space on a disc that could've gone to more characters or tightening up game-play.
That's not to say MKX story is terrible or something that I feel NetherRealm wasted their time on, it's great and well done...but who really cares? It's about as pointless as a story mode in Guitar Hero or Farming Simulator.
Nickel and dime DLC is trivial?
That's reviews in general. It's something that I think needs to be stressed. I guess I shouldn't care too much since I don't read reviews, and while Joe isn't a journalist, he still falls under the same category(someone that a large amount of people will follow).
This goes for any genre that has in depth mechanics. You can't just look the graphics and story of a fighting game and hold them to the same standard. You can easily see this with games like SFxT where all the journalists and reviews praised it with high scores while the FGC shat on it(and rightly so). You have to be educated on the genre before reviewing. It's why I go to places like SRK, Eventhubs, the pros or even friends of the series because they can actually give us the specs on what it brings to the fighting game genre. Not that the back story of Mileena isn't as fleshed out, it's that Takeda's opener combo is +3 on block and is has a high low mixup.
The fact that Joe said "FOUUUUR HOOOOOURS" and that being bad is worrying. I cannot name anyone who plays competitively wanting MORE time wasted on irrelevant modes. It might be novel, but at the end of the day when you go to your arcade or have fighting game sessions at friends, no-one cares about any of that. I can also guarantee in 10 years time when MKX is still being played and all the 'casuals'(not an insult) have left, that they won't care about it either. It'll be this wasted space on a disc that could've gone to more characters or tightening up game-play.
That's not to say MKX story is terrible or something that I feel NetherRealm wasted their time on, it's great and well done...but who really cares? It's about as pointless as a story mode in Guitar Hero or Farming Simulator.
I don't think the score validates anything. I felt like the review was not proper. It was nit picky. Here's an example. I am reviewing a guitar. Say I'm ok and can play jimmy crack corn. I pay $200 and it comes with a lot of bonus stuff like a rocker hat, an album cover and signed scrapbook. My review is somewhat on the strings and build, but I harp and harp on the bonus crap, and ignore the life that I could put into the instrument.
I would rather a true professional break down the components and tell me their expert advice. Joe doesn't even know how to pull off combos and wishes there were in game tutors. Maybe he doesn't appreciate that MK is a community game and it takes getting used to and by watching how others pull off moves.
I would trust a critic if they could name all the moves, tell me how they were able to pull off difficult moves. Broke down unbalanced attacks. Said that the 3 variations were a needed addition because it was used for this and that. Instead, Joe is like, oh the variations separate moves. Yeah dude, maybe the designers are experts and there's a philosophy behind it. If you delve into it and still find a problem, its a different story.
Honestly I agree. "Why not both" is a nice sentiment, but not one grounded in reality in a world where budgets and deadlines are a thing. Story mode offers a handful of hours worth of extremely cheesy cut-scenes and that's it, you're done with it on day one. All that time and money could have gone towards having a half-decent netcode or making sure the PC launch wasn't a train-wreck.
IMO, of course.
I care, if I were to buy a fighting game 90% of my time would be spent going through the story because I don't give two flying poops about becoming uber elite at a fighting game and competing in competitions. That was the case with injustice and I felt that story was worth playing through. He also prefaces his complaining about the story by telling you to either skip it or fuck off if you're an uber elite just here for the competition fighting game player so I don't get why you're upset that he tackled the included story mode for players like me.
The complaints about Goro and easy fatalities are fine but I am pretty sure the nerfed koin earning one in an effort to push the Krypt unlock has been proven to be false.
EDIT: Ugh, the complaints about story mode are so ridiculous. Yes, it is has less total fights but the story itself and the presentation are leagues above it. Would jamming in a couple fights like where Johnny Cage mouths off and Jax fights him really improve the package? It was filler then, it is filler now. The biggest criticism I have of it is the same as the rest of NRS' games where you don't get to play through a chapter for each character. That being said, I think that could be for the best as it keeps the story well paced. A separate story focusing on villains would be the best solution but means a whole lot more work.
I never said anything about being uber good though. Joe's reviews are open to criticism(which is ironic since it's a review of a review in that case). I'm someone who does enjoy single player elements too like Missions modes, arcade or Tekken volleyball.
And I did state I'm not against them putting in story mode for people who want it, but like it or not, the most valuable people you have within a player based of a genre that's heavily based on gameplay, are the ones that will be playing your game not only 10 years from now, but even 25+ years from now, much like Melee, Tekken 2 and as far back as Super Turbo.
Even if Joe stated he isn't good at fighting games, then his opinion is pretty much useless as a review. As I said before, you have to be educated on the game/genre BEFORE giving a review as reviews are used to inform your audience. It's like asking me to review the next Starcraft or DOTA. Yes, I'm a fan but I know nothing of the in depth mechanics or PvP elements. So I could give a generic superficial review of Starcraft 2 but it wouldn't be worth anything. Instead Joe points comes from the fact that certain characters don't have much of their story expanded and that the cutscenes are worth watching? Why would you want to watch Quan-chi get QTE'd to death?
What's more is that, since this is a review, it's also a way of spreading misinformation about a game. Much like SFxT, to those who know nothing about how to actually play fighting games, it's praised, but to everyone who does spend 8 hours a day getting 1 frame links down, it was a pile of wank. It was terrible and panned by everyone. It's being ill informed of a genre and expecting the "hardcore" fans to accept your review as well researched. Casual or not, you shouldn't put up reviews like this. Why is it fair that fighting games are consistently getting ill informed reviews that barely cover what the game play is actually about?
As I said before, I'm not against the single player aspects nor am I saying the more laid back and "I just wanna play on my own have fun" player shouldn't be catered to, but it's such an incredibly large amount of wasted space on a disc and as well as time and money that could be put to making an overall better game. No fighting game player (as a very VERY broad generalisation) is going to care about any of that single player cutscene silliness and nor are the casuals(again, not an insult) it was intended to going to care in only a few months time.
Why this forum always does publicity for this guy?? All his reviews have a topic here.
As if his reviews were soo good...
He does realise that the only reason the game is so short is bcause of the lack of stages and the fact that there can only be some many reasons for switching between the limited number of stages.
If there were 2-3 more stages they game would have a few more hours in it.
Nah I don't think so. I think the story was outlined and then the stages built around that. If I was to guess at a reason for the story being shorter I would say it is because more effort was put in to making the story good and having it flow properly. Adding on more fights or chapters would just bog it down without adding in any needed plot elements. What does adding a chapter focusing on Reptile grant you? I was initially disappointed that Mileena's presence in story mode wasn't more substantial but that's how it has to be sometimes. Artificially extending her role beyond the narrative need for it isn't a good idea.
I don't get it either... Games have review threads I thought for a reason, including MKX.
The thing they moderate is thread shitting.Yeah wtf, they should moderate this.
Why this forum always does publicity for this guy?? All his reviews have a topic here.
As if his reviews were soo good...
The overreaction over dumb but inconsequential paid DLC is getting really tiresome. There is a massive difference between DLC that affects gameplay and DLC that is cosmetic, or simply provides some minor convenience. Would it be nice if all DLC was free? Sure. Is the sky falling? No chicken little, it's not.
This.
Why MKX is getting crap for stuff that other games have done for 5 years at least, now I will never understand.
It's also true that Quan Chi is pretty much everyone's bitch in the game.
Not that I matter that much either, but maaan, he just gets it rough this time. :lol
R.I.P. Quan Chi
great spoiler placement in a review thread
Oh c'mon. It's Mortal Kombat. In MK9 everyone but just few characters died. One game later and some of those fallen characters are alive again. Death means nothing in MK world.
But even as a casual player, wouldn't you agree that he barely commented on the gameplay? I have seen a couple of his reviews posted here, and that's not the case with other games.If there is any fighting game that appeals more to the casual player than the FGC crowd it's going to be Mortal Kombat. I would bet that a lot of people play MK who don't really touch other fighting games (me included) so it seems weird to try and say that there is no value in Joe's review.
I will say I disagree with his story complaints. While it is shorter, I feel it's overall a much better paced and compelling narrative overall because it doesn't overstay it's welcome. I was totally satisfied with it - it gives you a good introduction to the new characters and the gameplay.