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Angry Joe No Man's Sky review

Read my entire post next time.

Yeah I did and I was reacting mostly to this part.

The fact that they continued using old footage in marketing prior to release is an entirely different story. That's them being shady.

You even requote this part without realizing you didn't get across your thoughts correctly.

With this line you are saying they had their reasons to stay quiet about missing features when the flood happened.

Also chill out. My comment wasn't incendiary at all. I was pretty much expressing my difference in opinion on what counts as shady. If they lost assets because of the flood they were wrong to lie about the state of their operations.
 
I don't like Angry Joe and I'm enjoying my time with NMS but I bought it after reviews and knew exactly what I was getting,(no multi actually added to the purchase for me) I was not hyped and I still understand exactly where Joe is coming from. Mining to Mine, no overall purpose, an incredibly empty feeling repetitive universe, where there are changes around the edges to things but everything is pretty much the same.

And goddamn this was my first time looking at those trailers and actually listening to Sean saying the things he said, holy hell the game is nothing like what was shown earlier.

After building a warp drive and trying it out and travelling to a few systems I've spent the majority of my time just mining the crap out of two planets to buy a cooler looking ship. Once that goal is done I'm not sure I'll continue. I probably will, every now and then put on a podcast and do some mining, but I'm not sure. Hopefully they'll add different ship types or something, custom bases might be nice, but then I'd want some kind of multiplayer to show it off... ehh anyway back on topic.

What gets me is AJ actually seemed hyped for the game much more than I was with my causal interest. I didn't keep up with it during development, I didn't know there was planned day/night cycles or factions that were not just vaguely alluded to but spoken about directly and in come cases shown. Again I'm happy with my isolationist exploration and exploitation of an unknown galaxy. But If I had thought those things were gonna be in there I'd be kinda pissed off too.
 
Is that really all there is at the center? Because I'm gonna go ahead and trade it in in that case.
Yes. And it's actually worse than that, since he actually leaves out a detail:
When you try to go to the center of the galaxy, you just get a cutscene and get sent to a planet in a new galaxy instead. That's true. But what he left out was that once the cutscene ends and you regain control again, all your stuff is fucked. You keep the same multitool, ship, and exosuit that you had when you selected the Galactic Center, and all the resources you may have in your inventory, but EVERY SINGLE UPGRADE will be critically damaged and need to be replaced. All you multitool upgrades. All your ship upgrades. Everything. And that happens every time you go to a new galaxy. And since things don't seem to actually get crazier or anything when you go from galaxy to galaxy or anything, there's literally no reason to ever go to the galactic center. Yeah...
 
i feel like the ending would have been better if they didn't hype it up to be some great mystery, i mean without any context, it seems okay
 
Is that really all there is at the center? Because I'm gonna go ahead and trade it in in that case.

No. What really happens is
you find a facility with a machine that can copy anything. In your hubris and obsession with your rival, you use this machine to frame him for your murder by creating a copy of yourself, resulting in him being sentenced to death. You then take his daughter, content that you have total victory over him, only to be killed by the twin brother you should have known he had.

Every trick ends with the prestige.
 
Enjoy it as a zen "look at shit and collect shit" game, but your yarn about how it's super rewarding, complex, and nuanced doesn't jive with reality.

I don't have the time or energy to respond to all of this. Perhaps I am being overly generous, but that's in attempt to meet the hate-train's level of hyperbole, which is going off the rails. It's a flawed game. But it's not a terrible game. IMO.

I also never said it was 'super rewarding' or 'complex', I just said it was more complex than you were making out. And as I've described to AZM below, I find going to new planets and meandering around genuinely pretty fun, and the fact that meaningfully all I'm doing is running an inventory-slot treadmill is A-OK as long as I can keep doing it in new places. It just gives the meandering a bit of structure.

And some of the flavour text is really good. Again, IMO. The only really good flavour text comes from dialogue with the aliens and Monoliths.

It is incredibly infuriating that there are only two types of maths logic puzzles and 9/10 times you get the simple "move one number along" ones. So stupid.

Destiny has the combat hook to make up for that. This game has nothing except mining and cut and paste discoveries.

For me Destiny's combat became utter boredom once I started doing strikes after finishing the story missions, like 7 hours in. It's a really bad sandbox even if the shooting is mechanically brilliant. At least in NMS I can keep walking and keep going to new (if samey) places. In Destiny I'm in a walled garden with a nice-feeling pea shooter. In another thread I think I described it as Destiny: Gameplay 9/10, content 2/10; NMS: gameplay 5/10, content 7/10 – overcoming the Destiny experience which is dragged down by utterly lacklustre content.

I'm sorry but this analysis seems incredibly generous towards the game. Not many people would call the puzzles and dialogue excellent and I'm struggling to see how the progression is satisfying. Getting more slots to load resources into and having to sacrifice slots for upgrades you don't ever need is about the least exciting progression system I've seen. Sure, you can mine resources slightly quicker, kill those dumb sentinels slightly quicker or survive a bit longer in one of the games tedious dogfights but so what? Investing into the upgrade system in this game makes me feel like a hamster running in its wheel. Theres nothing interesting to do with these upgrades, it's just work for the sake of it.

Indeed, perhaps I am being overly generous, but I sincerely enjoy landing on planets and taking them in, with upgrading gear a simple structure to hang that experience on, and I do think the flavour texts are generally good, sometimes excellent (as mentioned above the only ones that always seem to deliver are dialogue with aliens and Monolith texts). Nada's have been great, too.

I don't like Angry Joe and I'm enjoying my time with NMS but I bought it after reviews and knew exactly what I was getting,(no multi actually added to the purchase for me) I was not hyped and I still understand exactly where Joe is coming from. Mining to Mine, no overall purpose, an incredibly empty feeling repetitive universe, where there are changes around the edges to things but everything is pretty much the same.

And goddamn this was my first time looking at those trailers and actually listening to Sean saying the things he said, holy hell the game is nothing like what was shown earlier.

This is exactly what I think, as a TL;DR, although I don't think the universe is that empty or repetitive, I'm fairly happy with that..
 
I think if the game did a better job with the inventory/UI and also had a factions/job board like Joe said, it would be 10x better. I'm enjoying the exploration and chill bits but I agree that the game doesn't offer much else. Seems like they really cut a lot of stuff out from the initial pitches. I only have 4 trophies left to Plat the game so once I get it, I'll take a break and wait for some substantial new content to drop before I play it again.
 
Joe forgot to include this part of the stream in his review. It encapsulates all the feelings into one concise image.

screenshot_375.jpg

Holy shit, this game really broke him.

Yes. And it's actually worse than that, since he actually leaves out a detail:
When you try to go to the center of the galaxy, you just get a cutscene and get sent to a planet in a new galaxy instead. That's true. But what he left out was that once the cutscene ends and you regain control again, all your stuff is fucked. You keep the same multitool, ship, and exosuit that you had when you selected the Galactic Center, and all the resources you may have in your inventory, but EVERY SINGLE UPGRADE will be critically damaged and need to be replaced. All you multitool upgrades. All your ship upgrades. Everything. And that happens every time you go to a new galaxy. And since things don't seem to actually get crazier or anything when you go from galaxy to galaxy or anything, there's literally no reason to ever go to the galactic center. Yeah...

LOL
 
So the ending is
just a fucking game restart?!
After they fucking hyped the ending and what's at the center of the galaxy? This game has to be one of the biggest FUs to consumers/players our industry has seen.
 
Even if it is true that the flood cost them a bunch of game assets they were still being shifty for not coming clean about. Everyone who worked at Hello Games is tarnished for me, not just Murray.




Fuck them even more then. They deserve to be sued.

Is it true that Sony offered them more assistance if needed but they were turned down? Granted, I'm sure some strings were attached to that if indeed true and they didn't want to go down that road.

If the flood did set them back that much, then they should have been honest about features having to he scrapped for release but hopefully added in updates. Granted, they probably couldn't have charged $60 for it at release but could have charged for the updates I suppose.

I assumed the delay from June to August was just to fix some issues with the game. It appears though based on the patch, that significant parts of the game were added, yet it still falls way short of what they promised.

It really needed another year before release, but I imagine the funds had run out. So they went with what they had, realizing it would get criticism. They made good money I'm sure off this game. While I'm enjoying it and think it has promise, I certainly wouldn't have spent $60 if I had known many aspects shown and talked about were BS.
 
I'm getting a kick out of this review, and have been enjoying the drama over the past couple of weeks... and have been saying everything that Joe says here even before release.

But watching him play only makes me want to go home and play some more... this game really does grip you for the first 5-10 hours. I am only about 3-4 hours in I estimate.

I know I'll eventually get more than tired of it, but I feel like I'm taking part in gaming history by playing it somehow. Finding drop pods and upgrading inventory space is so satisfying. And I can't wait until I find another ship. For now that's the only worth-while goal though. As hopping systems towards "center" will eventually be my focus and that's when I will get frustrated I'm sure.
 
A game that crashes so frequently shouldn't receive that score. It doesn't even work properly ffs.

Definitely agree with this. Heck, I was flying over a planet yesterday and just using the right stick to glance out the side of the spaceship caused it to crash. I have had dozens of crashes so far, and the longer I play, the more unstable the game becomes with other bugs. I'm constantly get launched into space now when just trying to take off from the ground. Before it would happen rarely but now it seems to happen 50% of the time if my ship isn't on a landing pad.

I know the patches are fixing some issues though which is great.
 
I'm well aware of his review scale. I still don't agree with the score he gave out for it.

OH NOES! Someone doesn't agree with him actually using a 1-10 scale as it's intended for! *mock fainting*
 
OH NOES! Someone doesn't agree with him actually using a 1-10 scale as it's intended for! *mock fainting*

Wait what? How did you get that from my post?

I like the fact that he uses the scale properly. That said, I don't agree with his review score for Overwatch.
 
I would feel so angry, betrayed and lied to if I had bought this game, it's an absolute husk of what was promised and what we have is flawed to top it off.
 
Stayed well away from all the threads and hype and everything else that followed barely even watched any videos apart from the E3 one.

Was up for buying it this weekend, but I'm staying away now thanks to this review.

Christ, what a difference it turned out to be.
 
I love AJ's reviews and I was looking forward to this. After now knowing the ending I am returning this game tomorrow. This will be the first game I will be getting a full refund for.

Absolutely unforgivable the amount of bullshit they spewed in the interviews and promotion material. Fuck Hello Games, I don't care if they're a small team they lied up till release and are now hiding under a rock.

They don't deserve my money.
 
He pretty much nailed it. Especially with how he said he started off and was filled with wonder and excitement, only for it to fall apart and become exposed the longer he played.
 
Another great AJ review. i <3 the haters that his threads always bring out. Thanks for helping keep this thread on the first page. His videos deserve the exposure.
 
Yes. And it's actually worse than that, since he actually leaves out a detail:
When you try to go to the center of the galaxy, you just get a cutscene and get sent to a planet in a new galaxy instead. That's true. But what he left out was that once the cutscene ends and you regain control again, all your stuff is fucked. You keep the same multitool, ship, and exosuit that you had when you selected the Galactic Center, and all the resources you may have in your inventory, but EVERY SINGLE UPGRADE will be critically damaged and need to be replaced. All you multitool upgrades. All your ship upgrades. Everything. And that happens every time you go to a new galaxy. And since things don't seem to actually get crazier or anything when you go from galaxy to galaxy or anything, there's literally no reason to ever go to the galactic center. Yeah...

That is great lol. I wonder how many players will rage at this.
 
Just watched. Brilliant review to be fair, he was spot on about a lot of things.

Sean Murray & Hello Games are total liars. Hopefully their next game bombs.
 
I could see the end of Destiny's content within 5 hours and I hated every minute of grindy gameplay after that.

I started seeing the really big cracks in NMS at about 30 hours, but it still gave me infinitely more pleasure than Destiny, even if it's code gameplay loop is worse. And frankly I saw a lot more stuff, had a much greater adventure.

NMS isn't about the ending. It's just about meandering around in a galaxy. Commit to that and you'll have a really good time, warts and all.



I have over 900 hours in Destiny since launch and while yes vanilla was low on content, imo it had far more content then NMS. Just the VOG raid had far more content and variety then all of NMS. The fps combat is amazing plus the game has actual pvp along with a great PvE system. I actually felt a sense of as accomplishment with my raid groups when we finished each new raid. Vanilla Destiny for the lack of content had way more to do with variety then NMS. I doubt NMS will ever have the content Destiny currently has.

Sure vanilla was light on content and the world's to you with were barren but in NMS it's far worse. Combat is horrific, you see the same planet after 3-4 hours with the game, and for what ? I have read what the ending is and imo there is no point. NMS is the biggest disappointment this gen for me.
 
Finding a new schematic 25 hours in that you didn't even know existed and makes your journey infinitely easier.
Really? I can honestly say that not a single upgrade item I found made anything significantly easier. All they do is speed up your zappers suction slightly.
 
The score is too generous for how the review sounds, and how the game is. I wasn't super hyped about the game before release so I didn't know just how much was left out from it until I saw this review and the chained together clips of all the bullshit that Sean Murray had been saying. That man is a liar, straight up. There's no way to sugar coat it. This isn't the case of a naive indie developer over-promising on a couple of features that didn't get done in time. We're talking vast portions of the game that were shown pre-release just completely missing in the final version. What we got instead is a soulless husk of a game devoid of any substance whatsoever.

Even so, when I first watched the review, I skipped over the part where he spoils what's at the centre of the universe because I still thought I'd like to see that for myself. But this morning after playing a while I decided to do a little research about how my game was going. Specifically, I wanted to know how many black holes (i.e. shortcuts) I need to travel through to reach the centre (hint: it's a lot). I realized I didn't have the motivation to go through the mundane gameplay for another 20-30+ hours, so I decided to go back to the video and check out the spoiler.

And well... holy fucking shit. That ending is an absolute joke. Almost insultingly stupid. If anyone is continuing to play the game because they are motivated to find out what comes at the end, do yourself a massive favor and just look at the spoilers. It is not remotely worth it.

This game is 2016's Alien Colonial Marines.
 
I have over 900 hours in Destiny since launch and while yes vanilla was low on content, imo it had far more content then NMS. Just the VOG raid had far more content and variety then all of NMS. The fps combat is amazing plus the game has actual pvp along with a great PvE system. I actually felt a sense of as accomplishment with my raid groups when we finished each new raid. Vanilla Destiny for the lack of content had way more to do with variety then NMS. I doubt NMS will ever have the content Destiny currently has.

Sure vanilla was light on content and the world's to you with were barren but in NMS it's far worse. Combat is horrific, you see the same planet after 3-4 hours with the game, and for what ? I have read what the ending is and imo there is no point. NMS is the biggest disappointment this gen for me.

Any comparison between Destiny and NMS is completely moot, Destiny is a skill based game, and the things you are grinding for have a tangible affect on that.

NMS has none of that.
 
The score is too generous for how the review sounds, and how the game is. I wasn't super hyped about the game before release so I didn't know just how much was left out from it until I saw this review and the chained together clips of all the bullshit that Sean Murray had been saying. That man is a liar, straight up. There's no way to sugar coat it. This isn't the case of a naive indie developer over-promising on a couple of features that didn't get done in time. We're talking vast portions of the game that were shown pre-release just completely missing in the final version. What we got instead is a soulless husk of a game devoid of any substance whatsoever.

Even so, when I first watched the review, I skipped over the part where he spoils what's at the centre of the universe because I still thought I'd like to see that for myself. But this morning after playing a while I decided to do a little research about how my game was going. Specifically, I wanted to know how many black holes (i.e. shortcuts) I need to travel through to reach the centre (hint: it's a lot). I realized I didn't have the motivation to go through the mundane gameplay for another 20-30+ hours, so I decided to go back to the video and check out the spoiler.

And well... holy fucking shit. That ending is an absolute joke. Almost insultingly stupid. If anyone is continuing to play the game because they are motivated to find out what comes at the end, do yourself a massive favor and just look at the spoilers. It is not remotely worth it.

This game is 2016's Alien Colonial Marines.

It's probably because he started off and was completely impressed by the foundation. I was as well, as the groundwork for something amazing is there. But that's just it. A framework or skeleton is basically all it is. So yeah, with all of the lies, I could see him going even lower.
 
This game deserves all the hate it gets. It's the most misleading, bait and switch game I have ever seen.

THIS.

I wouldn't say its a bad game, or even it deserves the rates if get

BUT

- After the countless bullshit misleading promisses (that AJ vreview points out very very well)
- The AAA price tag
- The way its handled even after "exposed" to the public

Bring on the hate, and please remember it on the next Hello Games product.


Edit: if it was a 20-30 dolar indie game, not really that pushed and heavy market by Sony so long ago, people would be loving it, since it would probably not had been given the oportunity for so much misleading marketing as a smaller game. It would sell less, but maybe better in the long run and even remembered as a great game even being mediocre just for the idea behind of it.
I just hope some other company gets the really good idea of this game, and create something similar but with a true story, progression, rpg, quest systems, decent combat mechanics and all to go along with it, maybe a true mmo or like Joe said in his review a Mass effect
 
It would be great to hear a brutally honest behind the scenes making of this game. I'm sure they had this initial vision and it grew in scope, and at some point they must have realized they had a rat's chance in hell of meeting that vision. Can't imagine the dread and anxiety some of the team must have felt as they approached the shipping date. The decisions to cut out features, to cut out content. The flood incident. It'd be amazing to hear about.
 
Just watched. Brilliant review to be fair, he was spot on about a lot of things.

Sean Murray & Hello Games are total liars. Hopefully their next game bombs.

good will has been lost. people will now be more wary of anything else they make in the future. hate to break it to him but Murray is now compared to Molyneax and not in a good way.
 
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