Enjoy it as a zen "look at shit and collect shit" game, but your yarn about how it's super rewarding, complex, and nuanced doesn't jive with reality.
I don't have the time or energy to respond to
all of this. Perhaps I am being overly generous, but that's in attempt to meet the hate-train's level of hyperbole, which is going off the rails. It's a flawed game. But it's not a terrible game. IMO.
I also never said it was 'super rewarding' or 'complex', I just said it was more complex than you were making out. And as I've described to AZM below, I find going to new planets and meandering around genuinely pretty fun, and the fact that
meaningfully all I'm doing is running an inventory-slot treadmill is A-OK as long as I can keep doing it in new places. It just gives the meandering a bit of structure.
And some of the flavour text is really good. Again, IMO. The only really good flavour text comes from dialogue with the aliens and Monoliths.
It is incredibly infuriating that there are only two types of maths logic puzzles and 9/10 times you get the simple "move one number along" ones. So stupid.
Destiny has the combat hook to make up for that. This game has nothing except mining and cut and paste discoveries.
For me Destiny's combat became utter boredom once I started doing strikes after finishing the story missions, like 7 hours in. It's a really bad sandbox even if the shooting is mechanically brilliant. At least in NMS I can keep walking and keep going to new (if samey) places. In Destiny I'm in a walled garden with a nice-feeling pea shooter. In another thread I think I described it as Destiny: Gameplay 9/10, content 2/10; NMS: gameplay 5/10, content 7/10 – overcoming the Destiny experience which is dragged down by utterly lacklustre content.
I'm sorry but this analysis seems incredibly generous towards the game. Not many people would call the puzzles and dialogue excellent and I'm struggling to see how the progression is satisfying. Getting more slots to load resources into and having to sacrifice slots for upgrades you don't ever need is about the least exciting progression system I've seen. Sure, you can mine resources slightly quicker, kill those dumb sentinels slightly quicker or survive a bit longer in one of the games tedious dogfights but so what? Investing into the upgrade system in this game makes me feel like a hamster running in its wheel. Theres nothing interesting to do with these upgrades, it's just work for the sake of it.
Indeed, perhaps I am being overly generous, but I sincerely enjoy landing on planets and taking them in, with upgrading gear a simple structure to hang that experience on, and I do think the flavour texts are generally good, sometimes excellent (as mentioned above the only ones that always seem to deliver are dialogue with aliens and Monolith texts). Nada's have been great, too.
I don't like Angry Joe and I'm enjoying my time with NMS but I bought it after reviews and knew exactly what I was getting,(no multi actually added to the purchase for me) I was not hyped and I still understand exactly where Joe is coming from. Mining to Mine, no overall purpose, an incredibly empty feeling repetitive universe, where there are changes around the edges to things but everything is pretty much the same.
And goddamn this was my first time looking at those trailers and actually listening to Sean saying the things he said, holy hell the game is nothing like what was shown earlier.
This is exactly what I think, as a TL;DR, although I don't think the universe is that empty or repetitive, I'm fairly happy with that..