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Angry Joe No Man's Sky review

Spot on review. The opening describes the game pretty well.
I really hope the word of mouth does its job and NMS stop selling fast. It sold way too much already. That's bad for the industry. Hype alone shouldn't sell :(

Thing is people join the hype train so easy these days. A few cool clips, a few good words, nice music accompanying the presentation and... thats it. Hype train is full and moving at 300mph.

I have stopped doing that to myself. This generation has been -mostly- nothing but promises, delays, downgrades and hype hype hype.

So i just said to myself, enough with this hype horseshit already. I will allow a game to make me interested in it, but that is as far as it goes. I am holding a tiny basket these days. Like with ME for example, normally i would be salivating over it. At the moment i am just "lets just see what happens"...
 
They are staying faaaaaaar away from this... even though they are more responsible than Hello Games ever was. It wasn't Hello Games who flipped the bill for all those fancy trailers and got themselves on late night talk shows.

I can't believe you're going to try and blame Sony. They paid for things that's it. Are you really trying to say that Sony knew everything was lies and we're trying to sell a turd? I sincerely doubt that.
 
I wish/hope John Walker from Rock Paper Shotgun interviews Sean Murray.
I'd sacrificed a goat to let this happen.
jk
 
1 thing I can say,
I've never been so happy to not have jumped on the hype train than for this game.

I watched like something like 10 or 20 vids of random guys making vids about what some youtubers expected of no man's sky, probably IGN's content and that's it.
Aside from multiplayer the game is pretty much how it was sold to me (yes I didn't actually watched or paid attention to Sean's interviews).
Now that I have the game, it's actually pretty close to my expectations and I'm rather happy with the game so far, 1 random lockup (that is NOT acceptable, like seriously this shouldn't happen at all we're paying for finished product after all).
I watched this review without the spoiler for the ending (like I'm ever gonna reach the center, I mean I don't care about that but I still want to do that eventually).
I totally get why and how AJ would react like he did, he actually put the interviews with stuffs that he claims are missing.
I can't blame AJ for this review although it certainly doesn't match my experience.
I'm more than 100 words deep in the language thingy and I get interesting lore to read, it would be great if it lead to anything interesting although I doubt there's going to be any payoff.
I mean I read Bleach, I'm not here for the story I'm here for the cool vistas and the exploration and this game has that in spade.
If you have more games like that where I can ignore what the devs want me to do, sign me in.

I'm having a nice time with the game because the music is fantastic too, you have no idea how that change everything in a game.
Change the music and I'll be with the rest of the web with the pitchfork.
 
15 man Indie developer with only one other title under their name...we've only got ourselves to blame for this.
 
I can't believe you're going to try and blame Sony. They paid for things that's it. Are you really trying to say that Sony knew everything was lies and we're trying to sell a turd? I sincerely doubt that.
They asked Sony to remove the "Online (Optional)" from PSN Store days before release. And on top of that, yes I expect Sony knew the exact state of the game before release.

Wasn't the entire Atlas story path added in the day 1 patch? Hello Games wouldn't have delayed the game 2 months to add that in if they didn't originally plan it. They were told to. It was likely also time to get the online working before giving up and scrapping it.
 
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1 thing I can say,
I've never been so happy to not have jumped on the hype train than for this game.

I watched like something like 10 or 20 vids of random guys making vids about what some youtubers expected of no man's sky, probably IGN's content and that's it.
Aside from multiplayer the game is pretty much how it was sold to me (yes I didn't actually watched or paid attention to Sean's interviews).
Now that I have the game, it's actually pretty close to my expectations and I'm rather happy with the game so far, 1 random lockup (that is NOT acceptable, like seriously this shouldn't happen at all we're paying for finished product after all).
I watched this review without the spoiler for the ending (like I'm ever gonna reach the center, I mean I don't care about that but I still want to do that eventually).
I totally get why and how AJ would react like he did, he actually put the interviews with stuffs that he claims are missing.
I can't blame AJ for this review although it certainly doesn't match my experience.
I'm more than 100 words deep in the language thingy and I get interesting lore to read, it would be great if it lead to anything interesting although I doubt there's going to be any payoff.
I mean I read Bleach, I'm not here for the story I'm here for the cool vistas and the exploration and this game has that in spade.
If you have more games like that where I can ignore what the devs want me to do, sign me in.

I'm having a nice time with the game because the music is fantastic too, you have no idea how that change everything in a game.
Change the music and I'll be with the rest of the web with the pitchfork.

Yeah, I'm the same. Only really got into it after watching some streams. It's a shame that people seem so down on it and seem to want it to fail because I really like it and would like to see more games like this, as well as see NMS developed further. I enjoyed stuff like Flower and Journey, but they were always too brief and directed. I'm enjoying having a pretty, endless world to potter about in.
 
Do you reckon the person who lied about the game's features for years maybe deserves a teeny weeny bit of the blame?

Not really. It's a small team doing all their own PR in a game they were super excited about, I'm sure they had billions of ideas that they never even said. Game development is hard and you end up cutting a lot of shit that kills you inside. While it's definitely a bummer it went about it that way, I don't consider any malicious intent like a lot of people seem to imply.

Also it was an entirely unique situation that has never really occurred before. The hype on NMS was insane and the amount of people listening to every word of Sean's and trying to force out any tidbit of information was bound to spell trouble in the end.

It's a messy situation all around. But we love to idealize and dramatize and we like having "villians" so it's easier for a community to get together in that sense.
 
This is coming from someone who doesn't normally watch AJ reviews and who is enjoying the game on a casual level for what it is and not what we were all expecting it to be...that review was excellent. Hilarious as fuck, especially towards the end, and very much on-point. It felt fair and balanced.
 
They asked Sony to remove the "Online (Optional)" from PSN Store days before release. And on top of that, yes I expect Sony knew the exact state of the game before release.

Wasn't the entire Atlas story path added in the day 1 patch? Hello Games wouldn't have delayed the game 2 months to add that in if they didn't originally plan it. They were told to. It was likely also time to get the online working before giving up and scrapping it.

Sony certifying a patch and Sony telling hello games to lie about features in their game isn't exactly the same thing. Not even close to the same thing. Not even in the same universe.
 
Amazing.

Still no real comment from Murray.

That animorphs pic is fantastic. And no, we're not gonna hear from him until he's gearing up to sell his next game. Snake oil salesmen don't generally go back to the town to check in on people after they slip out.
 
Those comments are a problem because? They aren't wrong, we have a review thread for a reason.

Your average reviewer doesnt make 30+ minute reviews with sfx, acting and all that. People want to discuss this review in its own thread, so they make a thread about it.

Also why are you acting like getting a thread on Neogaf is some huge honour only some people deserves? There are threads about anything here.
 
Dunno why so many are so dismissive of Joe's reviews. He actually backs up his points with footage from his own personal experience on livestreams, as well as does analysis regarding relevant topics like control, gameplay, user interface, user experience, quality of life, prevalence of bugs, etc.
 
I put about 20 hours into the game. I tried to love it, I really really really did....I just can't.

Every time I turn it back on and collect a new blueprint only to have the gave feed me the blueprint bug message of "This blueprint already known" and not give me shit, I get a sick feeling in my stomach and turn it back off.

My options at this point are to keep playing never getting an upgrade ever again, or to restart this boring ass game and spend ten hours mining gold and shit to get back to where I was.

Disappointment isn't a strong enough word.
 
I wish/hope John Walker from Rock Paper Shotgun interviews Sean Murray.
I'd sacrificed a goat to let this happen.
jk

Is that the guy who carried out that awful interview with Molyneux? I'd like to think we never see another repeat of a journalist behaving like that again tbh.
That was the worst.
 
I stopped at around 4 minutes when he was showing footage of when he was screaming like an idiot at some crabs in the game. Youtubers never cease to show that acting actually does take talent and skill, because most of them are horrendously bad at it. Stop screaming Joe. You aren't scared of the damn crab and you know it.
 
I'm still reeling over the "ending".

What the fuck was that. It didn't even attempt to answer any mystery whatsoever. What was he thinking??
 
I stopped at around 4 minutes when he was showing footage of when he was screaming like an idiot at some crabs in the game. Youtubers never cease to show that acting actually does take talent and skill, because most of them are horrendously bad at it. Stop screaming Joe. You aren't scared of the damn crab and you know it.

Wait you think his intention was to convey actual fear/terror?
 
We're talking about duplicate ships AND pilots. I've seen tons of duplicate ships - which I don't see as an issue, at all - but I've never seen this duplicate pilot bug that Joe seems to have encountered.



Also, I get that Joe is disappointed, but he should really fact check his claims of things that aren't in the game before freaking out. The low flying eels are in there. I've encountered several of them on my last few planets. Just because you haven't seen it, doesn't mean it does not exist.

All the duplicate ships I've seen have always had the same pilot. I wouldn't have a problem with duplicate ships by themselves either, but whenever I've seen multiple copies of the same ship, they've always had the same pilot, just like in Joe's review. Based on my own testing, I've also noticed that while duplicate ships have the same pilot, their cargo and the number of ship inventory slots are usually different.

You're right about the eels though, I only encountered them for the first time after playing the game quite obsessively for a week.
 
Well, that got a couple laughs outta me.

You could practically taste Joe's tears at some points of the review. He really wanted this game to be greater. Awwww. Seemed fair though. Given the amount of grief I even expected a lower score, or an "adjusted for lies" score.

Oh well. I guess I will wait for a sale. Thankfully, I'm getting my procedural kicks from Starbound and my Inventory management beatings from Out There and FTL. <totallynotbiased>VIVA 2D GAMES!</totallynotbiased>



Also, folks, sorry to poke the open wound, but if you got burned by this game, then please, for all that is good, stop blindly preordering games. Preferably, stop day-one'ing games as well to take some pressure off reviewers. Let this be a lesson. Remember this feeling of anger and betrayal well.
 
Well, that got a couple laughs outta me.

You could practically taste Joe's tears at some points of the review. He really wanted this game to be greater. Awwww. Seemed fair though. Given the amount of grief I even expected a lower score, or an "adjusted for lies" score.

Oh well. I guess I will wait for a sale. Thankfully, I'm getting my procedural kicks from Starbound and my Inventory management beatings from Out There and FTL. <totallynotbiased>VIVA 2D GAMES!</totallynotbiased>



Also, folks, sorry to poke the open wound, but if you got burned by this game, then please, for all that is good, stop blindly preordering games. Preferably, stop day-one'ing games as well to take some pressure off reviewers. Let this be a lesson. Remember this feeling of anger and betrayal well.

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And yup I agree, it's really something that should stop.
 
Not really. It's a small team doing all their own PR in a game they were super excited about, I'm sure they had billions of ideas that they never even said. Game development is hard and you end up cutting a lot of shit that kills you inside. While it's definitely a bummer it went about it that way, I don't consider any malicious intent like a lot of people seem to imply .

Look i kinda like the game but you just offered the lamest excuse for their behaviour. It doesnt take a team of thousands to under promise and over deliver. It doesnt take a team of thousands to issue clear statements. even if you give them the benefit of the doubt and believe they got caught up in their own hype it only takes one person doing an interview to roll back that info before a game ships.

Its not acceptable to do this shit. Would you offer the same benefit of the doubt to Ubisoft or Lionhead? 22cans? They seems small. What about a kickstarted game that offered the world then delivered a fraction of it? Size has no bearing on if a companies behaviour is shady.
 
I like Joe. Despite the hate he gets he will frequently call out BS on a game that a lot of mainstream gaming sites just seem to gloss over.
 
Is that the guy who carried out that awful interview with Molyneux? I'd like to think we never see another repeat of a journalist behaving like that again tbh.
That was the worst.

I was cringing too, but tbh I do feel it was necessary, and it certainly seemed to be a wake up call if nothing else.
 
I actually skipped over the ending stuff the first time watching, but I couldn't help myself so just watched that segment.

It's just.. what the fuck. I'm SUPER glad I found out this way, because if had discovered this while actually playing the game I would've flipped my shit.

I'm done. I'm fucking done, Hello Games.

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Is that the guy who carried out that awful interview with Molyneux? I'd like to think we never see another repeat of a journalist behaving like that again tbh.
That was the worst.

Molyneux had it coming eventually. After Curiosity Cube he definitely deserved to be called out on his antics. The thing is i learned to avoid Molyneux after Fable 3 but its sad it took me that long to see through his nonsense.
 
Also, folks, sorry to poke the open wound, but if you got burned by this game, then please, for all that is good, stop blindly preordering games. Preferably, stop day-one'ing games as well to take some pressure off reviewers. Let this be a lesson. Remember this feeling of anger and betrayal well.

It's an uphill battle. Even the most level headed people will give exemptions to their favorite developer. "I don't preorder except for Nintendo / Naughty Dog / Valve". Not a single developer is worth it giving up your consumer right of being well informed. I just don't understand it. I never in my life preordered something and I can't help but feel smug and superior about it. Maybe neogaf should make a stand and ban preorder threads like excessive hype threads were banned. I don't know maybe that will help in denormalizing it?
 
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