UnrealEck
Member
Don't ask me why. I honestly have no idea but these two get me literally every time without fail
Gnome male is funnier IMO.
Don't ask me why. I honestly have no idea but these two get me literally every time without fail
Ultra Street Fighter IV
I told you you'd catch a cold without pants, but noooo...
Do these count?
Knowing what I know about how dangerous and territorial hippos are, this is almost kind of a scary gif.
Edit to add in an animation that brings a smile.
Edit to add in an animation that brings a smile.
Do these count?
Do these count?
For some reason this animation just cracks up . Something about the absurdity of fighting while having the spare energy to shake your but for an invisible audience.
he's so thique
Treasure Master.
It's so good.
this one makes me smile, nod my head and think "Dark Souls is fucking awesome".
It's gifs like these, that make the game look clumsy, clunky and slow that make me hate even the idea of ever trying a Souls game :/
Even if it s slowed down (By how much? For the speed to be acceptable for me, it'd need to be at least factor 5 - ok factor 3, but 5 makes for a better pun) you can see that the system is absolutely not instant. From button press to conclusion of the corresponding movement takes a considerable amount of time. Even Bayonetta's slow & strong attacks don't take so much time to finish. Also the hitbox of the character looks to be not exactly tight. You can see in this situation two characters attacking each others where seemingly both actors miss their goal due to reduced controllability for a considerable amount of time after initiating an attack.I'll give you slow since the gif is literally slowed down versus actual gameplay, but I'm not sure how that gif of all thinks represents clumsy or clunky.
Even if it s slowed down (By how much? For the speed to be acceptable for me, it'd need to be at least factor 5 - ok factor 3, but 5 makes for a better pun) you can see that the system is absolutely not instant. From button press to conclusion of the corresponding movement takes a considerable amount of time. Even Bayonetta's slow & strong attacks don't take so much time to finish. Also the hitbox of the character looks to be not exactly tight. You can see in this situation two characters attacking each others where seemingly both actors miss their goal due to reduced controllability for a considerable amount of time after initiating an attack.