Shouta said:
But you see, during the period of fansubber e-peen wars, the domestic industry was at its height. Things were getting licensed and released with blazing speed and were selling pretty well, even the crappy stuff. When fansubbing hadn't reached critical mass, neither had the industry. I bet you could draw some good comparisons of the growth of fansubs and the growth of the industry itself.
I don't see how you don't see the connection here. Anime fans turning to fan subbers for free anime and faster turn around killed potential sales.
And you just explained in part why the market eventually crashed, the industry didn't adapt to the demands of the consumers, both the Japanese and the Americans. If fansubbing was actually the reason the industry bottomed out, it would have never reached the level of success it did in the first place at all. The fansub/pirates killed the industry is entirely flawed (just like it is in the game industry) because it works on the premise that all every pirated copy would've been a sale which simply isn't true.[/QUOTE]
Gaming is rather different. On the consoles it requires some technological know how to hack your 360 / PS3. DS is a lot easier to steal games on thanks to ease of use flash carts.
I'd say PC gaming is a better example if you need to bring gaming into this.
Not every pirated copy would have been a sale, but a good percentage negatively impacted overall sales since once it's consumed the only reason you have to purchase it is love of the art, creator, or a moral obligation.
It's what makes a service like Netflix instant streaming so appealing. I pay $10 a month for a bottomless bucket of entertainment, and this has substantially reduced the amount of crap I buy on DVD/BRD as there's just a ton of material I want to watch, but have no interest in ever owning.
It isn't "entitlement' it's "competition and demand".
Really?
What's the competition for the anime dollar here? Anime has become so devalued it's presence in the US animation market is almost zero as well. A decade ago you couldn't swing a dead cat without hitting some anime on network or cable television. For the longest time a core segment of Cartoon Network was a block of anime. They even attempted day time and evening anime scheduling for different audiences.
Nobody is buying anime and the American public isn't being exposed to it at nearly the level it was 10 years ago. That's not competition / demand. It's the bottom falling out.