bafflewaffle
Member
one thing dont like about anime is shortcuts and the cheapness...any anime where the animation looks really good?? movies please, if you say a tv show probably wont watch it btw and dont give a big list of like 20 or 30 or I think you not picking the best stuff
stuff like this I dont like
The cost-cutting techniques used to mass-produce cartoons on a low budget included:
* cels and sequences of cels were re-used over and over againanimators only had to draw a character walking once.
* characters are split up into different levels: only portions of a character, such as the mouth or an arm, would be animated on top of a static cel.
* clever choice of camera angles and editing
* use of camera techniques such as panning to suggest movement
* cel reversal (simply using a mirror image of the cell to represent the opposite angle). Many cartoon characters are drawn symmetrically to expedite this technique.
* the visual elements were made subsidiary to audio elements, so that verbal humor and voice talent became more important factors for success ("talking heads")
* Silhouette: This avoids having to keep track of shading on an animated character or object.
* sliding a cel across a background to suggest movement. This is frequently easy to spot as glare, dust and scratches on the cell are also clearly visible (more so in digital cleanups of older cartoons).
see, Im open minded type person
stuff like this I dont like
The cost-cutting techniques used to mass-produce cartoons on a low budget included:
* cels and sequences of cels were re-used over and over againanimators only had to draw a character walking once.
* characters are split up into different levels: only portions of a character, such as the mouth or an arm, would be animated on top of a static cel.
* clever choice of camera angles and editing
* use of camera techniques such as panning to suggest movement
* cel reversal (simply using a mirror image of the cell to represent the opposite angle). Many cartoon characters are drawn symmetrically to expedite this technique.
* the visual elements were made subsidiary to audio elements, so that verbal humor and voice talent became more important factors for success ("talking heads")
* Silhouette: This avoids having to keep track of shading on an animated character or object.
* sliding a cel across a background to suggest movement. This is frequently easy to spot as glare, dust and scratches on the cell are also clearly visible (more so in digital cleanups of older cartoons).
see, Im open minded type person