I've never really been to SA but someone recommended his TFTD videos to me so I watched a couple of them. They're funny even though he's kind of a jerk.
Well, time to start June-
The heck? Not even an hour into the month?
Tasoths, huh? ... wait, 89 reactions?? That's just unfair. Your rookies start with like 40 reactions and it's so hard to train.
I'm not going to have a bad month again. I just checked out the Caribbean, where there was so much activity, and found a colony. Now I have Molecular Control and some MC-strong guys. Let's do this.
Other people I've seen get rid of their PSI-weak troops immediately. I favor keeping them around, armed only with flares, tazers, and maybe mind probes. This guy was MC'd the entire battle, which is fine with me because it spares my other Aquanauts the risk of being unexpectedly panic attacked near the commander.
Tasoths, Tentaculats, and Hallucinoids, oh my!
Well that was unexpected. I didn't even kill that many aliens before like three-fourths of the Tasoths went nuts. Which is a relief, because like 8-10 of them were carrying either DPLs or Thermal Shok Launchers (mostly DPLs). That can't be normal.
Of course, Tentaculats are apparently immune to psychological warfare. They just pop out of windows/doors, cross half the map and proceed to OHKO your psychic troops... what a pain.
Anyway, I wiped everyone out, and moved on to the next stage.
Oh crap, Lobstermen. I'm not prepared for this. I only have one taser and a few Sonic Cannons left, and there are Tentaculats all over the place. I'm going to take the score bonus and let them be for now... that first stage took forever anyway.
Where is your god now, you fish-faced freaks?
On another note, the aliens seem intent on building another colony around my first base. Wonder if I should let them so I can raid supply ships... Gillmen are easy targets. And speaking of raiding supply ships, I built another base in the Caribbean with the money from that last mission for exactly that purpose.