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Whimsical Phil

Ninja School will help you
Epyx's classic Impossible Mission has been mentioned a few times in the epic Commodore 64 thread, and understandably so. It's a fantastic game, and it was always one of my favorites on the machine.

For the uninitiated, you play a very James Bond-ish secret agent in Impossible Mission. Your mission (which is said to be quite impossible) is to infiltrate the elevator-filled fortress of the evil Professor Elvin Atombender, avoid his army of killer robots, and hack into his computer system. Before you can do any hacking, however, you must first conduct searches of all the furniture in the lair to find password pieces, that will eventually need to be reassembled like a puzzle.

The room layout and the location of the puzzle pieces are randomly generated each game, giving it a ton of replay value.

ImpossibleMission_C64.jpg


The combination of the fast-paced action, smooth animation, maze-like map design, and weird puzzle elements made this unlike any other game that I could play in the mid-80s. Toss in the amazing sound effects (your agents footsteps on the metal floors; the robots' electrical attacks) and the amazing digitized speech (the thread title, "Destroy him, my robots!," and your agent's blood curdling scream as he falls down a pit), and you have a game that blew my 11-year-old mind.

Recently, London developer System 3 and Codemasters released updated versions of the game in the UK for the PS2, PSP, DS, and Wii.

Last November, the DS version was released in the U.S. as a Gamestop exclusive. It's still available through the company's website for only $10, and chances are you'll be able to find it in most stores as well (a quick search of the stores within 50 miles of me showed that each store had 1-3 copies, with many stores having 4 or more in stock).

ImpossibleMission_DSBox.jpg
ImpossibleMission_DS.jpg


In a completely unadvertised move, the Wii version was recently released in the U.S. as well. I found my copy (for $20) at an FYE. I had gone to the store to pick up the fairly scarce Wii version of Pinball Hall of Fame: The Williams Collection, and was surprised to see Impossible Mission sitting alongside it on a display of crappy Wii shovelware.

ImpossibleMission_WiiBox.jpg
ImpossibleMission_Wii.jpg


Both of these new versions sport three modes: Classic, New, and Merged.

Classic is, of course, a recreation of the C64 original. New sports gussied-up backgrounds and character sprites. You can also choose between three different agents: the guy, a gal, and a robot. Despite the different appearances, they all play the same. New mode also features updated voice samples. Merged is exactly like New mode, but replaces the agent graphic with the original sprite. It would have been nice had this mode sported the classic robots as well, but sadly it does not.

I've put a bit of time into both versions now, and here are some random, unorganized thoughts:

DS version
* Quite nice, especially for $10. Classic mode seems rather faithful to the original, and the New mode looks pretty good.
* Using the stylus on the puzzle assembly screen is nice.
* Being forced to use the stylus on title and character select screen is stupid. Why can't I just select "New Game" with the d-pad and the A button?

Wii version
* Very disappointing, especially for $20. Classic mode looks very ugly, and the agent's sprite has a weird black outline around him.
* The controls are a bit awkward. You only use the Wii Remote (sans nunchuk), but you can't hold it NES-style. Using the d-pad while holding the Remote normally isn't terribly comfortable. You can use either A or B to jump...B works much better.
* The hit detection is WAY off while jumping. Normally, the robots aren't too difficult to jump over, but in this version you must be EXTREMELY precise or else you'll get zapped. Jumps that work in the original and DS versions are lethal here.
* This version doesn't include the original digitized voice samples, even in Classic mode! The DS version does, why not this one?

If you're only going to get one version, definitely go with the DS one. It's half the price and a significantly better game. I'm still glad that I picked up the Wii version just because it seems like it's going to be fairly rare, but otherwise, I'd pass.
 
*Sniffles*

I remember this game when I was a tater tot on my C64. Never could beat it.

There was a Sega Master System game that was very similar. The name escapes me at this time.
 
Thanks for the rundown, Whimsical Phil!

One of my friends just got the Wii version yesterday. He thought it was pretty good, but also mentioned the unusual control implementation where you hold the Wii Remote vertically (rather than horizontally, as you'd think). He also said you can use the Z button on the Nunchuk (if it's connected) instead of the A button.

It's too bad about the other differences with the Wii port. The classic C64 game already had a couple of jumps which required precise positioning and/or timing to execute successfully. I also noticed that they increased the timer to 8 hours (original was 6 hours), so that might give you a few more opportunities in the game.

I'm still keeping my fingers crossed that they'll release the PSP version here in the US. I've seen (but not played) the European version a few months ago, and it looked good. As I've said with other "risky" or "niche" PSP games, if they don't want to be bothered with producing the game on UMD for sale at retail, then they might want to consider releasing it as a downloadable game on the PlayStation Store.
 
Yes. I approve of this thread.

When I had to sell my DS to pay a phone bill last year, I figured that was it. But when I saw this game was out, I got another DS just for it. Gotta say, I like it a lot, just like I did back in C64 days.

The only real gripe I had was that you could hear the robot "hum" noise out in the elevator shaft rooms, and those were silent in my C64 copy. Other than that, it's cool to be able to check how many snooze and lift resets you have, as well as your time. If you could do that on the old one, I sure never knew how. :lol

The new and merged versions are nice too, but they feel easier to me for some reason that the original. But are the characters in the new version all the same? It feels to me like they have different jump lengths and different searching speeds, but maybe I'm wrong?
 
Unseelie Sluagh said:
There was a Sega Master System game that was very similar. The name escapes me at this time.
Zillion, maybe?

Although Impossible Mission did come out for the SMS in Europe.

bjork said:
The new and merged versions are nice too, but they feel easier to me for some reason that the original. But are the characters in the new version all the same? It feels to me like they have different jump lengths and different searching speeds, but maybe I'm wrong?
You know, that could very well be the case. I'll have to take a closer look at the different characters.

Edit: After trying out each of the three characters, it does seem as if they're all identical. Their jump distance (from a stationary position) is the same, and I didn't notice any difference in their search speed.
 
Unseelie Sluagh said:
*Sniffles*

I remember this game when I was a tater tot on my C64. Never could beat it.

There was a Sega Master System game that was very similar. The name escapes me at this time.

The SMS version was also called Mission: Impossible (or at least it was in the UK anyway). I owned it, but I had absolutely no idea what I was meant to do so it rarely got played.
 
sionyboy said:
The SMS version was also called Mission: Impossible (or at least it was in the UK anyway). I owned it, but I had absolutely no idea what I was meant to do so it rarely got played.
Are you sure you're remembering that correctly? The two names are easily confused, and it seems very unlikely that U.S. Gold (the European publisher) would have licensed the name of the old TV show for a C64 port.

ImpossibleMission_SMS.jpg
 
Awesomeness. Impossible Mission was a fantastic game.

Cool to hear that the DS version is decent. I was this close to buying a copy at GameStop a while back, but I convinced myself that it was probably a janky cash-in port. I'll have to go pick that up sometime.
 
Oh, I saw this game at Gamestop and thought it was just a rip-off of Mission Impossible. Guess I was wrong, heh.
 
Whimsical Phil said:
Edit: After trying out each of the three characters, it does seem as if they're all identical. Their jump distance (from a stationary position) is the same, and I didn't notice any difference in their search speed.

Well I'll be damned. I guess it's just so that women and robots don't feel left out, then? :lol

Still a funass game for $10 though. :D
 
Wow, I read the title and that was so familiar (even the way the voice originally sounded went through my head when I read it). Then I clicked the link and it all came together that it was from this game. I don't remember much about playing it on the C64, but I know I must have liked it enough for that phrase to be so familiar after all this time.
 
We should never forget the Atari 7800 version of this game which, due to a bug, literally was impossible.

Fixed in the PAL version...which, sadly, I actually bought just to have. I'm such a tool.
 
I never knew anyone including myself who finished the original... but I sure had fun playing it....
 
Talking to me?

I reckon this would have sold a lot better as a VC/wiiware title. It would have been easier for it's target market to find, would have been a more attractive price & without the manufacturing & distribution costs, the developers profit margin would probably be the same. Hopefully we'll see it on XBLA/PSN eventually.

Also, much as I love this game I'd rather see system 3 working on their own back catalogue.

Still, should be a must buy for any DS owner.
 
Impossible Mission is one of my earliest gaming memories, as a friend and I would fire up the C64 and go nuts with it and have a blast. Half of the time we couldn't even get it to run!
 
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