Anthem |OT| Fly, you fools!

Sep 5, 2013
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Mckinney,TX
You know part of the reason I got Anthem was because of how good Mass Effect 3's mp was which I loved. And it's just fucking bizzarre that I think ME3 mp by itself is a far superior product than Anthem. Even then I remembered ME3 mp being supported really well so I took a gander wondering if it was just nostalgia.

Okay while the MP is much smaller in scope obviously than Anthem, I think it's fair to say that ME3 deserves credit since it's a MP component for a game whose main focus in the SP campaign. People are buying ME3 for it being the conclusion of Shepherds trilogy, not for it's fucking MP. Remember all dlc for ME3 was free including map packs.

So in literally a month from ME3's release in March 2012 Bioware had already put out a free dlc pack in April, followed by other dlc releasing in May and June. Altogether this added 7 maps and 18 new playable characters including new races like Vorcha, Geth, and Krogans. Not too mention completely new unique weapons with their own unique models and traits.

It's fucking insane that the MP for ME3 had better content support and roadmap than Anthem which is only MP.

Not too mention ME3 MP was better designed, you had actual builds because of talents. The game kept you hooked and excited to play it, if you unlocked a N7 Fury or a Krogan Warlord you were like "oh shit I can't wait to try this out"

Also the progression was better, I got more Ultra Rares more frequently then I get legendaries with Anthem. Like how the fuck does a MP with a clear pay to win component with lootboxes give better loot than Anthem without lootboxes.

Everything just makes zero fucking sense.
 
Apr 25, 2012
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Berlin, Germany
So just a short question that maybe even varants an own thread: I explained to a friend what happened with the loot shower.

- Accidentally they increased loot drops
- people were having fun
-they reverted the changed
-people asked them to bring back the fun
-they said no
-(no punchline)

Have we reached the point where developers and publishers will even openly admit to keeping fun from players to increase their potential profits?
 
Likes: JareBear
Oct 5, 2015
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Yeah...: I bounced off this as soon as I finished the main campaign. I had some fun, and there is a good game in there, but right now, the flaws are too big to ignore. It’s like the game actively fights you to stop having fun (and I’m not just talking about the loot drops)

Compare this with the division 2, and it becomes even more apparent. Division 2 might be the most slick looter shooter to be released yet on release day. (Destiny still has better pure gunplay, but division has its moments with the tactics).
 
Oct 22, 2018
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So just a short question that maybe even varants an own thread: I explained to a friend what happened with the loot shower.

- Accidentally they increased loot drops
- people were having fun
-they reverted the changed
-people asked them to bring back the fun
-they said no
-(no punchline)

Have we reached the point where developers and publishers will even openly admit to keeping fun from players to increase their potential profits?
Not in this case,here is the issue of no endgame,so if you get more loot ,that means you'll get faster to max combat power,and then what are you gonna do?!there is nothing else to do with that max power,this is just a shell of a game,they fucked up.Form the start they should have made all masterworks and legendaries with different combat power,but no,all masterworks are 61,and legend 71,its dumb,right now Division 2 is a good example,you could get the same items at a different levels ,with different attributes, and you get vanity items in chests,in Athem you can only buy them.
 
Jan 15, 2018
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Finally in end game. Took a week or two away from it since didn’t want risk damage to PS4 at the time... anyway

It definitely needed more strongholds at launch. If the endgame loop is just grinding out all activities for higher power lvl loot it at least needs more of what it has if not more unique activities.

The weapon and bonuses definitely pick up so that’s great to see the sandbox open up like that.

It still needs a shit ton of quality of life improvements. The respawn timer is a step in the right direction but they respawn you so far out that you get teleported again into the battle zone for double the loading.

I think it’s great but it’s clearly half baked. It basically launched with a third of the content as vanilla destiny. Strongholds ARE NOT anywhere near comparable to raids; strikes at best... it’s not somewhere in the middle.

Bonus: destiny ahead of anthem on Xbox live

https://www.microsoft.com/en-us/store/most-played/games/xbox
 
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