Property of Jumpship
Banned
The GBA has proven it can do great looking and playing Metroid titles, so shouldn't this be a given?
Property of Jumpship said:That's what I was afraid of. Oh well, if it hits the DS I will be forced to buy one. Damn Kyoto Ninjas.
tedtropy said:Meh, Super Metroid's ambiance is best enjoyed in a quiet room anyways. ZSNES FTW, etc.
Property of Jumpship said:I think I'm starting to like the simplicity and convenience of portable systems over the TV consoles. This could just be a phase though.
LittleTokyo said:Fuck that, put it on the DS with a map on one screen.
Property of Jumpship said:I think I'm starting to like the simplicity and convenience of portable systems over the TV consoles. This could just be a phase though.
soundwave05 said:I think in the future Nintendo will offer the virtual console downloads not only for the Revolution, but for DS/GB Evo as well.
They'll probably offer a cartridge for the DS with a SD Card slot or something that you can store your games on for DS.
Bathtub gaming.Property of Jumpship said:I think I'm starting to like the simplicity and convenience of portable systems over the TV consoles. This could just be a phase though.
snatches said:Yeah, you never stay committed for long.....do you?
Red Scarlet said:ZM, like Fusion, is a little more compact than Super. What did you find poor about Super's level design? There was lots of random wall shooting in ZM, which uses the Fusion engine.
Chairman Yang said:Well, I found a lot of SM's hidden items (most of them, in fact) to require tons of random wall-scanning/blasting/superbombing. There were lots of items that really had no clues to get to them.
ZM, on the other hand, had clues to finding the items (at the very least) or little mini-puzzles using your abilities for some of them--I don't recall any points where I had to randomly shoot crap to find an item. That's really what I liked about the level design. I also thought ZM's locations felt more interesting, vibrant, and real, while SM just felt like a giant, randomly-generated maze.
Red Scarlet said:You are probably remembering those 'hint Chozo statues'. Without them there weren't clues about where (suit upgrade) items were. There are dots on the maps in Super and ZM for items. I don't remember if every item had a dot in Super, though (been a long time since I looked at the map). You could also be thinking of the little chart thing after you beat Zero Mission once, where in addition to the dots on the map, the game tells you how many of each expansion is in an area.
Thaedolus said:If you downloaded a map upgrade in Super Metroid, it would show you a dot where each mapped item is. However, there were plenty of areas that don't show up on the map download with items (so no dots).
Honestly I'd rather have Metroid II than Super Metroid updated/ported. It's the one game in the series I still haven't beaten. I've played the rest to death...