OrbitalBeard
Member
Check out Freedom Planet. It's on PC and Wii U.
Oh my god, I want this!
Oh my god, I want this!
Both of these games were better for being able to selectively overcome NES limitations while still capturing the aesthetic and remembered feel of the system, so I don't know that that would've actually been beneficial at all. (Shovel Knight's soundtrack was actually composed for real NES hardware, though, and virt even released an NSF version of it: https://virt.bandcamp.com/album/shovel-knight-original-soundtrack )
There are a few places in Megaman 9 where a real NES would have some extreme sprite flickering and obviously there'd probably be lots of slowdown, but otherwise it's very faithful to the NES hardware capabilities. Shovel Knight on the other hand breaks every rule to the point where it ends up looking nothing at all like an NES game and wouldn't even run on a SNES.
Awesome, booked marked the devlogs page! Just a bit of grass texturing will go a long way.Yeah, that's actually something that I've been working on, it's just a matter of implementing it while still having it clearly be the 'plains' terrain type, adding 'hills' as a terrain, or finding some other sort of environmental decoration to fill the 'empty' space. That picture is old, though, I just grabbed it out of a folder last night to throw up. There's been work done, especially with the tiling of the river and having a texture and animation on the lake rather than solid blue. Stuff like that.
And yeah, I'm right there with you on the 'JRPG' "issue". I mean, I'm on the JRPG as a genre rather than marker of origin side of the argument, but people still get up in arms about that. I'm already at real-time tactical Japanese role playing game, I really don't want to have to call it a RTTJ(S)RPG.
Thanks!
Yes, this is quite good narrative adventure game (or just story game). It's not really an RPG in the common interpretation of things, IMO. It's also the most notable exception to the whole RPGMaker scene.
Shovel Knight on the other hand breaks every rule to the point where it ends up looking nothing at all like an NES game and wouldn't even run on a SNES.
Much harder to develop a game that way with limited tools and power available. Not surprised it's unpopular. But I second that wish.
Reminds me of when some group announced a "Game Boy" Smash Bros. port, and I was really excited until I found out its just a monochrome PC game. What a waste of time and energy, IMO.
Super Shovel Knight is almost inevitable, isn't it?
Cosmic Star Heroine will probably be exactly what you are looking for.I'd certainly like to see someone put out faux 16-bit games, especially RPGs, but only if they were actually good. The market is flooded with cheap RPGMaker-looking games with atrocious writing and boring gameplay.
Someone, somewhere, must have a good idea for an SNES-esque RPG that wouldn't be garbage.
However, I really enjoyed Skyborn. It's on par with many classic 16-bit JRPGs in term of combat, story, art and music. I wrote a review for it here if anyone cares.We are trying to discuss actually good games. I have bough decent amount of RPGMaker games and yet to see one good RPG. There are a few decent/ok ones but in general they are not up to par.
Man I wish I knew what was going on with that game. It looked cool as hell but it's been in development (dev hell?) forever. The dev even released another game on Steam (Savant) in the meantime...Check out Owlboy. I have no idea what is going on with that game but it looks nice. http://www.owlboygame.com
As for RPGMaker it's usually for mediocre games, true:
However, I really enjoyed Skyborn. It's on par with many classic 16-bit JRPGs in term of combat, story, art and music. I wrote a review for it here if anyone cares.
Man I wish I knew what was going on with that game. It looked cool as hell but it's been in development (dev hell?) forever. The dev even released another game on Steam (Savant) in the meantime...
If you're OK with 2D games with 32-bit production values, I'd recommend:Eh, I'm over 16bit indies. I'm dying for 32/64bit.
That's fair. I didn't mind the graphics though and I thought the story was fine (honestly above average for a JRPG if I'm being frank), so I rank it a fair bit higher.I played a bit of Skyborn but I thought it was merely ok. Dialogue/Story was kind of trying to be Trails a bit but failed. Game itself was hampered by the engine. Graphics were good in some places but in others were meh.
I would give it 3/5 or maybe 60-65/100.
Oh wow I had no idea. It looks pretty cool. Thanks for this, wishlisted it.Edit: Skyborn Dev has a sequel now, Echoes of Aetheria. That does look better.
Loved Freedom Planet and Valdis, highly recommend both. Valdis is kind of a side scrolling RPG to boot. They are very good games. Cosmic Star Heroine looks to be amazing, but nobody is sure when it's going to be released. Thought it was good into beta soon for backers on Steam.If you're OK with 2D games with 32-bit production values, I'd recommend:
- Freedom Planet, it's like a Sonic x Gunstar Heroes game for the Sega Saturn that we've always wanted and never had;
- Valdis Story, an excellent Metroidvania with fast-paced combat;
- Cosmic Star Heroine, upcoming Sega CD-style JRPG;
That's fair. I didn't mind the graphics though and I thought the story was fine (honestly above average for a JRPG if I'm being frank), so I rank it a fair bit higher.
Oh wow I had no idea. It looks pretty cool. Thanks for this, wishlisted it.
Eh, I'm over 16bit indies. I'm dying for 32/64bit.
Pier Solar was mediocre. Now, Eastward looks just great. Is it coming out any time soon? Chinese only or English as well?I'm definitely looking for more type of games like Eastward, Mother 4 fan game, Pier Solar, Owlboy, Crosscode, Shakedown Hawaii etc.
Something that has an aesthetic / art quality similar to those titles.
For those that haven't seen Eastward yet, here's a picture.
That does look really good... And apparently I already have it on Steam. Go figure. Went into my "To Be Played" list.https://www.youtube.com/watch?v=XzmLmNBH7D4
Insanity's Blade is one of my personal favorites. I think they nailed the 16-bit look very well. I don't know how anyone can be tired of a 16-bit look, when we barely have any games like this.
Cosmic Star Heroine looks to be amazing, but nobody is sure when it's going to be released. Thought it was good into beta soon for backers on Steam.
Check out Owlboy. I have no idea what is going on with that game but it looks nice. http://www.owlboygame.com
Pier Solar was mediocre. Now, Eastward looks just great. Is it coming out any time soon? Chinese only or English as well?
You know, Robert at Zeboyd Games, back when I worked at Gamestop I would listen to the Vita in the corner blare the trailer to Cosmic Star Heroine every 15 minutes or so. For some reason it was a little louder than the other trailers - it didn't bother me, I just found it to be funny.
I'm really glad to see it releasing this year.More games need to embrace the 16-bit era.
This looks great. Has that 80s-90s SciFi vibe to boot. Can't wait till release. Just get it out before FFXV!Goal is to release Cosmic Star Heroine sometime June-August of this year. Trying to get the backer beta started at the end of the month.
And since the game has been brought up, here are some pics
![]()
![]()
![]()
![]()
![]()
![]()
And some cutscenes (sans music):
Opening pt 1: https://gfycat.com/SevereElementaryCoot
Opening pt 2: https://gfycat.com/PeacefulHugeFlatcoatretriever
Steele Intro: https://gfycat.com/TotalEsteemedGreathornedowl
Gameplay footage: https://www.youtube.com/watch?v=2xwRduJKJwc
Being played on a Vita (not our music): https://www.youtube.com/watch?v=RbqtBNaVtpo
I want more games that look like Snatcher more than anything these days
How many bits do current games have now?
Goal is to release Cosmic Star Heroine sometime June-August of this year. Trying to get the backer beta started at the end of the month.
And since the game has been brought up, here are some pics![]()
I want more games that look like Snatcher more than anything these days
Are they mostly Directx 9? If so, could you use external dll injection for scan lines ?I wish these indie games would offer a scanline filter option.
The pixels look dreadful on a 55" and it seems these developers weren't around during the 8-bit and 16-bit eras, when we were using CRTs with scanlines. The games look so much better with scanlines.
Ideas are cheap, sadly. Especially when it comes to RPGs.I'd certainly like to see someone put out faux 16-bit games, especially RPGs, but only if they were actually good. The market is flooded with cheap RPGMaker-looking games with atrocious writing and boring gameplay.
Someone, somewhere, must have a good idea for an SNES-esque RPG that wouldn't be garbage.
Read Only Memories has you covered.
http://store.steampowered.com/app/330820/
Recently covered by Hardcore Gaming 101:
http://www.hardcoregaming101.net/readonlymemories/readonlymemories.htm
It was also recently announced for Vita and PS4:
http://gematsu.com/2015/11/read-only-memories-coming-ps4-ps-vita
Are they mostly Directx 9? If so, could you use external dll injection for scan lines ?
I'm definitely looking for more type of games like Eastward, Mother 4 fan game, Pier Solar, Owlboy, Crosscode, Shakedown Hawaii etc.
Something that has an aesthetic / art quality similar to those titles.
For those that haven't seen Eastward yet, here's a picture.
I had not heard about this game, it looks fantastic. What kind of game is it?
My wish, ever since the indie boom so to speak, is for more people to try their hand at big, detailed sprites usually found in beat 'm ups (and fighting games). We've seen a few here and there, Project Y included (which by the way will come to PC or other platforms hopefully for those of us who don't have a Genesis at the ready anymore...), but not a game that really put this kind of art and gameplay back on the map I feel.
I don't care if they'd have to rogue-like, rogue-lite, or RPG it up but someone please give me a new Final Fight-esque (or Cadillacs & Dinosaurs, AvP, Captain Commando, Double Dragon, Battle Circuit, TMNT in Time, etc etc) game that reignites our love for beat 'm ups and makes us fall in love with them even harder due to building on top of the old games' foundation!
The same goes for sprite-based racing games in the vein of Outrun, Chase HQ or Top Gear by the way, which is also quite under-explored as a genre (of sprite art) still. One upcoming game that I've brought up before that does look promising is 80's Overdrive for 3DS (e-shop). It is planned to release in the Autumn according to the devs' Twitter. Pic:
![]()
Edit: Not sure if mentioned but Jamestown might also be something to add to this list.
Edit: Wow, Cosmic Star Heroine (pictured a few posts above) looks amazing too!