<---Megadragon15 said:Can you point me to that guy?
<---Megadragon15 said:Can you point me to that guy?
InaudibleWhispa said:Kinect |OT| The Minority Report
I guess you missed the point of my post Mr. YouTube Video Framecounter.cakefoo said:<---
cakefoo said:Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.
Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.
Karma said:Why would they alter the video?
Karma said:Why would they alter the video?
VanMardigan said:It'll be bittersweet to see my thread disappear, but I'll be damned if there hasn't been at least a small difference in tone from the first dozen or so pages until now. And once people get to play it, like I did, there should be even more folks positive on Kinect. I'm actually really excited, which is why I started this thread in the first place.![]()
There's an echo because its a large studio and they have no direct feed audio. You can hear it during the intro to kinectimals, too. You hear audio from the TV going into their mic, then the echo in the studio. Or it could be direct feed plus audio going into their mic.cakefoo said:Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.
Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.
It's a green-screen job--- they have to composite the direct feed overtop of the camera feed in post, and as the editor you'll have multiple AV files, and have to manually decide the sync points, and consciously or unconsciously, you're going to probably want to sync the human and avatar movement for the most pleasing presentation. Now, I'm not saying they're hiding the lag intentionally, but that it's undeniably foolish to try to pretend this video is proof that the lag has improved.Karma said:Why would they alter the video?
Why would you think it's not direct feed audio? They clearly have direct feed video... Mind you, the very first few minutes of gameplay sounded like they didn't have direct feed, but then it got more clear. edit: I can hear the transition from 11:20-11:30.Chairhome said:There's an echo because its a large studio and they have no direct feed audio.
It's direct feed plus the studio mic, the studio mic doesn't add the sharp echo, it only adds a soft reverberation. The sharp echo is caused by there being two audio streams.You can hear it during the intro to kinectimals, too. You hear audio from the TV going into their mic, then the echo in the studio. Or it could be direct feed plus audio going into their mic.
Now that's ridiculous. I don't think MS is paying them to hide the lag. There's nothing about moneyhats in why GS presented it the way they did. They did it because that's how you do greenscreen videos.If you really think Microsoft is paying for them to jeopardize their credibility, especially with a product that is coming out next week in which people would be able to find out for themselves how the lag is, then... :-(
cakefoo said:Well they used a green-screen effect, so they were able to take some liberties, one being modifying the synchronization.
Listen during Dance Central/Poker Face. There's an echo cause by hearing parts of the song from the direct feed, then through their studio microphones. The amount the direct feed audio is ahead of the mic audio should be equal to how much shifting they did.
Ironic then. Oh well. You wanna stuff your head in the sand, fine. *wavesREMEMBER CITADEL said:I've seen plenty of Kinect related message board nonsense, but this definitely takes the cake :lol
derFeef said:Phew, that was one fancy tech-y talk. But yet, and maybe I am alone here, I feel like I just read nonsense. :/
cakefoo said:Ironic then. Oh well. You wanna stuff your head in the sand, fine. *waves
derFeef said:I feel like I just read nonsense. :/
I apologize, I was replying to the sarcastic reply of the moneyhats, but I do think you just hear the echo cause of the direct feed plus what is picked up on the mic (as stated in my edit). I think you're really overthinking this though, and we'll all be the judges come next week, especially since a lot of people in this thread are already committed to picking it up.cakefoo said:It's a green-screen job--- they have to composite the direct feed overtop of the camera feed in post, and as the editor you'll have multiple AV files, and have to manually decide the sync points, and consciously or unconsciously, you're going to probably want to sync the human and avatar movement for the most pleasing presentation. Now, I'm not saying they're hiding the lag intentionally, but that it's undeniably foolish to try to pretend this video is proof that the lag has improved.
The feeds definitely weren't properly synced. There's an echo of 450ms, which can be heard at 12:25, when the game instructor says "Hold out your hand and swipe it in front of you like this (this)."
I don't believe the video and game are actually off by the same amount as the direct and mic audio, though. I've only ever seen Kinect be about 330ms off. And the reason the video can be desynched more or less than the audio is because there were no doubt several audio and video streams in this production, and you have to sync all of them together.
Why would you think it's not direct feed audio? They clearly have direct feed video... Mind you, the very first few minutes of gameplay sounded like they didn't have direct feed, but then it got more clear. edit: I can hear the transition from 11:20-11:30.
It's direct feed plus the studio mic, the studio mic doesn't add the sharp echo, it only adds a soft reverberation. The sharp echo is caused by there being two audio streams.
Now that's ridiculous. I don't think MS is paying them to hide the lag. There's nothing about moneyhats in why GS presented it the way they did. They did it because that's how you do greenscreen videos.
Oddly enough, though, GS did disclose at the beginning of the video that MS gave them "weird" instructions in terms of not being able to film anything but "the games." Does that mean they can't film the dash? (they filmed the dash) or does it mean they can't film themselves PLAYING it unless they sidestep it using a greenscreen? That would be convenient for MS, as the result was that the lag couldn't be determined.
Chairhome said:I apologize, I was replying to the sarcastic reply of the moneyhats, but I do think you just hear the echo cause of the direct feed plus what is picked up on the mic (as stated in my edit). I think you're really overthinking this though, and we'll all be the judges come next week, especially since a lot of people in this thread are already committed to picking it up.
Yes. It varied from 6-10 frames of lag. That's as much as a third of a second of delay. Wii Sports Resort by comparison is 2-3x faster.SeaOfMadness said:as bad as it was, did you watch the HSN video? What you see is what you get as far as lag goes. is it a lot? who knows?
It wasn't the time or place to complain about it. Besides, lag is subjective. I won't take anyone's word for it. Don't take my word for it either. Please. However, these people watching the green-screen video and saying "The lag is definitely improved" need to be educated as to why it's impossible to determine that. I guess my "technical" speak flew over everyone's heads though. Yeah, shame on me for trying to spoil the party with things like facts.did the gamespot people complain about it? no.
I wasn't overthinking. I might be going into convoluted technical detail, but my only personal thoughts in reaction to the footage was merely, "This is a greenscreen video, and the audio streams are out of sync, so I have to disregard any responsiveness cues." Imagine my hilarious shock when I read from everyone in this thread, that "Wow, it looks so much more responsive now! I'm getting it day one!!!"Chairhome said:I apologize, I was replying to the sarcastic reply of the moneyhats, but I do think you just hear the echo cause of the direct feed plus what is picked up on the mic (as stated in my edit). I think you're really overthinking this though, and we'll all be the judges come next week, especially since a lot of people in this thread are already committed to picking it up.
Because framecounting doesn't lie. It doesn't have a bias. Aside from a 1-frame or so margin of error, it's a very informative set of data that speaks loads more to me than some journalist who gives an arbitrary thumbs up or down about his rough recollection of how it felt to him/her when he played it the night before. And once you play the games and get a taste for how various frames of latency actually feels, framecounting quickly makes complete sense.see5harp said:This is my stance. Why bother trying to interpolate data from a bunch of streaming video from websites when a ton of people here and elsewhere will have them next week. Not everyone excited to get them is necessarily going to be biased and I assume there will be plenty of impressions for all of the launch software.
cakefoo said:*waves
cakefoo said:I'm being painted as an idiot for pointing out the facts, God forbid.
wmat said:What are you guys on about? The stuff in the Gamespot video looks like a joke. Nothing works properly there! It's a jittery mess.
I think a lot of people here have buyer's blinds on.
It's a success already, good for Microsoft. But those games.. Come on, man.
InaudibleWhispa said: