SniperHunter
Banned
Except in Counter Strike you have to score a perfect shot to get a one shot kill.
If you are just landing body shots, its going to take forever to whittle someone down.
still better than BF3
Except in Counter Strike you have to score a perfect shot to get a one shot kill.
If you are just landing body shots, its going to take forever to whittle someone down.
For multiplayer.
Well, IMO if they saw you first in RL, you're probably going to die first as well. I dunno why that would be any more frustrating than anything else in MP...in theory, you should be playing with a team and with some kind of tactical plan so you have everyone's back and you're the ones shooting first...
You crazy.Exactly. Modern games are all bullet sponges compared to things like classic Rainbow Six.
Because then only your right hand matters. It becomes a game of who can move their cursor faster and more accurately rather than something with depth and movement. Games that use both hands equally are far more deep.Well, IMO if they saw you first in RL, you're probably going to die first as well. I dunno why that would be any more frustrating than anything else in MP...in theory, you should be playing with a team and with some kind of tactical plan so you have everyone's back and you're the ones shooting first...I don't think it's the game's responsibility to correct something like that.
Why does this matter? Realism does not equal depth.
Ugh. Hate bullet sponge MP. It should be who ever gets the first shot off wins. Always.
You crazy.
Rainbow Six was an extreme minority. The big FPS's of the time were things like Quake, UT, SoF2, Tribes, and others.
Because then only your right hand matters. It becomes a game of who can move their cursor faster and more accurately rather than something with depth and movement. Games that use both hands equally are far more deep.
Why not? Realism can certainly equate depth because you need to develop clearer tactics and strategy to avoid being the first one shot (and thus killed). What the OP is asking for is something not very realistic so he can find a way to come back from being beaten, essentially. Like how you regen health or can find a way to run away and fight back in SP.
I can see why he'd want that, and it's not completely unreasonable, but what I'm saying is that I don't think there's anything inherently wrong with "he who shoots firsts lives".
You crazy.
Rainbow Six was an extreme minority. The big FPS's of the time were things like Quake, UT, SoF2, Tribes, and others.
Because then only your right hand matters. It becomes a game of who can move their cursor faster and more accurately rather than something with depth and movement. Games that use both hands equally are far more deep.
I don't think this necessarily follows. There's never been a CoD match in history that can rival the depth of a T:A CTF match.Why not? Realism can certainly equate depth because you need to develop clearer tactics and strategy to avoid being the first one shot (and thus killed). What the OP is asking for is something not very realistic so he can find a way to come back from being beaten, essentially. Like how you regen health or can find a way to run away and fight back in SP.
I can see why he'd want that, and it's not completely unreasonable, but what I'm saying is that I don't think there's anything inherently wrong with "he who shoots firsts lives".
Give some reasons.I don't really agree with that. And then you assume we're all right handed (I'm being facetious...a little).
I would even add that accuracy becomes less important in extreme cases of low TTK. Just get the jump on someone and it doesn't even matter how good your right hand is; you need time in a duel to measure who has the better accuracy and reward them accordingly.
Call of duty is the opposite of what I mean. I'm talking multiplayer where you seem to have zero health and no chance to survive once someone spots you. Headshots are one thing, but CoD where every gun is a bullet hose with seemingly no bullet spread has just gotten old for me. I want games where skill matters more than just whoever starts holding the trigger first wins.BioShock Infinite
Halo
Call of Duty
etc
Tons of them
Edit: I'm not sure if these games count. Still not quite clear on what you mean.
Dude. Quake Live. Seriously. Or Tribes: Ascend.Call of duty is the opposite of what I mean. I'm talking multiplayer where you seem to have zero health and no chance to survive once someone spots you. Headshots are one thing, but CoD where every gun is a bullet hose with seemingly no bullet spread has just gotten old for me. I want games where skill matters more than just whoever starts holding the trigger first wins.
I have been playing a ton of TLOU mp lately and one of the things I love most is that you can take a shot or two but still have a good chance to get away or even heal and fight back. I popped in Black Ops for the first time in a while, and after watching replays, I don't think I ever had a chance at getting away if someone saw me. Especially in the situations where I knew I got around a corner and still ended up dead. That seems to be the case with most of the shooters in recent memory. Any recommendations of PS3 or 360 games where you can have an actual fighting chance even if you get spotted or hit first?
Like a stroke.Hahah, is this serious?
You crazy.
Rainbow Six was an extreme minority. The big FPS's of the time were things like Quake, UT, SoF2, Tribes, and others.
Why not? Realism can certainly equate depth because you need to develop clearer tactics and strategy to avoid being the first one shot (and thus killed). What the OP is asking for is something not very realistic so he can find a way to come back from being beaten, essentially. Like how you regen health or can find a way to run away and fight back in SP.
I can see why he'd want that, and it's not completely unreasonable, but what I'm saying is that I don't think there's anything inherently wrong with "he who shoots firsts lives".
Quake Live, Natural selection and tribes Ascend, all have high kill times. They are on PC though. As are most games of this nature. Halo used to have fairly high kill times (though there are quite a few one shot weapons) but i don't know about the new ones.
Counter strike or BF 3 offer something in between. They are not quite as fast a COD but if you have good aim and recoil control you kill enemies really quickly.
Oh man, mah nostalgia hurts
What people seem to forget is positioning and map control are just as important in a game with higher TTK, but then you have to through in actual aiming into the equation.
Do you have to ADS in Natural Selection 2?
I wish it had Steam Achievements, those are always fun in a game like that.
TF2's a good example.
I guess it's a matter of taste, though; in Rainbow 6 you have to actually plan, since you'll get killed almost instantly if you're seen. As opposed to Halo, where you can run around willy-nilly and kill everybody because you're a bullet-sponge with more powerful weapons than your opponents.
My thoughts exactly.I'm curious to see how Titanfall will approach this. I'm interested in the game, but, given the background of its devs, am a little worried it will be too low on the TTK side. All that extra maneuverability would make for some interesting firefights, but if you get gibbed instantaneously, it really won't matter and, if anything, will only serve to decrease aggression in plays, leading to less utilization of the more exposed jetpack and wall running abilities. It's pretty bad design imo, to discourage use of the new mechanics your game is built around, so I hope they go a different direction from CoD.
Perhaps they should, I dunno, plan as well to prevent you from ending up with the more powerful weapons? You can't just write it off as if weapon control isn't actually a viable part of the strategy of a game.
I'm curious to see how Titanfall will approach this. I'm interested in the game, but, given the background of its devs, am a little worried it will be too low on the TTK side. All that extra maneuverability would make for some interesting firefights, but if you get gibbed instantaneously, it really won't matter and, if anything, will only serve to decrease aggression in plays, leading to less utilization of the more exposed jetpack and wall running abilities. It's pretty bad design imo, to discourage use of the new mechanics your game is built around, so I hope they go a different direction from CoD.
Perhaps they should, I dunno, plan as well to prevent you from ending up with the more powerful weapons? You can't just write it off as if weapon control isn't actually a viable part of the strategy of a game.
Any recent shooters where that is not the case?
Even in COD duty, you can take a unrealistic amount of bullets before your killed (And your health magically regenerates).
That's a nice thought, but 90% of the time it comes down to who happened to be standing in the right place when the rocket launcher or binary rifle spawns in. It makes the game more reliant on luck than skill, because planning out your attacks is useless when you're all armed with assault rifles and the other guy has an obscenely powerful weapon.
I am on the opposite end, these days I love shooters with one shot instadeaths. Absolutely loving the challenge in TLOU and I quit BF3 in favor of CounterStrike GO
Gears of War Judgment.
That's a nice thought, but 90% of the time it comes down to who happened to be standing in the right place when the rocket launcher or binary rifle spawns in, unless your teammates have an unusual desire to camp weapon spawns. It makes the game more reliant on luck than skill, because planning out your attacks is useless when you're all armed with assault rifles and the other guy has an obscenely powerful weapon.
Any recent shooters where that is not the case?
Even in COD duty, you can take a unrealistic amount of bullets before your killed (And your health magically regenerates).
Oh! I forgot about this one. Some seriously good MP there.Space Marine is also a good one.
Most competitive FPS games have low TTK, yes.
Getting real tired of low TTK and ADS.
Ugh. Hate bullet sponge MP. It should be who ever gets the first shot off wins. Always.
I hate games where I have to unload an entire clip to kill someone. I couldn't stand Halo MP for that reason.
Why? Then you have half the players camping. And there is 0 depth to the fight; nothing ever plays out differently. This isn't ideal for most games, which is why even most military shooters require more than 1 or 2 hits.
You can kill 3 people with one br magazine in Halo 3. You just didn't take the time to warm up to it.
Bullet sponges in the form of shields or armor are necessary in most fps in my opinion. More tactical games like rainbow 6: vegas where you have cover are different. When a game is designed around being fast paced and intense, you don't want everyone camping, waiting for that one shot. Simple as that.
CoD, CS:GO, BF3, all of their derivatives.Go on name them, I want to see what you consider a competitive fps, don't say cod...
I forgot about Brink. I liked it. Too bad nobody else did. PS3 community was dead before the free dlc came out, but it was fun while it lasted and definitely more my speed than spawn/die/spawn/die shooters like CoD has become.Completely with you on this one.
@OP, depends on your definition of "recent", but there isn't a lot of MP games with a high or at least decent time to kill so you're really limiting your choices with recent games.
On consoles there's the Halo series and BRINK (game's deserted), other than that can't think of anything else.
If you have a decent PC there's TF2, Tribes Ascend, Counter Strike (though this one is insta kill with headshots). There's also Natural Selection 2 but I don't know if it can run on an average PC.