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Anybody else feel Fallout 4 isn't that great?

Sigh. The factions? That is the worst. Those all lead down the same road...destruction.

I was going to amend my previous comment to say: "don't say the faction choice", but then I decided to see what you'd choose.

Potentially making another faction hostile to you is a significant choice.

Sure it doesn't lead to wildly different scenarios like New Vegas, but it IS more branched than Fallout 3.
 
I haven't finished it, but I think it's a great game so far. So much atmosphere, great random combat moments and it appeals to my loot OCD. I get why people wouldn't like it but I think it's amazing, the attention to detail in parts is wonderful. Gotta work hard to grab my attention these days !
 
I hate New Vegas's world design so much, because it's just such objectively bad from a level design perspective, that it's hard for me to ever really appreciate that game. It's got a ton of different ways to roleplay. It is a great role-playing game. But it's terrible at utilizing the genre it's actually SET in, and the insistence on dice-roll-based combat in a real-time first-person shooter leads to infuriating gameplay.

I couldn't get into New Vegas precisely because of these issues.
 
I feel like they just made fallout 3 again in a different city and slightly different assests. Feels like it's a mod for fallout 3. They literally just made more of fallout 3. I'm enjoying playing it but it feels like I'm just going through the motion. There is nothing new in this game that is exciting.
 
I've always been a huge Elder Scrolls fan, but I never cared much for Fallout 3. New Vegas I didn't get around to playing until years after release and I never finished it, though I did like it better than 3.

Fast forward to now, and I can't get enough of Fallout 4. I'm absolutely having a blast with the game. I wan't really all that hyped for it, given my lackluster feeling towards 3 and NV, I was always just kind of bummed that I would have to wait a long time for TESVI.

My enjoyment of Fallout 4 took me by complete surprise.
 
Potentially making another faction hostile to you is a significant choice.

Sure it doesn't lead to wildly different scenarios like New Vegas, but it IS more branched than Fallout 3.

That significant choice comes way too late though. Maybe I was just playing extremely careful (I don't think I was), but none of the factions were hostile to me until the final three or four quests in the main quest.
 
After dropping 100+ hours into The Witcher 3, FO4 did feel pretty bland. 4 just didn't suck me in the way 3 did. To be fair I quit playing after about 20 hours, mostly side quests.
 
It couldn't hold my interest very long. That's probably it's guiltiest crime. If you're not into crazy amounts of crafting and town building then there really isn't a lot there for you. Even the exploration was running a bit dry after the first couple of building clears.
 
Potentially making another faction hostile to you is a significant choice.

Sure it doesn't lead to wildly different scenarios like New Vegas, but it IS more branched than Fallout 3.

What is the point if each outcome is the same? I'd say that the choices some factions twist themselves into to get the same outcome don't even make much sense.

That seems like a choice, but since every ending is the same anyway (except for the hilariously random and anticlimactic Institute ending) it's more like the ultimate illusion of choice.
 
It's a great game. I went back to play New Vegas and 3 again afterwards (which made my November into an entirely Fallout month lol), and I honestly think 3 and 4 are about even.
NV is still tops though.
 
I think the overall environment/world is great. I think the quests are lacking depth and uniqueness, but insert every modern rpg and you get this. I think the gunplay is vastly improved over its predecessors but still has a way to go. I think the best way I found to play the game is to just start walking, ignoring the map completely and just run into interesting things(as someone else stated, kinda a wasteland sim).

I think the UI is atrocious garbage and they needed a UX designer to step in and say you know the way collecting Junk in the inventory and transferring it etc just isn't that well done. Handling your companions is not explained and the system is not intuitive at all. We could make some improvements here. I think the building stuff is "good enough" for some but lacks a lot QoL features that should clearly be there.

Overall though FO4 is a good game. It isn't a GOTY. It may be some peoples GOTY b/c they just enjoy the series that much, but it certainly didn't bring anything extraordinary to the table to differentiate itself from FO3/Skyrim in a meaningful improving way.
 
The game is the epitome of "a mile wide but an inch deep".

Stop playing Fallout 4 as an RPG and start playing it as an immersive sim and you'll have a lot more fun.

How? You can't even really be an asshole anymore. Unless you count 'sarcastic' responses, most quests don't have any optional outcomes to be a tool; You can demand more money at the end, and that's about it.

I enjoy a lot about the game, it has some really excellent concepts and play, but there's very little role playing to be had here.
 
Immersive Sim?

What is it supposed to be simulating exactly?
A river full of shit.
Well, not really, it simulates what happens when you feed on the corpse of a franchise you don't Know anything about and still release games based on its name without even trying to know what made that corpse great.

The game is shallow as a puddle. It's fun for while, then it gets tedious.
1- The world just doesn't makes sense (just pay attention to where things are located, and how close enemies are living right next to each other.
2- the dialog is shit. Need I say more?
3- stripped skills and perks system. What the fuck? Who thought this was a good idea? Lockpicking, science, sneak, etc were all separated from perks for a reason.
4- the Commonwealth stops being interesting once you visit a settlement of each "faction" and enemy.
5- the main quest. See point 2.
6- giant fetchquest.... You want to upgrade that or repair this? Go find shit, a lot of shit. Specially adhesive shit. And before someone tells me "ohh you don't need to repair. It isn't in the game" false, you still need to repair the power armor.

And a lot more shit I won't say because, then, my post would be a giant wall of text.
If this game is something is overfuckingrated.
 
So I thought I was going to love Fallout 4. I was an ardent defender, everyone decision they made was well enough, I've loved every Bethesda RPG since Morrowind, and I was of course going to love Fallout 4.

I put 137 hours into it, so I got my money's worth for sure, but I've easily put over 1000 hrs into every other Beth RPG to date, with Skyrim eating up close to 3000 hours across console and PC.

I'm kind of done with Fallout, because there's really no incentive to do anything in the world. In Skyrim, you went out hunting through dungeons to find dragon shouts, and sometimes you'd find rare artifacts, and there were quests with puzzles, and there were strange and interesting creatures! Sometimes you'd stumble on a necromancer's lair and fight a horde of undead, only to find Meridia's Beacon and get sent on a daedric quest.

It was the ultimate fantasy game, and after 3000 hours I'm still occasionally going back to it with mods for another few hours when I have that itch needing scratching, but I doubt I'll play Fallout nearly as much.

Legendary weapon mods are a neat idea, but there aren't any "unique" weapons really, outside of a small handful; contrast this with any of the other games where you're swimming in odd and neat weapons to find.

I don't know, it just really took the wind out of my sails pretty quickly once I realized it was Skyrims quest system with none of Skyrims charm. Maybe I just like TES more than Fallout, I don't know, but I'm hoping Bethesda brings out extensive DLC with their season pass to fix the problems of Fallout 4.

In a weird way, it almost feels content starved. Like the bones are there, there are empty dungeons for you to wander through and find things in, but there's no real meat on them. Sure you could spend 1000 hours wandering the world and building a base, but if you aren't into settlement building (which I'm most definitely not) then there's no reason for you to spend all your time collecting resources and exploring, and the story has never been the games strong point, so they don't even have that going for it.

In sharp contrast is Xenoblade Chronicles X where the world is packed to the brim with things to do. There's collectibles literally every few inches. There are data probes to put down to gather resources. There are boss monsters that need killing with unique drops. There are containers and artifacts to find that have unique items and clothing in them, and they're all hidden throughout the world. It's a massive connected continent and it never stops you from going anywhere. Hell, the only gate on progress are the Skells, and that was a conscious design decision, which I fully understand.

In fallout I can't go down an elevator because their half baked story wants me to pass through there at some point so I have to just look for the boss chest and then leave. /Sigh
 
Its an immersion sim OP, not really an RPG at this point.

You run around and explore, get stronger, talk to people, shoot shit up and collect loot.
 
I'm halfway through now, I'd reckon. I'm having fun but it's definitely the most disappointed I've been with a game all year.

From the janky engine (glitches and horrible visuals) to the decline in writing and role playing options since F3 and NV - everything appears to have stayed stagnant or gone backwards. It's nothing like the game I expected, and it's not much like the game I wanted.

Why do all witcher guys compare everything to witcher

When a game sets a new standard in a genre people tend to compare a lot of different games to it. See Dark Souls, Ocarina of Time, FF7 etc.
 
I do, it's probably my most disappointing game of the year and FWIW I loved both FO3 and NV.

I appreciate the improvements in gunplay and added choice of crafting even if that is not personally for me.

However, I hate the main character VO, the main plot is terrible, most endings are the same, dialogue system is awful, and do not appreciate the dumbing down of the skills/perk system.

Plus ultimately, many have said and I agree with the assessment that the role playing is diminished. It is very difficult if impossible to play as a villain and most quests can only be solved through violence.
 
I hate New Vegas's world design so much, because it's just such objectively bad from a level design perspective, that it's hard for me to ever really appreciate that game. It's got a ton of different ways to roleplay. It is a great role-playing game. But it's terrible at utilizing the genre it's actually SET in, and the insistence on dice-roll-based combat in a real-time first-person shooter leads to infuriating gameplay.


So much this. I hated that the world design had unclimbable mountains that's walled you off, and funneled you in very specific directions; utilizing super high level enemies to make sure you couldn't get through a small pass untill a specific level. Open world gone wrong.

FO4 has some small issues and wierd choices, but the gameplay is back.
 
I'm coming to a similar opinion. The combat just isn't fun and all the quests I'm hit so far have been rather dull. I kinda like the crafting and settlement building but I wish there was a better interface for it.
 
I dunno!

The game is so huge

I enjoy the minute to minute gameplay loop of exploring weird areas, shooting shit and looting/crafting

I have barely touched the main story and havent even been to Diamond City

I honestly would rather we had a Fallout game with ZERO main story for the Player and you just come across crazy shit as you explore
 
I find it to be good fun.But that is about it, it's fun, but not compelling enough to actually make me yearn to play it after a day of work.

I preordered FO4 and AssCreed Syndicate on the same day and I am enjoying Assassin's Creed more at this moment. Which is baffling to me, personally.
 
Because it's the best open world rpg in recent years maybe.

For them, even with its bad gameplay, New Vegas would take that title for me. Nothing in The Witcher 3 comes closer to what Obsidian achieved with that game they were forced to rush.
 
So much this. I hated that the world design had unclimbable mountains that's walled you off, and funneled you in very specific directions; utilizing super high level enemies to make sure you couldn't get through a small pass untill a specific level. Open world gone wrong.

FO4 has some small issues and wierd choices, but the gameplay is back.

Fallout 4 literally has invisible walls where the game tells you to turn back.

Also, it was possible to get past those high level enemies in New Vegas. The developers just wanted to push less experienced players to take the easier route, as the areas didn't use level scaling, at least not to the same extent as 3 and 4, but savvy players could certainly find ways to get past difficult areas early.
 
Fallout 4 literally has invisible walls where the game tells you to turn back.

Also, it was possible to get past those high level enemies in New Vegas. The developers just wanted to push less experienced players to take the easier route, as the areas didn't use level scaling, at least not to the same extent as 3 and 4, but savvy players could certainly find ways to get past difficult areas early.

Yup. New Vegas has some of the best soft barriers in gaming. Not being able to trundle into every area of the game immediately without utilizing invisible walls was a superior role playing and world building choice.
 
It seems to me that everyone who is in love with w3 hates f4... And they make it a point to voice their dislike for beth games in general.

To answer your question op, I love f4. It is a great sandbox. You are not alone though, as I'm sure you know already.

It seems that way but I'll put in that I loved both games. And, I love Fallout 4 more honestly (but I expected that. F4 is more my style).

But yes, I'm really getting sick of witcher fans who act like those who like F4 should hate it and like witcher better. And act like if they don't they are just ignorant.
 
It is my fault, sure, but

..that's all you needed to say though fam. Im not here to try to convince you to like the story, but saying the pacing is the game's fault when they literally tell you where to go (as you've just said)...

The game is the epitome of "a mile wide but an inch deep".



How? You can't even really be an asshole anymore. Unless you count 'sarcastic' responses, most quests don't have any optional outcomes to be a tool; You can demand more money at the end, and that's about it.

I enjoy a lot about the game, it has some really excellent concepts and play, but there's very little role playing to be had here.

This is valid. I agree fam.
 
Even without comparing it to non-bethesda games, I feel like it just has less of everything. Shooting feels better than ever before though, at least that's nice, but there's no much fun in playing if you don't want to be a killing machine. Hell, the best charisma abilities are to make people kill each other.
 
Even without comparing it to non-bethesda games, I feel like it just has less of everything. Shooting feels better than ever before though, at least that's nice, but there's no much fun in playing if you don't want to be a killing machine. Hell, the best charisma abilities are to make people kill each other.

Dont you know that combat is the only meaningful gameplay system you can have in role playing games? Also makes for a shit immersive sim from that angle too.
 
I'm more into 4 than I was 3. Combat is more satisfying. I'm gripped by Fallout 4, hope that feeling lasts and doesn't fade before the end like it did in Fallout 3 and Skyrim.
 
I'm only 20 odd hours in but I'm slowly starting to choose to play something else rather than F4.

The world is cool but I've not seem anything interesting and exploring doesn't unveil anything cool. The loot system is shit with no interesting (or seeming unique) weapons and the armour is boring. Questing has also been kinda meh with all the faction stuff just fetch or kill quests with generic reasoning. I also find the base building kinda janky and pointless.

The speech system is terrible and character building is so limited they might as well have given us a defined protagonist.

The game maybe just isn't for me.
 
I've never really understood the appeal behind the Fallout franchise, at least the ones made by Bethesda. Fallout 4 is just so incredibly mediocre and riddled with huge flaws. The graphics/performance ratio is terrible, sound design is terrible, story is just nothing and the animation is a joke still. The new dialog system is absolute nonsense as well. It's just nowhere the quality you'd expect from a game with its apparent pedigree.
 
Fallout 4 is like quality junk food, I binged on it for roughly 40 hours and now I can't be bothered to play it again, MODs will probably be the only thing that gets me to play the game again in the near future. I like the world/setting and characters but there is always a nagging sensation in the back of my head that I wish it was just *Better* more quality/better writing/ect, Witcher 3 has raised the bar for me and Bethesda felt like they were dragging their feet with this release.
 
So much this. I hated that the world design had unclimbable mountains that's walled you off, and funneled you in very specific directions; utilizing super high level enemies to make sure you couldn't get through a small pass untill a specific level. Open world gone wrong.

I strongly disagree. Obsidian wasn't trying to create a modern open world, they were trying to create a Fallout game that felt like the old Fallout games. In Fallout 1 and 2 you had an open world, but you couldn't just go anywhere you wanted without problems. If you for instance beelined to Mariposa in Fallout 1 (granted you knew where to find it) you would encounter enemies way above your skill level simply because you're not supposed to go there yet (also, story reasons, but mainly because you simply do not belong there yet). If you'd follow the path the game send you on through quests and such you'd get there through different cities and other locations and slowly explore everything there is to do in the game. New Vegas does the same, if you follow the road the game tells you to you meet every faction and open up a lot more quests than if you should beeline towards New Vegas.

Also, if you ran away fast enough/were lucky enough it's still completely possible in Fallout 1 and 2 to get to the high level places first and finish the game way faster than is intended (I believe the current record for Fallout 1 is somewhere around 4 minutes). Likewise, it's not impossible to run through Quarry Junction and the Cazador-infected west of the map on level 1 in New Vegas. In fact, I've reached New Vegas with a level 2 character before by running through Quarry Junction avoiding the Deathclaws just to check how the main quest reacts if you skip the first portion.
 
The game is a huge letdown for me. Just something off about it compared to the other Fallout games.

But hey! As long as they make that money, I guess.
 
Too many copy/paste randomly generated quests for my liking, they even sent you back to the exact same places after a while. I stopped playing around 60 hours but I had finished most of the quests after 55, built a huge settlement, maxed out all my guns and armor. Dunno will still probably check out the DLC but hasn't pulled me in the same way as 3 or NV did (over 120 hours logged on both).
 
It seems to me that everyone who is in love with w3 hates f4... And they make it a point to voice their dislike for beth games in general.

To answer your question op, I love f4. It is a great sandbox. You are not alone though, as I'm sure you know already.

Big-RPG-Franchise Tribalism.

It's like Witcher 3 vs DA:I, and in a recent thread, XCX vs. Witcher.
 
I've discussed my dislike for the game enough in multiple other threads so I'll just quote one of my posts from the Noah Caldwell-Gervais Fallout 4 video thread as it's the most recent one I remember.

http://m.neogaf.com/showthread.php?t=1151640

"Excellent video. Touches on many of my problems with the game. Terrible dialogue system, poor sidequests with little variation, bad writing, jarring real-time conversations, handicapped perk system and complete lack of meaningful choices.

If you don't care about crafting and building settlements, then what does the game even have to offer besides mediocre to average gunplay(juxtaposed with a very janky movement system) and loot trappings?

I'll give the game credit for The Glowing Sea being wonderfully designed, radiation storms being pretty to look at and for how well integrated into the game's core systems the power armor is, but the game just feels so uninspired and mechanical."
 
It seems to me that everyone who is in love with w3 hates f4... And they make it a point to voice their dislike for beth games in general.

To answer your question op, I love f4. It is a great sandbox. You are not alone though, as I'm sure you know already.

I really like both, but I did like Fallout 4 a bit better.
 
Was nice for a bit but yeah I stopped playing with the intention to go back soon but honestly I don't really care to go back and finish it.
 
It's the best Fallout game ever.

I get why others might not like it, but it delivers everything I wanted and some stuff I didn't know I wanted. It feels like it was designed for me.

GOTY!
 
It's s fantastic game but could definitely use more time in the oven.

The backlash is reaching hilarious hyperbolic levels though. People have had a hate-boner for this game for a while, eagerly awaiting mediocre scores from review outlets and changed tact when that didn't happen.
 
What if I told that I put 120 hours into TW3, and I found Fallout 4 to be the vastly better game?
 
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