So I thought I was going to love Fallout 4. I was an ardent defender, everyone decision they made was well enough, I've loved every Bethesda RPG since Morrowind, and I was of course going to love Fallout 4.
I put 137 hours into it, so I got my money's worth for sure, but I've easily put over 1000 hrs into every other Beth RPG to date, with Skyrim eating up close to 3000 hours across console and PC.
I'm kind of done with Fallout, because there's really no incentive to do anything in the world. In Skyrim, you went out hunting through dungeons to find dragon shouts, and sometimes you'd find rare artifacts, and there were quests with puzzles, and there were strange and interesting creatures! Sometimes you'd stumble on a necromancer's lair and fight a horde of undead, only to find Meridia's Beacon and get sent on a daedric quest.
It was the ultimate fantasy game, and after 3000 hours I'm still occasionally going back to it with mods for another few hours when I have that itch needing scratching, but I doubt I'll play Fallout nearly as much.
Legendary weapon mods are a neat idea, but there aren't any "unique" weapons really, outside of a small handful; contrast this with any of the other games where you're swimming in odd and neat weapons to find.
I don't know, it just really took the wind out of my sails pretty quickly once I realized it was Skyrims quest system with none of Skyrims charm. Maybe I just like TES more than Fallout, I don't know, but I'm hoping Bethesda brings out extensive DLC with their season pass to fix the problems of Fallout 4.
In a weird way, it almost feels content starved. Like the bones are there, there are empty dungeons for you to wander through and find things in, but there's no real meat on them. Sure you could spend 1000 hours wandering the world and building a base, but if you aren't into settlement building (which I'm most definitely not) then there's no reason for you to spend all your time collecting resources and exploring, and the story has never been the games strong point, so they don't even have that going for it.
In sharp contrast is Xenoblade Chronicles X where the world is packed to the brim with things to do. There's collectibles literally every few inches. There are data probes to put down to gather resources. There are boss monsters that need killing with unique drops. There are containers and artifacts to find that have unique items and clothing in them, and they're all hidden throughout the world. It's a massive connected continent and it never stops you from going anywhere. Hell, the only gate on progress are the Skells, and that was a conscious design decision, which I fully understand.
In fallout I can't go down an elevator because their half baked story wants me to pass through there at some point so I have to just look for the boss chest and then leave. /Sigh