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Anybody else feel Fallout 4 isn't that great?

It's kind of hard not to play it as an RPG when the elements are fused to almost every facet. Shooting still relies on stats, even though most of the loot is garbage, even the legendaries. VATS still contains some status effects if you happen to cripple them, even though it's far less than before.

Settlements and building them require you to sift through menus, and you have to deal with inventory management regardless of how long you play.

And you still level up and chose skills that have an impact on how you play and interact with the world, like being able to eat more radiated food for longer.

Those things aren't bound to Fallout or RPGs solely, but they are pretty constant to both the series and the genre.
 
For someone who enjoyed their time with 3 and (in lesser extent) New Vegas. 4 is too familiar for me to enjoy the experience and it sliced out the dialogue options and quest routes from New Vegas that held any interest in dialogue. In turn, it improves almost nothing of lasting worth. It's a shame.

I'll play the DLC as I already own the Season Pass, but man, there's a lot wrong with this game and I can't give way to the same Bethesda issues. I was expecting this coming in, but to experience it after remembering my deep wish for a FO4 after F3/NV is another item entirely.

Also, settlement building added little to nothing for my adventure. After the initial 5-6 hour play time with it, I was bored of the activity and never felt the desire to delve into it again. This apathy sprouted from how clunky the interface was along with the minimal build options. A half-hashed idea to add content, no doubt.
 
I like most everything in it besides the settlement crap. It does not seem to serve much purpose beyond giving people repetitious missions to complete in case they have run out of other things to do to hit the level cap. Everything else was great to me besides the usual performance hiccups. The world topography is much better than Fallout 3.
 
I think it's an improvement over the previous fallouts. I don't really mind that it's streamlined, I think it works better with a bit more action focus; you already have to spend too much time as is in the pipboy, so I like that they focused a bit more on the pick up and play aspect and improving the shooting. I do find it disappointing that you can't really roleplay as much. I usually pick an intelligent character, but this time I rolled a charismatic lucky dummy. I don't think it actually matters in game. I haven't seen it thus far at least.

But what really keeps it from being great for me is that it feels so similar to the previous fallouts. I didn't like NV as much as the rest of GAF because it already felt like a retread or expansion pack to the same game. This is just more of the same. What's the use of an exploration game when you've already seen it all before? Some more building mechanics don't do it for me.
 
No, I'm still enjoying the game but some flaws are becoming apparent: my legendary drops haven't been great (and mostly melee focused for some reason), I'm fighting a constant battle with junk/my weight limit, I haven't found many really good weapons and haven't fallen in love with the settlement building.

I also haven't burned myself out and it seems like I've only had a couple of "free" weekends to get a good session in. Going to work on upgrading my weapon/armor modding perks and keep at it.
 
I had fun with the game when I first started but I really didn't know what I was doing. I find the settlements an unnecessary part of the game and they become annoying after a while. The whole carrying weight limit gets on my nerves as I try to pick up junk so I can build things in the settlements and constantly get full. I think if I just ignore the settlements I would have a better time. I'm think about restarting from the beginning so I can choose my stats to focus on how I want to play and just ignoring the settlements entirely.
 
So I had a bad sting of quests lately. Bugs that blocked progression, and some poorly thought out quest. I got one quest going into a building, thinking it might be cool, but it ended so soon, I made an audible "oh". It almost feels rushed in some cases, quests just made for quests sake.

The thing that's killing the third act right now is, they expect you to choose allegiances between various factions, but I have little to no idea what those factions are about. All of them are just painted in the broadest strokes. These guys like synths, these guys are an army, so on.

And man The Institute
should have been this interesting thing. So why have you guys come of as creepy kidnappers? Will you explain that to me? No? You just want me to do more quests? You seriously get no info about the disappearances and things when you're asked to join them,despite that being a primary source of the "boogeyman" status in the Commonwealth. I'm sure there will be seem revelation later, but they're already getting you do thing that will disrupt the Institute at that point.

There are often no real agonizing decisions even with all these competing groups. Just feels like "oh well I guess I'm going for the Railroad ending this time".

I still like the game, it's fun to play. But after Witcher 3, they have to desperately step up their writing and quest design.
 
Think about some of the best quests from FNV - Beyond the Beef comes to mind as well as plenty of others. Some tugged at your heart strings like Veronica's quest (I Could Make You Care) and others were straight up cool like the Presidential mission, and not only that but depending on what side you were on you were in charge of preventing or enacting the assassination.

There are heaps more examples, but think of how complex and well thought out these were, then compare them to what you find in Fo4. It's just sad. There is nothing of substance here. Bethesda regressed in so many ways, and all they have to show for it is a wonky base building system? Granted I think some mechanics were improved (combat, PA) but the RPG elements were destroyed and the game is soulless.
 
RPG elements are pretty much non existent

Compared to Witcher 3 where you cannot personalize your player and the upgrade system is dull? At least in F04 I can make any type of person I want and play him/her in a hundered different ways. You don't RP in W3, you are Geralt.
 
Compared to Witcher 3 where you cannot personalize your player and the upgrade system is dull? At least in F04 I can make any type of person I want and play him/her in a hundered different ways. You don't RP in W3, you are Geralt.
When given the option of being Geralt why the fuck would you want to be anyone else?

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Nope, best game I have ever played... It's a very fun video game. Amazing at how interactive and lively the world is, woth amazing interiors done like no other game... Just enjoy games and don't think that much about if it's great or not...
 
Nope, best game I have ever played... It's a very fun video game. Amazing at how interactive and lively the world is, woth amazing interiors done like no other game... Just enjoy games and don't think that much about if it's great or not...
"Don't think..."

The game is ok. It's obviously a disappointment for those of us hoping for a new experience or good writing.
 
Story is bland, forgetful, shallow, and outright stupid at points. Lack of factions, boring cookie-cutter quests, and just poor decisions in terms of story-telling are just a few broad complaints in this department.

Graphics are a non-factor for me, I never expect much in this department from Bethesda and the game looks good enough for my tastes. Though I do wonder how other devs are able to make massive open world games that look leagues ahead of F4.

Lip-syncing and voice acting are your standard Bethesda fare(Read: terrible). Preston's VA should consider a different line of work and Mama Murphy could easily fall into my list of most annoying vidya characters ever.

Roleplaying opportunities have been almost completely scrapped. The lack of skills really cuts into this, but that's more a personal preference of mine. Installing the full dialog UI mod is just downright disheartening once you begin to see how little choice you have in anything. My biggest complaint in this area however is the voiced protagonist. That decision was a new level of stupidity. I cannot for the life of me understand why Bethesda thought, at least in terms of overall quality, that was a good idea to implement and devote resources too.

Combat is better than F3 and NV (Comparisons to the old games is just apples and oranges so no point even bringing those up when it comes to gameplay for the most part). Dedicated grenade and melee buttons were nice additions.

Hacking mini-game is still boring and the fact that Bethesda hasn't gone back to the infinitely more entertaining Oblivion-style lockpicking mini-game baffles me. Both require almost zero effort and can be easily brute forced with no real thought or skill needed to complete.

Power armor feels pointless and unrewarding considering you get a full set almost 10 minutes out of the Vault and every other raider group seems to have their own makeshift set. [Side note: How the hell does the female MC know how to operate power armor? Is this ever explained?]

The settlement building is far and away the best thing this game has going for it. I've spent a large portion of my playtime just messing around with the settlements, but without mods to add fixes, new items, and limit removals, it quickly loses steam. Settlement defense is also a joke. Who cares that my guards are armed to the teeth and I've got the entire perimeter lined with heavy laser turrets with a Defense total in the 200s; If you don't fast travel back there right now your settlement is gonna be overrun by a handful of half-naked, drugged out raiders with pipe rifles!
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There's just so much about Fallout 4 that is mediocre to average. Bethesda did almost nothing to push the series forward or build on the previous gains made by them or Obsidian. Outside of the weapon mod system and the settlement building, nothing in this game has any depth whatsoever. It's a 5/10-6/10 game.

I love Bethesda games, been playing them since Redguard, but I make no qualms about what they offer in their games. They essentially give you a large sandbox that is really fun to play in, only the sandbox is littered with feces because the cat accidentally thought it was its litterbox. Sure you will always have loads of mods to shovel out most of the turds, but you'll never really be able to escape that lingering smell of piss and shit. Why anyone would ever willingly choose to play a Bethesda game on a console if they had a computer capable of handling the game is beyond me.

I'd call that my two-cents, but it feels more like a whole dollar. Anyways, feel free to pick apart any detail you feel like focusing on.
 
This was the first Bethesda game I played to completion. In its current state my rating would sit around a C+. Improve the story/dialogue choices and iron out the technical issues and I would easily say B+

Pros:
+ Exploring the wasteland was fun
+ The weapon variety
+ I liked the settlement building. It made hoarding items worthwhile and I easily spent a good few days of my life just building!

Cons:
- FPS drops often, and some of the loading times were offputting
- Not a lot of good variety in the talent/leveling system
- Lack of dialogue options. I felt like the story was almost predetermined and on rails.
- The story/ending were not satisfying at all. The potential was there!
 
Nope, best game I have ever played... It's a very fun video game. Amazing at how interactive and lively the world is, woth amazing interiors done like no other game... Just enjoy games and don't think that much about if it's great or not...

Thinking a game is great or not is in line with how much you enjoy a game. If you aren't enjoying a game, you can't just turn your brain off and pretend like the faults aren't there.
 
One of the things that's kind of bothered me is that no matter what quest I'm doing or where I'm going, I'm always having to shoot stuff. A lot of quests now feel like "go here, shoot your way to the objective, return". And with the dialogue having been gutted, there's not much alternative to this.

I'm not saying I think the game is bad. I just wish they wouldn't have continued in the direction they've been going in.
 
I played for about 45h but then dying light was on sale and it swept me away from Fallout 4. Now after over a week break from Fallout I find it hard to go back to my old save. I'll just wait until next year when there are some super kickass mods and start it from the beginning. As for my experiences with the game thus far:

+ As always, exploring the wasteland is fun
+ Atmosphere is pretty great
+ I like the new gunplay
+ Weapon customizing

- Not much in the way of interesting characters
- or interesting stories
- Signs of the game starting it's life as a cross-gen game
- As much loading screens as there ever have been even in the series
- I really dislike the amount of separated spaces and loading screens so I'll give this one a second mention
- The game has a major lack in ambition. Bethy said that this was by far their most ambitious game yet, but at best it's an incremental improvement to the formula as a whole. I think this is due to the game possibly starting as a cross-gen title.

I played Fallout 3 and NW like a madman when they came out. This just feels very samey and I expected a lot more ambition from their current-gen only title. Hopefully by this time next year there are some mods that will help me get excited again.
 
I enjoyed my time with Fallout 4, but I found it inferior to my Fallout 3 experience. My biggest complaints with Fallout 4 was the lack of meaningful player choices, bland main quest-line, and the awful looting experience. I found the dialogue options to be weak, and the main quest-line about finding your son loses its momentum in later half of the story. I hated constantly being overweight with junk, I know that's typical in a Bethesda game but in this case it felt like I was constantly picking up stuff and then I was overburden immediately afterwards. Granted, some of this was my fault because I was into the whole building your settlement gig, but to deal with the loading times constantly on fast traveling in and out, it drove me crazy! Compared to Witcher 3's open world dynamics, I though Fallout 4 underwhelmed me. Also none of the side quests of Fallout 4 really stood out to me compared to Fallout 3. In general, I wish Bethesda took more risks. I must have sunk 60+ hours in Fallout 3, and I was pretty much done with Fallout 4 around 30 hours.

Despite my complaints, I think Bethesda still made a really fun wasteland experience and they vastly improved the combat. I wasn't so reliant on VATS this time around, and I also still really enjoyed discovering new locations, hacking terminals, and killing gigantic enemies in my power armor. From a scale to 1-10, I think 7 is a fair score.
 
Fantastic game all around. Incredibly immersive, some choices negated a slower pace found in prior games and got you up and running in the wasteland quickly. One of my favorites this year.
 
I love Fallout 4. Like every Bethesda game I've played overall I'm enjoying it immensely while finding it does have some pretty big flaws. Just overall I am really enjoying it in spite of the flaws (and this seems to be the pattern with me and Bethesda games. Loving them while having gripes about them. ANd yes, you can love a game that you find flawed. Just cause it is bad in some respects doesn't mean it can't be enjoyable overall).

Also, overall I think it's a better game than 3 even though it regresses in some respects (mainly dialogue choices and it's not like 3 was great in that). I think overall it is a better game.

But, no, I don't think it is better than New Vegas. And I didn't expect it to be. They'd have to be better at story writing/dialogue/characterization (this is something Obsidian was immensely better at than 3, their characters are so much better written) than they are to do that. And I just don't think Bethesda has it in them. But they at least overall made it a better game than their previous Fallouts. And that is what I expect out of them is to improve over their previous work. That being said I'm kinda sad the direction they are moving in when it comes to making RPGs (4 is a weaker RPG than 3 and it seems BEthesda seems to be moving in that direction with all their games).

But, for what it is I think it's a great game. And it doesn't have to be better than Vegas for me to enjoy it (It will probably be a long time before a game beats Vegas out for my GOAT).

What I'd really love is for Obsidian to get the basic engine for 4 (like the new features they added) and see what Obsidian does with Fallout. It may be a pipe dream but that would be the game I would have hope I might like over New Vegas (I didn't expect to like 4 over New Vegas honestly and I was ok with that because I do enjoy Bethesda games in spite of their weaknesses).
 
Fallout 4 was nice but do not gives me much expectation or hype for Fallout 5. The game just felt like Fallout 3.5

But being a fallout game is above other series on the fun segment , so was nice play.
 
Compared to Witcher 3 where you cannot personalize your player and the upgrade system is dull? At least in F04 I can make any type of person I want and play him/her in a hundered different ways. You don't RP in W3, you are Geralt.

In Fallout 4 however you don't really *choose* any way to play, you *can* play any way since there are no limits, no choices of builds etc. You can become an essential god of everything due to the new perk system.

As for Geralt, at least you can choose how you play as Geralt when making choices that affect the outcome of the story, choose how Geralt sees things, feel about things and interact with others. In Fallout 4 you can be happy to help or happy but snarky to help.
 
I'd like the game more if the settlement building aspects were better integrated into the story. As it stands now, I have the feeling liberating settlements and trying to make them livable is just me doing Fallout 4's busywork.
 
In Fallout 4 you can be happy to help or happy but snarky to help.

This is one of my main complaints about 4. I'm glad I like playing good/helpful characters cause it doesn't affect me as much. But they really should have left more options for you to play an evil/non helpful/asshole. It really lessons it as an RPG :(. I may not play that way much myself (I feel too bad playing an evil/asshole character in Bethesda games) but I think it should be doable. Especially in a game where they know that a big thing people focus on is being able to play who you want. They really lessoned that between the dialogue choices they give, the character being voiced, and giving a very set background to the character (that the dialogue choices kinda already assumes your personality).

Also, good luck trying to play a character that doesn't focus at least some on combat. I think some one did a blog about playing a lucky, charismatic idiot and had managed to make inroads in the game but did say eventually he was going to have to be skilled in combat to continue (he could see the trend. He had managed to mostly talk his way out or luck his way out of things and even getting experience but he did say he was reachign a point where it was obvious he couldn't continue that way).

It's a good game but as an RPG they really weakened it :(.
 
It's fun, but it's gets really damn repetitive after a while. Like every other open world game, I hit that wall and have been struggling to finish
 
Best Fallout to date. I had TW3 as my easy GOTY, but now I'm torn between two awesome games. Half the time I read comments about games I'm not even sure people like gaming being their hobby.
 
Daggerfall - I can't
Morrowind - amazing
Oblivion - alright
Fallout 3 - amazing
Skyrim - meh
Fallout 4 - damn good (between amazing & alright)
 
I would say it is better then Fallout 3, but still suffers from the usual Bethesda issues. Them ripping out most of the dialog/adding a voiced protagonist in the game is probably issue number one for me.

I am also not a big fan of the new character system.
 
Best Fallout to date. I had TW3 as my easy GOTY, but now I'm torn between two awesome games. Half the time I read comments about games I'm not even sure people like gaming being their hobby.

What kind of comments?

Criticism in regards to dialogue, lack of choices, quest variety, lack of reputation, lack of quality side quests, lots of repetition, illogical and 'streamlined' perk/skill system and various others are perfectly reasonable and fair.

It's a good game, but a bad RPG and I don't see how anyone that is a big fan of the Fallout series can say it's the best in the series as it's straight up inferior in most of the areas that make a Fallout game great.

I went back to New Vegas after finishing and it's so much better it's not even funny. Just increases the disappointment.
 
It's my first Fallout game, and I've sunk roughly 30 hours into it so far. Went straight into it with no expectations about genre or quality.

I feel like it is just okay. Starting to get bored honestly.
 
Only delusional people think Post-Oblivion Bethesda games being great.
Stop playing Fallout 4 as an RPG and start playing it as an immersive sim and you'll have a lot more fun.

See what I mean? Selling an RPG then the player have to treat it as "immersive" sim is like asking people to eat burger like it was a soup. Not to mention there is nothing immersive with Skyrim and FO4 for there is only mirage and illusion of "good graphic" and nice open world design (physically) while beneath is hollow empty shell.
 
What kind of comments?

Criticism in regards to dialogue, lack of choices, quest variety, lack of reputation, lack of quality side quests, lots of repetition, illogical and 'streamlined' perk/skill system and various others are perfectly reasonable and fair.

It's a good game, but a bad RPG and I don't see how anyone that is a big fan of the Fallout series can say it's the best in the series as it's straight up inferior in most of the areas that make a Fallout game great.

I went back to New Vegas after finishing and it's so much better it's not even funny. Just increases the disappointment.

I'm a big fan and I'm saying it. You're seeing it so there ya go. I don't even put NV about 3, so the likelihood we will see eye to eye is really low.

I just like all kinds of RPGs even ones that get loose with some of the RPG elements, and that doesn't bother me as I don't miss skill point allotment. The thing I miss most is speech checks against more than charisma.
 
Biggest disappointment of the year. So much was done wrong.
Take weapon variety, most weapons are the same damn thing. The laser pistol is just the rifle with a different grip, that's like putting a pistol grip on a SKS and calling it a handgun.
 
If numbers of irony in that username could turned into bricks, I would be able to build a house. Two even.

Hardy har har. Not sure why I even bother entering Bethesda threads (sadly I've said this before). I guess I'll see my "delusional" ass out the door, how dare I like a game... One sold in the millions with high critical acclaim... "delusional".
 
Hardy har har. Not sure why I even bother entering Bethesda threads (sadly I've said this before). I guess I'll see my "delusional" ass out the door, how dare I like a game... One sold in the millions with high critical acclaim... "delusional".

You're allowed to like it. But it does clash with your name. Worse being the fact that Fallout used to be synonymous with being an excellent RPG. Unless my theory above is applicable.
 
You're allowed to like it. But it does clash with your name. Worse being the fact that Fallout used to be synonymous with being an excellent RPG. Unless my theory above is applicable.

You know one can like and even prefer RPGs and still like other games. One can even admit that a game is going away from being a good rpg and still like the game as a game while acknowledging the rpg elements are weak. I would have preferred they made it a good rpg and I prefer RPGs but I still love fallout 4 even if I'm sad they are moving the series away from being an rpg.
 
You know one can like and even prefer RPGs and still like other games. One can even admit that a game is going away from being a good rpg and still like the game as a game while acknowledging the rpg elements are weak. I would have preferred they made it a good rpg and I prefer RPGs but I still love fallout 4 even if I'm sad they are moving the series away from being an rpg.

Of course, isn't that what I said? It is just funny that somebody who would choose RPGgam3r as their name and be ok with this. It would be like the RPG codex ordaining FO4 their game of the year.

*shrug* it is just a name in the end.
 
The game isn't an RPG. It's a shooter with a skill tree, like Far Cry.

Voice protagonist, removal of skills, completely lack of choice and agency, horrific writing, and repetitive world design really kills the game. The only characters I actually like are Piper and Nick.

I'm having a really fun time base building and fucking shit up with my power armor, but it is an incredibly shallow experience that I can't see myself replaying when I finish. I replayed New Vegas five times.

So is this still the goty and we just need to accept it?

We are looking at the GOTY right here and people need to accept that.
http://www.neogaf.com/forum/showpost.php?p=183638582&postcount=441
 
Of course, isn't that what I said? It is just funny that somebody who would choose RPGgam3r as their name and be ok with this. It would be like the RPG codex ordaining FO4 their game of the year.

*shrug* it is just a name in the end.

I love RPG, but I don't even like RPG codex bc I don't see eye to eye with that site.

Sorry for not getting upset when I like a game. Plenty of RPG in gaming for some to become more stream lined while others become complex. Like wise I didn't get pissy when ME2 dropped even more of the small RPG elements it had, still loved the game.

I mean if we want to dig in a bit this is the first Fallout where I actually gave a damn about Charisma, dropping Intelliegence which was often a staple for my builds. And while the game didn't ask me to do this I played the role of wasteland rebuilder on my own volition and built a bunch of settlements with market places in some, others I made "look green" with more crops and wind turbines etc. There's more to an RPG than what many are arguing for here.

I hate myself for coming back in here.
 
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