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Anybody else feel Fallout 4 isn't that great?

I'm not. I was at the start then I stopped playing for a while due to Battlefront & switching back to days at work.

played a bit tonight and I didn't like it. Keep on dying and can't continue with the story.

But will probably go back and try again later.
 
I can see that some people would be disappointed with the game - it felt like Fallout 3/2 (especially the first 20 hours or so) rather than something completely new.

Having said that, it's the game that I wanted all along. A less glitchy (for me, certainly) adventure in the Fallout world.

I've put 100+ hours in so far and I'm really happy with it. In a year of some pretty great games I think this is my GOTY.

Will I be so happy if Fallout 5 is more of the same? Maybe not.
 
I don't know. All of the building entry points suggest otherwise. The one improvement I wanted from Fallout 4 was for there to be less opening and closing doors and/or load screens. Far too many buildings had multiple ener/exit points.

You seriously think that building entry points alone signify otherwise? Because there's semi-valid reasons for that shit. Think about how last generation, the barren and lonely Vegas Strip alone was resource-intensive enough that it had to be broken up into multiple segments including Freeside, Westside, the farms, three Strip segments, etc. etc. or how downtown DC in Fallout 3 was basically a hellish nightmare of identical metro tunnels and destroyed walled off city blocks leading to yet more metro tunnels. Now think of how downtown Boston might fare on consoles that struggled with that.

I just honestly think there's no way that Boston as it is in Fallout 4 would have worked on PS3 or Xbox 360, and I don't think that the cross-gen narrative allows for enough time to have changed Boston from something that would have functioned on last-gen consoles, to the Boston in the final product.
 
I've loved all the Fallouts, Bethesda or not, but I'm finding 4 to be hard to continue. Its not bad really, just doesn't seem special in any way. I'm up to the glowing sea quest and have done a ton of side quests and really only found the Cabot questline interesting, albeit short.
 
I put a lot of time into it but I don't feel like it was good. It aims closer towards an arpg shooter with a whole lot less depth. I imagine they were aiming bigger with the casual audience by simplifying many things. I dunno but going through the game the 2nd time on survival mode is feeling pointless.
 
I've loved all the Fallouts, Bethesda or not, but I'm finding 4 to be hard to continue. Its not bad really, just doesn't seem special in any way. I'm up to the glowing sea quest and have done a ton of side quests and really only found the Cabot questline interesting, albeit short.

Have you done the companion quests? I've found most of them to be interesting.
 
Have you done the companion quests? I've found most of them to be interesting.

No, I've done one for Macready but it seems like there's more to come with him. I got a perk from Piper just from conversation, but that's it. Hopefully I'll trigger some more from them soon, if I can get my self to play more(It's been a week already).
 
I liked it for what it was but I don't think it left a lasting impression on me. The last third of the main quest was trash and I think it really harmed my lasting impression of the game. I might come back to it after it's been updated and mods have been made available for it, since I felt like I had already got enough enjoyment from the vanilla version.
 
Have you done the companion quests? I've found most of them to be interesting.

The magic addiction machine from Cait's quest was hysterically dumb. And most of the companion quests/stories in general were rather meh. Nothing as interesting as slowly finding out about Boone's past in New Vegas, or Raul coming to terms with his age. Valentine's story was decent, apart from the tedious fetch quest aspect.
 
I've played around 40 hours and never did the first main story mission, got bored and don't plan on playing the game again. Overall I wasn't that impressed with it, but I got my monies worth out of it so whatever. I've just come to terms with the fact I really don't care for these jack of all trades type games and prefer games with focus.
 
I think I had my expectations set way too high for Fo4. It was still fun playing the game, and I love the world, but there were just random things that kept annoying me as I played such as a lot of the fetch quests and I didn't find either the VATS or normal shooting mechanics to be that great. The perks system was definitely the biggest thing that put me off though, I wish they hadn't used that poster.
 
I've gone from loving it at first, to just liking it. After realising how limited it was conversation-wise and in alternate ways to complete missions, the gameplay now just consists of Get Quest->Go to place and kill everything->Loot everything->Go home and scrap it all->Get quest


This Is why I haven't finished any of the Fallout games starting with 3. It's cool and exciting for a few hours once you get out the vault...then nothing but a repetitive borefest. Fell in the hype trap once again.
 
Yeah. The lack of ways you can be evil in this game is truly disappointing.

I mean in Fallout 3 you can right at the start be a jerk to Amata, be a jerk to Butch, kill Butch, kill his mom, answer whatever in the test, etc, heck one of the first things you can do once you get outside the vault is to blow up a town in an atomic bomb because a rich guy find it to be such an eyesore--oh, and later you can also screw the said rich guy by turning his condo into a ghoul zone.

In Fallout 4? All you can do is insult your robot butler, well booo-hoooooo. You can't even bloody side with the raiders during the Freedom Museum mission... noooo.
 
This Is why I haven't finished any of the Fallout games starting with 3. It's cool and exciting for a few hours once you get out the vault...then nothing but a repetitive borefest. Fell in the hype trap once again.

Bethesda are masters at creating games that seem impressive at first. Take Skyrim, for instance. It's hard not to feel a sense of awe and wonder when you first emerge from the caves beneath Helgen and take in the gorgeous vista before you. It suggests a world of freedom and opportunity, where one can go anywhere and do anything. Climb a mountain, plunder ancient tombs, join a guild, go on a crime spree, all the while slaying dragons and sucking out their souls. How could you ever get bored?

But then a little while later, you start to realise just how shallow the game is. It has the breadth of an ocean and the depth of a puddle. There dungeons are bland and uninteresting, filled with level scaled loot and level scaled enemies. The dragon battles become more irritating than epic. It becomes evident that nearly every quest is a linear, on-rails affair, with no opportunity for alternate means of resolution. You become irritated at the relentless hand-holding of the game, with its quest arrow and unkillable "Essential" NPCs. And because almost everything scales to your level, there's no sense that your character is getting stronger, or that you are working towards something.

There's a quote from someone on The Escapist forums that perfectly encapsulates the experience of playing a Bethesda game:

I believe that Skyrim is a Bigfoot pizza from Pizza Hut. Do you remember that pile? It was a massive pizza, like the size of a bathtub, made with the cheapest ingredients anyone has ever dared use in a consumable product. But, this Skyrim pizza, you eat it alone, in a room, for hours and days. Every piece of it sustains you, only so that you can continue on to eat the next piece. Every piece tastes bland, and offers you almost noting in the way of nourishment, but it's still pizza, so you're not upset to be eating it. Pizza is inherently good, but, god damn, the more you eat this pizza, the more you come to hate the taste of it. After a time, it becomes a punishment. "Oh god, not another slice of that same stale-ass shit. There's so much of it, and none of it makes me happy! All this time and not once have I felt satisfied!"

This is the experience of playing Skyrim. It is an exercise in tedium that leaves you numbly continuing forward not for any meretricious reason, but only for its essential nature. TES games are always good in their nature, if not for what they offer. You will never feel as content to remain unsatisfied as you feel playing an Elder Scrolls game.
 
I think everyone has rose tinted goggles on when they talk about New Vegas. It was so incredibly broken and buggy when it launched and wasn't exactly groundbreaking in any way. Yes, it was a really good game modded, but Fallout 4 is a much better game. Dare I say.. Better than 3.
 
After about 60 hours, this game is kind of starting to bore me. The game plays incredibly one dimensional. I am literally doing the same trite thing after 60 hours that I did 3 hours in. There is no additional complexity, no deeper mechanics to discover. Everything stays static after you have been thrown into the world. The exceptionally weak plot and sleep inducing quests are the final nail in the coffin for me. Exploring and scavenging ruins is fun and all, but if that's the only thing your game has to offer I will loose interest eventually.
 
I think everyone has rose tinted goggles on when they talk about New Vegas. It was so incredibly broken and buggy when it launched and wasn't exactly groundbreaking in any way. Yes, it was a really good game modded, but Fallout 4 is a much better game. Dare I say.. Better than 3.

Nobody is skipping really the fact that is was horribly buggen. Heck, many often bash on Obsidian for releasing broken games. However, it can't be denied that under the grimy surface there is always a brilliance of gaming. As it has been for many of their games.

As opposed to Bethesda where its usually a very shiny exterior but the engine is old and two of the tires are flat on one side, making it a very janky drive.
 
I think everyone has rose tinted goggles on when they talk about New Vegas. It was so incredibly broken and buggy when it launched and wasn't exactly groundbreaking in any way. Yes, it was a really good game modded, but Fallout 4 is a much better game. Dare I say.. Better than 3.

New Vegas was a buggy mess but despite that the game was compelling as fuck to go through. There are so many memorable moments in that game, lots of clever twists and stories and hard choices to be made.

It says a lot about Fallout 4/Bethesda when Obsidian could release a better, more memorable game with 18 months of dev time.
 
As opposed to Bethesda its usually a very shiny exterior but the engine is old and two of the tires are flat on one side, making it a very janky drive.
Is it though?

Bethesda implements all these systems, but they either never amount to much or are just sloppy and/or undercooked.
 
I think everyone has rose tinted goggles on when they talk about New Vegas. It was so incredibly broken and buggy when it launched and wasn't exactly groundbreaking in any way. Yes, it was a really good game modded, but Fallout 4 is a much better game. Dare I say.. Better than 3.

No, I clearly remember it being buggy and issue-ridden.

But I and others have stated exactly why, from a quest aspect to an immersion aspect, that Fallout 4 is less of a man than 3. Try reading the posts instead of writing it off as "nostalgia".

Anyway, after explaining my points in this thread, I think I'm done with the game. I've spent the last half of the game trying to have fun. I put mod after mod on it. Even the goofy faces don't cheer me up anymore. It feels so samey and sterile. The building aspect is't all that fun, the quests are simple KILL 'EM ALLS with little variation, and the story missions are bland.
 
140 hours in...

...all I want to do right now is start all the way over with a completely melee (STR+CHR+LCK) build.

Game's a whole lot of fun, but I can understand people that think it feels too "samey." It does, but when you love the previous stuff... Well, you know.
 
New Vegas was a buggy mess but despite that the game was compelling as fuck to go through. There are so many memorable moments in that game, lots of clever twists and stories and hard choices to be made.

It says a lot about Fallout 4/Bethesda when Obsidian could release a better, more memorable game with 18 months of dev time.

FNV was forgettable. I can't even remember what the story was. FO games have a problem were the main focus is exploring and the story seems to take a back seat. To me I have liked all 4 FO's I have played but still after a few months I have forgotten the story. For the next FO they badly need to make the story more fun with more choices.
 
I love Fallout 4 but it definitely has taken a few steps in a few directions that I'm not a fan of.

1. Over reliance on combat. So many missions are "clear this building" or "retrieve this thing after going through a shit tonne of enemies".

2. Quests aren't near as good as something like Cassidy Rose's one with her caravan or helping Boone out with the mystery of his wife.

3. Weapon range is disappointing. Crafting doesn't seem to make up for it for me.

4. Too many super mutants and raiders.
 
There certainly is some function , dislike. The shelter thing for example. I found it to be a quite useless time sinker. I feel that the player is the only capable person in the world. Feels like everyon relies on you!

But I don't think you should play this game thinking of its hype and past glory. Just play it as a game and have fun.

I don't think the game compares to Witcher3 either.
 
140 hours in...

...all I want to do right now is start all the way over with a completely melee (STR+CHR+LCK) build.

Game's a whole lot of fun, but I can understand people that think it feels too "samey." It does, but when you love the previous stuff... Well, you know.

That's one of the builds I was running. I'll spoiler it just in case you don't want to have your experience ruined.

It's kinda good and kinda bad. You don't find good weapons unless you either craft them (which takes a while due to the perks system) or find them on higher tier enemies towards the middle of the game. So you end up walking around pool cues and boards when those fist weapons are stashed away somewhere.

You will also need a way to deal with ranged enemies, as things like sentry guns will chew your ass up. So unless you have a grenade for everyone one of those suckers, it's just irritation.

CHR is damn near useless unless you want a handful of more caps. Those points are better spent with VATS related stuff IMO.

The good news is that after leveling up your luck, you'll be critting all damn day and doing tons of damage. Couple that with some drugs and you have a killing machine. Still feels pretty nerfed compared to certain guns and things like that, so YMMV.

There certainly is some function , dislike. The shelter thing for example. I found it to be a quite useless time sinker. I feel that the player is the only capable person in the world. Feels like everyon relies on you!

But I don't think you should play this game thinking of its hype and past glory. Just play it as a game and have fun.

I don't think the game compares to Witcher3 either.

To be fair, that's what people do with sequels. And consumers expect a level of improvement with the next installment. Otherwise we get literally the same titles.
 
So, to start off, Fallout 4 is my first Bethesda game. I've played some Skyrim, but I didn't find it particularly compelling, so I gave up. I bought Fallout 4 at launch, and put about 25-26 hours into it, working my way through at least half of the story. And I gotta say, I simply didn't have any fun with it.

Now, I've put 150+ hours into The Witcher 3, and enjoyed the hell out of it. It's my GOTY. And as an RPG, Fallout 4 just seems... dull in comparison. The quests are really uninspired especially the side quests, the story is mostly terrible, the writing feels pretty generic, the NPCs are hardly interesting, the RPG elements are pretty much non existent, and it just feels like a rather generic and soulless experience.

Anybody else feel this way about the game, or am I alone in this? I didn't want to ask this in the OT and ruin everybody's good time so I started a new thread. I hope that's alright.

pretty much the same as you. couldn't stop playing the witcher 3 and dropped skyrim halfway because it's boring as fuck
 
What was with that small, got-old-real-quick radio playlist for Diamond City?

You were left with that and a few Classical songs for your Wasteland soundtrack. That really, really sucked after a few hours in.
 
I'm not that into it mostly because of the frequent loading screens. It also mostly feels like a high res FO3.
 
I like the game a lot. There's something about the exploration in FO3/NV/FO4 that's simply unmatched in other games. It's not without it's faults, but It's a GOTY contender for me.
 
So, to start off, Fallout 4 is my first Bethesda game. I've played some Skyrim, but I didn't find it particularly compelling, so I gave up. I bought Fallout 4 at launch, and put about 25-26 hours into it, working my way through at least half of the story. And I gotta say, I simply didn't have any fun with it.

Now, I've put 150+ hours into The Witcher 3, and enjoyed the hell out of it. It's my GOTY. And as an RPG, Fallout 4 just seems... dull in comparison. The quests are really uninspired especially the side quests, the story is mostly terrible, the writing feels pretty generic, the NPCs are hardly interesting, the RPG elements are pretty much non existent, and it just feels like a rather generic and soulless experience.

Anybody else feel this way about the game, or am I alone in this? I didn't want to ask this in the OT and ruin everybody's good time so I started a new thread. I hope that's alright.

Some of the graphics look out of an early ps3 game....and i saw this on a top of the line PC....
 
I am loving the game. However, on PS4 I'm pretty bummed about the frame rate. Walking through the inner city part of Boston is brutal- I've seen frame dips that I swear were single digits. There's really no reason for it other than Bethesda using a shitty engine.
 
I've played a fair chunk of FO4, but I haven't played it for about a fortnight or so now. It just kinda wore off on me. I know these games aren't annualised, but the amount of time put into Skyrim and NV and FO3 and Oblivion has left me pretty fatigued with the Bethesda style overall.

I will at least finish the main storyline during the christmas break hopefully (if I can find the motivation). I'm nearly there, it's just a case of choosing a faction to work with at this point.

It's not that I think that it's a bad game, I think i'm just at a point in gaming where i'm ready for something new and exciting but game series as a whole haven't moved on much since 2007.
 
I found I enjoyed the game when I decided to use glitches at the start to get all my specials to +10 then use an exp glitch to fully level the perks I wanted.


Does it ruin the point of the game? On paper yes, but not when the mechanics are archaic and the games enjoyment is hidden behind a perk wall.

Yes it's almost like God mode ( although enemies scale ) I found the jankyness that is Bethesda didn't bother me as much.
 
I went back to ESO last night after a break from it and have way more fun with that game. I honestly think that part of my problem is that the Fallout universe just does not do it for me like TES does. I really can't wait to see what the main team has in store for us with TES VI.
 
I went back to ESO last night after a break from it and have way more fun with that game. I honestly think that part of my problem is that the Fallout universe just does not do it for me like TES does. I really can't wait to see what the main team has in store for us with TES VI.
Bethesda's Fallout. Don't insult the real Fallout universe, please.
Real Fallout universe is charming AF.
 
I found it utterly uninteresting, quite frankly. Like, everything's there for a solid open world farming/quest game, but the plot is flimsy and it's missing a secret sauce that makes those games work. And the things they've added (like that base/settlement building thing) really puts me off. If I want to build something, I'll play Minecraft. I don't really want to do that in Fallout.

Kinda wish I'd bought it on console so I could sell it on, because I'm really not feeling it. Alas, I bought it from GMG for Steam so I'm pretty much stuck with it.
 
I can see that some people would be disappointed with the game - it felt like Fallout 3/2 (especially the first 20 hours or so) rather than something completely new.

Having said that, it's the game that I wanted all along. A less glitchy (for me, certainly) adventure in the Fallout world.

I've put 100+ hours in so far and I'm really happy with it. In a year of some pretty great games I think this is my GOTY.

Will I be so happy if Fallout 5 is more of the same? Maybe not.

The time between releases and the fresh coat of paint (and the lack of bugs in comparison to previous Bethesda releases) really helped I think.
 
Bethesda's Fallout. Don't insult the real Fallout universe, please.
Real Fallout universe is charming AF.

No, I love 3 and loved Obsidian's work on New Vegas. But 4 is just not doing it for me the way those did. It just no longer holds the same appeal for me and I find myself wishing I had a new Elder Scrolls instead.
 
I think what is also bothering me with Fallout 4 and this was an issue with Fallout 3 and New Vegas to a degree as well is the way the world looks where people live. It's been over 200 years since the war in the Fallout universe. Why are people continuing to live in filth? Why do people take up residence in area or building but refuse to clean it up and repair it? I'm talking about people that should have been there for years. Why are there still broken windows, etc? There were only two instances where there was talk about repairing something and and in both cases it was just talk and no actual change in the world. There are established towns and organizations with structure. Areas shouldn't look like the war just ended a few weeks ago.

Would it kill them to have two versions of an area. A abandoned version of a area and a lived in version that gets loaded once people move into an area or have lived there.

Stuff like that is really taking me out of the game. It's more of an issue now for me because it should't still be happening. There is no technical or system power reason for the world to stay that static and under developed. I don't see this with the Elders Scrolls or at least I don't remember it being a problem.
 
I find myself in the minority then, because I'm having a blast with Fallout 4; where MGSV lacked in level design, Bethesda just kills it with F4. This is the most DENSE open world game I've played, and there's this keen sense of wonder when you see the cityscape and know that everything is explorable. To me, it's much more fascinating than any distant mountain or plains of grass...

The verticality is a nice touch that not too many developers explore. And there is an evolution to the "dungeons" found in Skyrim; you can tell a lot of buildings, vaults, villages, and other locales were made by hand and from persons with distinctive sensibilities.

I just love the attention to detail in the scenery and the geometry. Which is probably why I loved Everybody's Gone to the Rapture and Dying Light. If a developer can translate a fantasy world into something relatable, authentic, and make it feel lived-in, then they get high praise from me. Ditto, that I want my virtual settlers to have bathrooms even though no one uses them in-game. It just feels like the world is constantly moving when I'm not watching. And I think they've gotten really, really creative with the random events that happen in the wasteland - in fact, I get a sense of continuity among them. They appear relevant, and characters pop up later again.

And I like how they've improved the gunplay; I find myself constantly saving video clips of some action packed sequences.
 
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