Diomedeskun
Member
Personally, I enjoyed it as a fun puzzle game with an artstyle that was interesting and cleverly used in the gameplay. That said, I wasn't looking for a deep story, and I never really felt like the game would have much of a payoff. It had an interesting atmosphere and it was vastly more playable than its classic inspirations.
The link to the classic PC platformers is even more obvious when playing the PC version without a 360 pad. The game uses the exact same control scheme as Prince of Persia and many similar games, merging jump into the up arrow. The puzzles featured similar environmental interaction, but more modern technology meant that it could feature much more varied interactions than just standing on switches and breaking platforms.
I got it for $5 I think, and I was happy with it for that price, but I can understand that for $15 it might seem a little too simplistic. It also reminded me of a flash game I played on Newgrounds or Kongregate a few years ago that was similarly in black and white and tasked a boy with searching for a sister in some drab, melancholy woods and sewers.
The link to the classic PC platformers is even more obvious when playing the PC version without a 360 pad. The game uses the exact same control scheme as Prince of Persia and many similar games, merging jump into the up arrow. The puzzles featured similar environmental interaction, but more modern technology meant that it could feature much more varied interactions than just standing on switches and breaking platforms.
I got it for $5 I think, and I was happy with it for that price, but I can understand that for $15 it might seem a little too simplistic. It also reminded me of a flash game I played on Newgrounds or Kongregate a few years ago that was similarly in black and white and tasked a boy with searching for a sister in some drab, melancholy woods and sewers.