There is no evidence that Origins has loot boxes.
Oh. That's not bad I guess.There is no MT with that in Origins. You just get some loot from vendors with ingame currency. Like Horizon.
As long as it stays that way and the game economy is reasonable then I'm ok with it.
If they add the option to buy them with real money then no bueno.
Er, I think listing which RPG that doesn't actually have RNG loot is easier.
Loot boxes are OK when they are only cosmetic
And I've already stopped reading your post.
I'm against them full stop. If a game wants to make extra money by selling me cosmetics, that's fine - show me the range and I'll happily buy the ones I like if the price is right. Forcing me to gamble for them will get the same response a restaurant would if they showed me a menu and then said "For $20 you'll get ONE of these, no refunds, and you can keep paying $20 until you get the meal you actually want."
Not buying a single loot box game ever.
RNG loot is a common mechanic, yes. There's an entire sub-genre that's heavily influenced by the mechanic. RNG loot chests that require some form of currnecy exchange, not so much. At least to my knowledge. The closest thing I can think of is Borderlands 2 and the Pre-sequel having the golden chest, but that required Golden Keys that were obtained through codes given out by Gearbox social media or that one guy that lies all the time.
Yup, second hand is a great way to enjoy the game and send a fuck you to the publishers at the same time.I'll just get them used, no money for them and can still enjoy it, I won't buy any micro-transaction shit, fuck them.
Well yea, but the "mystery chest" thing is only superficial, isn't it? I don't really think there is much practical different between killing enemies to get random items and killing enemies to get money to buy random items. Sure it adds another step and that could be annoying, but not much more egregious, right? And I say this as somebody who actually dislike RNG mechanics (if I toiled to kill that Supergiant Murderdog I want a 100% assurance that I'd actually get that Fateweapon of Legend, dagnabbit)
Heck, a lot of dungeon crawlers has this mechanism where you kill enemy to maybe get a mystery item, which you need to lug around in your inventory until you find an examiner, who you could then pay to identify said mystery item, which may or may not turn out to be good. That's much more annoying.
As for your question, I have no idea, sorry.
Bingo. If they don't announce any monetization at launch am just planning on seeing how it looks 90 days in.As long as it stays that way and the game economy is reasonable then I'm ok with it.
If they add the option to buy them with real money then no bueno.
Nope, I just avoid the loot boxes themselves.
I'm sure every single one of the games that I'm interested in are still enjoyable without engaging in the loot boxes.
I completely understand why people don't want them in gaming, I'm just not that bothered by them.
I'll just get them used, no money for them and can still enjoy it, I won't buy any micro-transaction shit, fuck them.
Yup, second hand is a great way to enjoy the game and send a fuck you to the publishers at the same time.
2) the problem with this argument is that you haven't taken into account the games in the OP, which are not competitive games. Consider, for instance, Forza 7. The loot boxes in Forza 7 do not offer competitive advantages, nor are they cosmetic only. Many of them drop cosmetics, but the main thing they drop is mods. Mods are more like random challenges; they basically give an XP or credit bonus to players
3) there are plenty of other games that implement non-cosmetic loot boxes in interesting ways. Consider Warframe's relics, which are loot boxes with specific drop rates for individual items within them. Players can get relics through gameplay, then run missions to open the relics, then get item drops in them. Opening a relic also gives you voice traces, which allows you to adjust the drop chances of items in the relics. What are these items? Prime items. You can just spend $80-140 to buy them all, or you can farm for a few weeks. I have all Prime warframes in the entire game thanks largely to relics, or platinum I got from selling Prime parts I got from relics I didn't need. Warframe is a cooperative game, so they don't give you an unfair advantage. Anyone can get prime stuff through gameplay.
Basically, the OP's argument is a pile of steaming shit, presuming that a game mechanic OP doesn't like is inherently bad, and only good when it's done the way the OP likes it. The OP has not thought this through, or, if OP has, the OP has not demonstrated as such in the argument.
OP said loot boxes were only okay when they were cosmetic.
It does kinda maybe throw off the gameplay pacing if you need to go to a third party to see if you can turn what you have into a worthwhile item, or if it ends up being junk. You touch on this with your second paragraph. Which I find to be the closest analogy.
When you render it down to its barest parts, these systems of having to go to a vendor to open a box or simply opening a box in the wild achieve the same goal. Did you end up with that sweet, sweet loot that you were hoping for? Or is it vendor trash?
I was approaching it from a random loot box perspective and whether or not they were common in RPGs that I didn't play growing up.