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Anyone else bored with shooting and killing?

The only shooters I own from current gen are Stranglehold and Orange Box. I think that's it. Genre hasn't changed enough for me, over it.
 
I think, outside of the Orange Box and Just Cause 2, I haven't played any game with a gun in it for more than an hour during the entire PS3/360/Wii generation. Not against guns in games, just that I already was burned out as of the generation prior to that one.

Racing games, though, those are starting to get to me.
 
Same here, I was expecting a game closer to Heavy Rain, so now I don't really how much I'm going to like it. It's like with TLoU, as good as it seems to be, it just doesn't interesting me due to the type of game it is, and that's happening with most (AAA) games right now.

Huh? I didn't see any actual shooting gameplay in Beyond (link it to me if I've missed it), I think the briefing dude even tells her she can't shoot, has to stealth, and has to use Aiden to solve everything. And there's plenty of action in Quantic Dreams games.
 
Yes and no. I do get bored about the shootbang but the PC and indie games and soon my WiiU will offer plenty of games to offer some variety. You just gotta take a break from the genre for a short while otherwise everything truly starts to look the same.
 
Huh? I didn't see any actual shooting gameplay in Beyond (link it to me if I've missed it), I think the briefing dude even tells her she can't shoot, has to stealth, and has to use Aiden to solve everything. And there's plenty of action in Quantic Dreams games.

That one moment where she shoots a target during the training exercise invalidates the rest of the game.
 
I'm a bit bored with FPS but I still want to play Destiny and the game from Ubi (forgot the name). They looked both fantastic in scale and fun to play.
 
I can't say that I've been bored with the genre, since I've never really played much. I can count the numbers shooting/killing games on my hand. Though, working game retail and being surrounded by FPS has really made quesy about it.

During the E3 conferences yesterday, devs and reps kept sounding so uninspired when talking about these games. "You can uh...kill things. There's loot, too. Those are the feautures."
 
Huh? I didn't see any actual shooting gameplay in Beyond (link it to me if I've missed it), I think the briefing dude even tells her she can't shoot, has to stealth, and has to use Aiden to solve everything. And there's plenty of action in Quantic Dreams games.

KarmaCow said:
That one moment where she shoots a target during the training exercise invalidates the rest of the game.

http://www.youtube.com/watch?v=WMw4HqlnzYc

Ok, it's not shooting per se, but all this military action, even if it's done by super natural powers, or by the Ayden entity, there're certainly lots of things that don't appeal to me at the moment. The level of action shown on this presentation is much higher than what Heavy Rain had and it wasn't what I was expecting.
 
I am very sick of it. I am buying a PS4, but I refuse to buy anymore killing simulators. More than likely I will play racing, sports and some indy titles.
 
Absolutely; have been for years. I don't mind conflict and even the occasional dramatic death, but shooters in particular take the killing to a ridiculous level.
 
I'm not a pacifist or anything, violence has its place and can be gratifying, but I'm starting to find all this bad taste thrown at us like this is what we're craving for to be frankly insulting. Every trailer needs some OTT gratuitous violence thrown in, because it makes it edgy or something. Even the few seconds shown of Mirror's Edge, where the community has been quite vocal that they didn't like the gunplay and adored the game for simply evading the violence, for some reason or another needed to have Faith violently punch someone with inhuman force. It is not edgy, it is wholly childish. The term visceral is just a nice way of saying that it speaks to our basest of thoughts. I'm not saying there's no place for that, but this community deserves a better class of developers.

In addition I'm just getting tired of the interaction model. LT, aim, RT. It's like all we can do to interact with virtual humans. I'm craving new interaction models.
 
Yes, I'm incredibly bored with shooters. Only Destiny looked interesting, because of its art-style. As Eurogamer said it in their article today:

From that same article:

When did the creatives in charge of so many big studios run out of ideas beyond 'give this guy a gun'?

100% agree.

Yesterday during the Black Tusk reveal, the scenario and scenery looked fantastic. I then start saying, "Please don't pull out a gun. Please don't pull out a gun."

Two seconds later, he pulls out a gun.
 
The most praised games in gaming typically end up being shooters, so you're right.

Halo 1, Half-Life 2, Bioshock, Bioshock Infinite, Uncharted 2, Metroid Prime, Call of Duty 4, The Last of Us, Mass Effect, and so on.

I wouldn't lump Prime in the category of shooters, it was an excellent FPA.

Regardless, you have just selected AAA titles which happen to be of the FPS/TPS genre. One could use the same example with Action Adventure RPGs and quote Ocarina of Time, Oblivion, Dark Souls, SkyRim, Tomb Raider, Prince of Persia, Arkham, Assassin's Creed, etc.
 
No. I find other titles to mix things up with. In fact, I am craving a Battlefield 4 PS4 experience right now after playing all this Persona 4 Arena and Fire Emblem: Awakening.

I even have some non-traditional shooting happening on a regular basis with MechWarrior: Online and I still want to play shooters like what they've shown at E3.

I treat shooters from big publishers like summer Hollywood blockbusters.
 
Yep, I've been tired of it for a long time now. I still enjoy stuff like The Last of Us, but that's only because the atmosphere and characters actually look interesting. CoD, Battlefield, Killzone, etc, etc I couldn't care less about. Hopefully we'll be seeing less of those soon, but that might just be a pipe dream.
 
Yes. Well I don't know if it's "boredom" with either but the military FPS thing has already been stale for a while and there's still no signs of it slowing down. My eyes were glazing over yesterday from all the western military kusoge murder sims ( ≖‿≖)

Titanfall looked okay though.
 
Focusing on action and shottings in Beyond killed it for me. The guy in Infamous says that 'nothings wrong' with his new powers and goes on a rampage blasting and smashing people. The same with MS, Nintendo [a little less, but still]. The highlight though was the guy beating the the girl in the KI and joking about it. Even indie games were focused on beating, shooting, killing. I would say 90% of non-sport games had someone beaten or killed or smashed, or any other form of violence, as their main focus.
We have had 'shooting and killing' games since 1990.
 
I wouldn't lump Prime in the category of shooters, it was an excellent FPA.

Shooting enemies was an integral part of the gameplay. The game locked in you rooms to take out enemies/bosses and the intricacies of the beam system was purely for combat. This weird attempt to distance Metroid Prime from shooters is silly.
 
Many games look and play the same. I look at those games and wonder "Why should I play this? I've played it thousands of times before!"

So I wasn't really impressed by the games overall. More color and a more unique artstyle could help some of the games. A simply higher poly count, sadly, doesn't impress me anymore.
 
Sort of. I want more tactical killing/shooting. I'm down with the return of socoms one death per round matches.



But all the online shooters just make me bored. New shooters now a days just feel like this now.


Close Range
http://youtu.be/PYQhvW-tjNM
 
We have had 'shooting and killing' games since 1990.

That's not his/her point. I believe the point was that in 1990 they didn't make up a vast, vast majority of the games focused on at E3/released as AAA titles.
 
No, and I think you may have bad taste if you are (or maybe you don't like videogames as much as you thought you did). Games are best when dealing with complex systems of interactions and those interactions are antagonistic (obstacles). So naturally a combat system or a racing system or a versus puzzle system (all of which are just labels of what is ultimately the same thing) all have stronger opportunities to make a good game. We like our antagonists to have flavor and to be breakable (killed), so we usually go with something alive. Meanwhile something like dialogue selection or pixel hunting is dull when left alone, not enough complexity to be had. To have either your sense of pacifism or desire of newness to topple quality is to have bad taste. We didn't come to this point of gaming because we refused to make "peaceful" games, we followed what worked (and what works now). If I misinterpreted what you mean to say, then the answer is simply try more genres.
 
A lot of the games they showed aren't really towards my taste but I wouldn't mind trying them out.

I'm more looking forward to TGS 2013 though. Considering the highlights of the conferences for me were FFXV, KH3, and MGS5's reveal, they'll probably have games more in line with my tastes, and hopefully a distinct lack of military shooters.
 
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