I hate the two ring limit the most. I got 10 fingers god damnit. Ya, it's a issue, and honestly just a lazy way to balance gear, and limits the player choice to using the only good stuff.
I think Dark Souls 2 did it fine with the 4 rings. Wearing ten rings is honestly silly if you're supposed to hold weaponry, but 2 per hand is fine. In the past games I like to pretend that they're bracelets instead... xD
I actually like 1 or 2.
Dark Souls 2 vs Dark Souls 1 is a good example.
So Dark Souls lets you have 5 items in your quick select... Dark Souls 2 gives you 10.
Dark Souls lets you wear 2 ring accessories.... Dark Souls 2 gives you 4.
Dark Souls lets you carry 2 weapons in each hand.... And Dark Souls 2 gives you space for 3...
Maybe it sounds good, but it's a mess of a thing and suffers because of it.
No it doesn't? Why would "things suffer"? It's a definite improvement.
In Dark Souls 1, there was practically no reason to ever wear anything other than RoFaP + Wolf (or maybe Cloranthy if you already had high poise), or Bellowing Dragoncrest for mages. Add the situational ones like the orange-charred ring and the Abyss ring and you're already even more limited. 4 ring slots is perfect for full customization without being unbalanced.
10 items in the quick select is great. If you don't like it and prefer 5... guess what, you don't have to fill out all 10 slots. I rarely did, but I still had more than 5 at almost any time, so it worked for me. More options are good. Same with weapons. I
usually had only 2 weapons per hand, but sometimes I'd have a crossbow or a magic catalyst or a shield and found it useful to have the extra slot. But I couldn't stack so much gear because it'd become too heavy. Once again, options and choices.
Eventually, because it's lack of limits, every player is a Havel Wizard, decked out in the heaviest armor, with tons of buffs and a stupid high level, because there's no encouragement for restraint. Every character is carrying with them six active weapons too.
Havelyn mages were a problem* because of Soul memory, not the inventory screen. 6 weapons? I almost never encountered characters with so much gear all at once, even in PvP, because it's too heavy most of the time.
* Overstated to be honest, I almost never saw any, it's like GiantDads, at some point people realize they're boring and make their own fashionable characters.
Also, 10 items is way too many for a quick select... It's a mess.. The whole game's philosophy and design is a mess compared to Dark Souls.
LOL, blame the game because you feel the compulsion to fill out every slot? Give me a break.