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Anyone else bothered by the 'only 1 accessory' rule in RPG?

A separate but similar issue is limiting guns in FPSs. Now some games benefit from this, but Far Cry 4 has about 60 guns and you only have 4 slots. Well once you've given yourself the essentials (silenced sniper, shottie for wildlife, assault rifle or Buzzsaw, grenade launcher for vehicles) you end up ignoring almost every other weapon Ubi has created, because switching only handicaps you. Bottom line: weapon limits don't belong in every FPS.
I hated that in far cry. I just want to have a sniper, Bow, handgun, assault rifle and maybe a rocket launcher. Is that too much to ask
 
I just think it's hard to balance so it doesn't really bother me.

I'd rather have that than say having 5 rings combined fulfill the function of one due to balance.
 
As for the op, I think 2 rings is fine. 1 for each hand and 1 necklace.


That way, 1 ring is for health, 1 for stamina and the necklace for mana
 
I hate the two ring limit the most. I got 10 fingers god damnit. Ya, it's a issue, and honestly just a lazy way to balance gear, and limits the player choice to using the only good stuff.
I think Dark Souls 2 did it fine with the 4 rings. Wearing ten rings is honestly silly if you're supposed to hold weaponry, but 2 per hand is fine. In the past games I like to pretend that they're bracelets instead... xD

I actually like 1 or 2.

Dark Souls 2 vs Dark Souls 1 is a good example.

So Dark Souls lets you have 5 items in your quick select... Dark Souls 2 gives you 10.

Dark Souls lets you wear 2 ring accessories.... Dark Souls 2 gives you 4.

Dark Souls lets you carry 2 weapons in each hand.... And Dark Souls 2 gives you space for 3...

Maybe it sounds good, but it's a mess of a thing and suffers because of it.
No it doesn't? Why would "things suffer"? It's a definite improvement.

In Dark Souls 1, there was practically no reason to ever wear anything other than RoFaP + Wolf (or maybe Cloranthy if you already had high poise), or Bellowing Dragoncrest for mages. Add the situational ones like the orange-charred ring and the Abyss ring and you're already even more limited. 4 ring slots is perfect for full customization without being unbalanced.

10 items in the quick select is great. If you don't like it and prefer 5... guess what, you don't have to fill out all 10 slots. I rarely did, but I still had more than 5 at almost any time, so it worked for me. More options are good. Same with weapons. I usually had only 2 weapons per hand, but sometimes I'd have a crossbow or a magic catalyst or a shield and found it useful to have the extra slot. But I couldn't stack so much gear because it'd become too heavy. Once again, options and choices.

Eventually, because it's lack of limits, every player is a Havel Wizard, decked out in the heaviest armor, with tons of buffs and a stupid high level, because there's no encouragement for restraint. Every character is carrying with them six active weapons too.
Havelyn mages were a problem* because of Soul memory, not the inventory screen. 6 weapons? I almost never encountered characters with so much gear all at once, even in PvP, because it's too heavy most of the time.

* Overstated to be honest, I almost never saw any, it's like GiantDads, at some point people realize they're boring and make their own fashionable characters.

Also, 10 items is way too many for a quick select... It's a mess.. The whole game's philosophy and design is a mess compared to Dark Souls.
LOL, blame the game because you feel the compulsion to fill out every slot? Give me a break.
 
The more Accessoiry slots the weaker every Accessoire will be i guess. You have to get a balance based on what's available to the player. So +10 statpoints from an accessoire in a game with only 1 slot will turn into one with only +2 with 5 slots. Complete negation of a status/element will turn into 30% resistance and so on.

Actually, compare FFXIII with earlier Final Fantasy games and this is exactly what they've changed.
 
No it doesn't? Why would "things suffer"? It's a definite improvement.

...

LOL, blame the game because you feel the compulsion to fill out every slot? Give me a break.

Three weapons per hand makes no sense to me.. And it basically gives every player a magic user and pyromancer, since there'd be no reason to not be carrying around a lightweight item that gives you access to so much, and thanks to soul memory, there's no such thing as putting your upgrades into strength instead of magic... no reason not to do both since diminishing returns, and we're not holding ourselves back trying to make perfect builds for specific levels. It's go all out or go home.

Giving you four ring slots doesn't mean there's more choice. Everyone's still going to be wearing the OP rings till there's no benefit in it over others. At least before, if you specialized in one or two things, you could wear the associated ring. Instead, everyone's encouraged to specialize in several things, which average out to be more or less the same or similar.



I guess it's just my opinion, but the excess in Dark Souls 2 doesn't feel well crafted.
 
I miss equipment slots in general in JRPG's, especially final fantasy.

1 weapon and 1 accessory slot? What the fuck is this shit?

Give me more slots damnit.

FF4-ToEquip.png
 
Xenogears and Chrono Cross (and Trigger? I forget) gave you three Accessory slots. Few things in life are better than equipping a character (or Gear) with 3 of the most powerful Atk Pwr boost items and then making the toughest bosses in the game cry like little girls.
 
i could never grasp why i could only wear one ring on each hand in the elder scrolls series, its not like i only have 2 fingers. let me accessorize!
 
It's so silly. I love it. There is no greater struggle in life than whether to wear a bracelet or a hat, not to mention games that show equipment and putting goggles on a character that already wears goggles as a part of their outfit.
 
It's so silly. I love it. There is no greater struggle in life than whether to wear a bracelet or a hat, not to mention games that show equipment and putting goggles on a character that already wears goggles as a part of their outfit.

I imagine theyre replacing goggles with superior goggles.
 
I feel like this is just a game design and balancing issue. I'd rather have one interesting and powerful ring than mess around in my item screen adding up the stats for ten mediocre ones.
 
I like how FF XIII did it. You started the game with 1, but by the time you have beaten it and reached endgame you are allowed 4 accessories. And various combinations of accessories in conjunction with whatever weapon you have equipped give you unique abilities as well.

But yeah I agree. Was playing Chrono Trigger a bit last night and would have loved one more slot to use for them.
 
So we have all these cool accessories that adds unique, fun effects to the character in or outside of battles, but wait, only one is allowed to be equipped? Oh c'mon, why is that? It just felt needlessly limiting to me. The game should have been balanced so that players can play around with more than 1, at least 2 accessories so that they can mix and match and come up with some cool mini builds or perhaps opening up more options/strategies in battle.

Limits force you to think about your options and how you can exploit them for an advantage.

Also the changes you're describing would force the developers to make accessories less interesting in order to compensate for balance changes.
 
I hate the two ring limit the most. I got 10 fingers god damnit. Ya, it's a issue, and honestly just a lazy way to balance gear, and limits the player choice to using the only good stuff.

Have you ever tried to hold something like a sword with ten rings on each finger?

Good luck getting a good grip
 
The game could counterbalance by lowering your charisma the more accessories you equip, as NPCs consider your abundance of flair to be aesthetically offensive.

Not lower your charisma, but apply a stacking -1 interaction penalty to rolls, per every 2 accessories above 3 accessories rounded up, to all non-Pimp NPCs.
 
Lost Odyssey was cool in that you could learn a '2 accessories' and '3 accessories' skill for your immortals. Neat game.

That kind of introduces the "License Board" problem, though, where I picture a character needing to be formally "taught" how to, say, wear a hat and a bracelet at the same time.
 
Final Fatasy 9 was great for this. Each piece of equipment had a skill, and if you used the equipment enough it became a skill you could use outside of having the original equipment worn. Losts if options for boosts and status defense in that game.
 
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