Yeah, as I get older, my biggest issue is with games that have no respect for my time. This means any MMO, Destiny, maybe stuff like Dragon Age Inquisition, and even stuff like AC and Watch Dogs to an extent in which an inordinate amount of time is sometimes spent moving between objective markers.Absolutely not. If anything, I'm tired of huge open-world experiences that require more time to explore than I'm willing to invest.
At what point did the term "linear game" became an unspeakable sin?
No, because there is nothing inherently superior or more grown up about non-linear games.
I actually find open world games to often suffer from being shallow, padded-out experiences.
This, this, this.I've outgrown open world experiences.
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:gettingold:
At what point did the term "linear game" became an unspeakable sin?
No cos I'm not that pretentious and high minded. I can enjoy any kind of game, linear, open world, forking paths in the road, whatever.
.I've outgrown open world experiences.
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:gettingold:
.No cos I'm not that pretentious and high minded. I can enjoy any kind of game, linear, open world, forking paths in the road, whatever.
Now that's just factually incorrect.I agree a lot with op. Maybe if someone manages to start making game stories as good and captivating as good movies or tv series, I can start playing linear games again. Played roughly half of TLOU before getting too bored with it, and I'd say in raw storytelling and acting terms it's below B tier (compared to movies/tvseries).
I agree a lot with op. Maybe if someone manages to start making game stories as good and captivating as good movies or tv series, I can start playing linear games again. Played roughly half of TLOU before getting too bored with it, and I'd say in raw storytelling and acting terms it's below B tier (compared to movies/tvseries).
When the 'value' of a game became judged on its length. In the past decade, I'd say since the 6th gen but definitely the 7th, games were being routinely criticized if they're 'only 10' hours. To me that's an ideal length for the typical story-driven game outside the RPG genre, but modern tech has given birth to a series of 'me-too' open world games which offer 50 hours of gameplay even though you're only doing something of note to the main story for about 10 of them. The rest is fetch this, fetch that bloated scenarios to stretch out the gameplay.
Linear is fine to me (although it has to be special otherwise). Hand holding, QTE, overly "cinematic" stuff bothers me though... something that people have come to conflate with "linear" games due to the last gen.
This. Unless I really enjoy the mechanics of the game I find open world games repetitive or not tight enough experiences.I've outgrown open world experiences.
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:gettingold:
I've outgrown open world experiences.
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:gettingold:
I've outgrown open world experiences.
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:gettingold:
I notice you mention digging setting, story, or characters, but not challenge.I mean any game nowadays that has you going down a corridor, more or less (and I include stuff like TLOU here), I feel like my presence is no longer required. I can simply watch someone else play the game and it'll be largely the same. Frequently, I can't even be bothered to do that. Sure, if you really dig the setting, story or characters of a particular game then that can be a catalyst for interest (I still like the Crystal Tomb Raider trilogy for these reasons).
I agree a lot with op. Maybe if someone manages to start making game stories as good and captivating as good movies or tv series, I can start playing linear games again. Played roughly half of TLOU before getting too bored with it, and I'd say in raw storytelling and acting terms it's below B tier (compared to movies/tvseries).
ThisAs I mature, I find myself preferring more approachable, linear experiences.
To a certain extent I might feel like I've outgrown open world games. No real time to sink into those.
I've outgrown open world experiences.
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:gettingold: