no. i feel like i've grown into them. i don't want to spend all day fucking around, i have stuff to do. so i like focused design. playing through a carefully constructed level like in braid or ico or mario 3d world, you can extend that value to include more variety and openness like zelda, deus ex, dark souls, metroid, mgs3 - but ultimately they're all tightly built to create a certain experience. games like watch_dogs just waste my time, they're no better than candy crush imo, content content content, all mindless. i don't think that's always the case for non-linear games, i recognize that day-z can do stuff that no designer can set out and its fascinating, i just never care enough to uncover it among lots of tedium. i'm not that kind of player. the only game i can do it for is animal crossing, which i inexplicably love.