Hippopuncher12
Member
I'm the opposite I don't have time for games like GTA anymore.
you will have to do shitty main missions eventually though (to unlock more stuff to do)
Haven't gotten past the first heist in GTA V, too much fun exploring and getting into car chasesI usually completely ignore the main quest in open world games. I played Skyrim for over 100 hours, and in terms of the main story I just did enough to get out of the cave at the beginning of the game. Same for Watch Dogs. 50 hours logged on Steam and I'm still in chapter 1.
I'm getting tired of open world games. I feel like it's a cheap way to pad games and get that "It's a 100+ hr game" reaction from fans when only 20-30 hours are really the only fun part of the game. For example, Dragon Age: inquisition is guilty of this. So much padding and unnecessary grinding that i was ready to be done with the game at around 30 hrs.
"Outgrown" is such a weird word to use. It implies that there's something immature and childish about enjoying linear games
Still terrible. Can you outgrow books or movies then? A good story will always be king.I think it's a decent shorthand for "do you feel that you've seen enough of this example of story-telling to be fairly sure that you're not getting as much out of it as you used to".
Word choice is, of course, important, but we all make sacrifices for thread titles
I've outgrown books. They're too linear."Outgrown" is really the dumbest word you could have used here.
Still terrible. Can you outgrow books or movies then? A good story will always be king.
As long as we can still make them.
I've outgrown open world experiences.
:|
:gettingold:
Fallout 3 told its stories in other ways. The silent environmental storytelling in that game was just wonderfulEh well for you maybe. Maybe even for most people. But a game like Fallout 3 doesn't have much in the way of a story and yet I probably put as much time into that game as any other. That makes game unique in that there can be more to enjoy than just the story. You can't really say that about books, not really with movies either.
Still terrible. Can you outgrow books or movies then? A good story will always be king.
As long as we can still make them.
That's more sandbox design. Think Hitman. Linear progression with open levels to explore.When I look at the games that I've enjoyed since the open world genre was made popular with GTA 3. I find that Linear games are my favorites by far. Titles like RE4, MGS 2/3, Last of Us, Dead Space, Shadow of the Colossus, God of War 2, Zelda Wind Waker, Zelda TP, Bioshock, Mass Effect, Uncharted Series, Soul series, Half Life 2, Ninja Gaiden, Metriod prime series etc..
Only a few Open world titles are at this level for myself. GTA 3 (because of the novelty at the time), GTA 5, Far Cry 3 and Skyrim.
The padding, the time wasting, the lackluster level design, and just the overall repetitive nature of Open world games will never beat a well designed linear single player experience.
Plus I just don't have the time to put into OW titles anymore. If a games is longer than 40 hours, I'll never beat it. Unless it's the top of it's class like the few OW games I mentioned above.
I know some could argue that Zelda, Mass Effect, even the shadow of the colossus are OW games. But I'd say they are more cross overs. They have the focus of Linear titles with a bigger pathways and limited padding. I really prefer this style of OW than the truly open world titles.
No cos I'm not that pretentious and high minded. I can enjoy any kind of game, linear, open world, forking paths in the road, whatever.
Just the opposite. Growing older and having less leisure time means I actually want the on-rails experience more often.
Nope, I'm 32 with a family and a mortgage and increasingly less time for gaming. If anything I'm much more appreciative of tightly-paced linear games than I am open world games with tons of filler and busywork.
1. to grow too large for: to outgrow one's clothes.
2. to leave behind or lose in the changes incident to development or the passage of time: She outgrew her fear of the dark.
That's pretty jaded IMO. Put Wolfenstein, Deadcore, NaisssanceE, and Alien Isolation next to eachother and you have four first person games play incredibly differently. Old school FPS action, precision platforming, atmospheric exploration and mystery, survival horrorThing is, I might look at a first or third person shooter in a Steam sale, and even though it costs practically nothing, I don't buy it because in my mind, I've already played that game dozens of times. Now yes, you could level the same criticism at certain unimaginative openworlds (particularly those born by the Ubi formula), but there's usually at least some scope for messing around and carving your own worthwhile experience.
I find this description of open world games as silly as always.
Most open world games have a linear/main story that you can stick to if you don't want to branch out.
The "filler/busy-work" can be awesome, and can also be ignored...simply supplying you with a more alive world.
I'm all about quality, not quantity. Make side quests relevant to the story. Don't make grind useless quests just to get more power. Have substance behind the side stuff to make it worth playing.i've played nearly fifty hours already and i'm still having a ton of fun just walking around and exploring
pretty sure i'm still halfway through the story too