I don't mean this in a derogatory way (the title may seem like that, but I can't think of another way to put it).
I mean any game nowadays that has you going down a corridor, more or less (and I include stuff like TLOU here), I feel like my presence is no longer required. I can simply watch someone else play the game and it'll be largely the same. Frequently, I can't even be bothered to do that. Sure, if you really dig the setting, story or characters of a particular game then that can be a catalyst for interest (I still like the Crystal Tomb Raider trilogy for these reasons). But absent those, I watch something like The Order and think "I was playing this in 2006 when Gears of War came out. Except that was better. Pass." Perhaps the problem is that modern linear games rarely provide fresh gameplay experiences.
I don't necessarily need an open-world, but what I do need is choice. Dark Souls, obviously, gives you an overwhelming amount of choice (although its world is somewhat open, too). Nowadays, I want to know that I can do either X, Y, or Z in any number of places, in various different ways. I don't want to be the developer's pawn in telling their (frequently laughable) narrative, interchangable with any other player, while the game is simultaneously interchangeable with virtually any of its peers.