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Anyone else worried about Final Fantasy XV?

I'm not worried one bit, every FF is a new experience and starting with VI (some would say a later game like VIII) they've taken huge risks every time and often ended up with critical acclaim and huge sales success all the same. There's been some misses but that's what happens when you're ambitious and innovate.

Also, Cidney is good, leave Cidney alone.
 
I'd rather have a fantasy based on a good game design director's ideas than on fan feedback. Kafka's The Process isn't great because he asked the public what to write about. Kubrick's 2001: A Space Odyssey isn't great because he asked the public what they thought the future would be like. A work of art, even if it is meant for entertainment, is the more interesting, unique and inspiring the closer it is to its creator's vision. FFXV is anything but, apparently. They are throwing everything into the game that fans seem to want, loosely basing the story and characters on Nomura's now much mangled vision. And I'm not even that big a Nomura fan. You want Moogles? We'll include them now after saying for months that they made no sense plot wise! You want airships? They'll be there even it it's as part of a DLC! You want Stella? Have Luna instead and we promise she's as much of a fighter as Stella was!

So I worry about this game, for it will be a mish-mash of group focus testing results and not an unrelenting piece of entertainment as the entries up to 12.

And at this point in time I just want the damn thing to be released so we can move on and focus on FFXVI. Maybe there is hope for that one, depending on who directs it.
 
Nope, I would've been worried if I didn't play episode Duscae 2.0. The combat is pretty solid, the music is great (not surprised since it's Yoko shimomura), Dialogue is pretty good as well. I've been anticipating this game since it was announced as Versus XIII all those years ago and I'm still excited for it.
 
Xenoblade X (which has already sold less than the original in Japan) won't be as big as Persona 5, never mind FFVII:R or DQXI.

On topic, to be worried about FFXV, I would still have to actually care about it.

I meant big in terms of scope and ambition this is not a sales thread. Don't care about sales (and perhaps we should always remember how big digital sales are these days, when we compare retail sales between todays games and a few years ago. Regarding Xenoblade X, even the developers recommended the digital version, because it runs better). But nonetheless I think X sold more at retail than its predecessor in Japan. It did surely sold more in the first few weeks. Of course FF15, DQXI and P5 will sell way more than X.

Even if FFXV might fail as a "great" game it is surely an ambitious project, whereas Xenoblade X is probably one of the most ambitious and biggest JRPG ever made. P5 and DQXI might be good games, but seems more of the same to me (not a bad thing per se).
 
Cool rock added √

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lol at the comment. He may be right ^ ^
 
The alpha was fun, the only things I'm worried about are the performance of the game and the quality of the characters.

I really hope it comes to PC eventually because it's a game that can definitely benefit from 60fps.
 
Nope.

XIII had amazing combat.
Nope. The combat was spectacular sure, but it was lacking depth and very very repetitive.

But to answer the topic : I guess FF15 will be fine (they cant afford another disaster like Vanilla FFXIV to the brand) but they're in for a rude wake-up sales wise.
As far as I'm concerned, Final Fantasy from IV to XII were my favorite series, but I was, like a lot of people, absolutely disgusted by XIII. It would take a quantum leap (like Diablo 3 to Reapers of Souls leap) to get me back.
 
Nope. I'm mostly looking forward to the exploration aspect, which sounds and looks great from the info we have so far, and the combat (Duscae's was okay, but the recent changes mentioned and the world also being filled with a bunch of weapons with unique abilities sounds awesome). I think SE is still keeping a lot of stuff hidden and haven't shown.

Tabata: We all like the classic Final Fantasies! The way that we’re creating Final Fantasy XV is kind of drawing upon all the good aspects of the classic Final Fantasy games and trying to create them in a modern landscape with the latest technology. So there should be a lot of elements to enjoy in Final Fantasy XV from these – especially from say, Final Fantasy IV, V, and VI, one of the crucial elements we felt were the dungeons. The dungeons had less order, and you could come across especially vicious monsters. So there were frightening elements to it, you may be in a water dungeon or a cave but come across creatures you may never expect, it’s an element that we loved from the classic games. The amazing, spectacular world exists above ground, but underground anything can happen.

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I'm cautiously optimistic. Pretty excited to try the game out for myself when it finally releases and I do believe it has a lot of potential, but I'm also concerned with the fact that a lot of the things I liked about the project haven't really been addressed ever since it became a mainline game. I'll remain hopeful until they show us some actual story trailers.

As for the battle system, as long as it's serviceable then I'm fine with it. FF's main draw to me have always been setpieces, world building and adventure, very few mainline titles have well balanced and thought out battle systems.

Besides, it's not like other open world rpgs have amazing combat or anything. Can't think of anything not named Dragon's Dogma or Soulsborne that would even qualify (the latter depending on your definition of "open world").
 
Are you a Final Fantasy fan? Good, terrible dialogue (12 aside) won't bother you.

Square Enix has developed far more good combat systems than bad.

Stop worrying so much and don't go in with a checklist of things to try and comprehensively analyze.
 
Even without that optimization, I'd say it's easily one of the best looking games I've ever seen.

Exactly, summoning Ramuh was already one of the most jaw-dropping moments i had during this gen. I'm sure the whole game will be even better, and with better performance.

Many of you having very low expectations is probably for the best, though.

Yup, i feel like if they get the March event right, a lot of people will have a blast.
 
Though I wonder if what Verendus saw was Type 1 concept art ...

You don't really need an insider to guess that FFXVI must be existing from long at least in concept phase...

... fact that Toriyama is silent from yrs also makes me quite positive on who's directing it ^______^
 
It can't be worse than 13 in my eyes, so no I'm not worried. But thinking back to all of my favorites (6-10, 12), each one seemed extremely different from its immediate predecessor, and left me in love with FF all over again. Whether or not 15 can accomplish that... I'll tackle that personal judgement on day one of it's release.

I am really pulling for SE to add another FF to the list of greats. Please SE, do this for us.
 
You don't really need an insider to guess that FFXVI must be existing from long at least in concept phase...

... fact that Toriyama is silent from yrs also makes me quite positive on who's directing it ^______^

Of course.

Maybe something interesting will come from this franchise in 2025, then.
 
I'm rather concerned about the script and story. I have been for a very long time, though -- nothing has changed in that regard. These qualities are far and away the most pivotal to me, so I'm not in an easy boat.

Everything else sounds like it'll be good though.
 
I'm not really worried.
I'll likely buy what ever CE they make and hope the game is at least interesting enough to hold my interest. I don't have high hopes, but at the same time I am not expecting it to be bad either.

I mean I didn't hate the story to what I played of FF13 so it's not like I am hard to please there.

and as long as the real time combat is at least as interesting as dynasty warriors I will be fine there.

I am just glad they left that garbage combat system ff13 had behind (and really the only reason I stopped playing ff13). I still don't remotely get how people could enjoy that system. Let's break apart the normal classes and make it so you have to shift a lot to use the character the way you normally would and call it tactical depth, and to make sure you repeatedly switch. lets add in this horrid enemy break system that will make even battles that should be a quick easy win last 5-10 times longer than they should and thus make combat grind to a halt as you have to sit there and break and then kill each enemy. lets make it so a number of enemies have AOE moves and all of your ranged attackers love to stand under the enemies feet to make sure they get hit by every AOE move the enemy uses no matter who it is targeting. And to top it off lets pointless force you to play random characters and make it so if you die with that character you get a game over so when Hope goes and hangs out under the enemies feet you either have to constantly heal or just get game over :/ (I need to at some point figure out if the PC version of ff13 has the easy mode patch that the japanese version of ff13 got and then just auto attack my way through the game as that would be far more enjoyable.)

It was just that perfect storm of horrible for me, not interesting enough that I wanted to focus on what I was doing (such as a grandia game), but because of all the shifting needed to complicated to play another game while playing the combat like I do with some other turn based rpgs. It's easily top 5 of my least favorite RPG combat systems ever and I have been playing RPGs since dragon warrior 1 came out on the nes lol.

only game that is easily above it for me is neptunia 1 and that is because of an out of combat limitation of not being able to heal forcing you to repeatedly having to heal in combat or be at no hp.
 
I think the Duscae demo 2.0 finally clicked with me tonight. I really like the changes compared the combat in the original. It has a nice weight to it and I am blown away by the animation and overall visual polish. I've been pessimistic about XV lately but It dawned on me that I have never actually disliked any of the FF games in the 13 main entries I played(XIV ain't my cup of tea), including the spin offs directed by Tabata. So I'm thinking to myself, why would this one be any different?

So no, I'm not worried. ^_^
 
Nope. The combat was spectacular sure, but it was lacking depth and very very repetitive.

You just basically described every FF battle-system right there (outside of maybe boss-battles/side quests). FFXIII shone in the optional Monster Hunt missions where you really had to use the system to the fullest - LR was great in that regard, too.

People saying FFXV will be shallow and button-mashy compared to the "deep and strategic", classic ATBs are hypocrites. The normal battles in FFXV might turn out to be mindless (as usual in most JRPGs anyway), but we don't know the full potential in boss fights yet. Let's just wait until March.
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Though I wonder if what Verendus saw was Type 1 concept art ...

Ohhh, right, never thought about that! That could very well be the case, as it really is unusual as a setting for a FF. He sometimes doesn't know the context of the footage he sees according to some of his posts, iirc, especially if it's only prototypes. He once mentioned seeing a prototype showing "summon traversal" which he initially thought was FFXVI, but later stopped referring to as:
I knew of three. XV, another one which had a concept demo showcasing summons and traversal involving them and what I initially called FFXVI but now refer to as just another FF, and finally FF7. The middle one is what I assumed to be FFXVI or the next FF project beyond XV. This one comes out of nowhere. These spoilers are very detailed though. I'm hoping this is mobile, because if it's not, that means there is no FFXVI at the moment. There's no way SE can be doing this many big FF projects.
 
Story is goin to suck, that's a given. Square has no decent writers and Nomura was involved with this at some point.

But gameplay looks pretty good. The demo had some issues but none that can't be fixed. The world itself looks great and it seems like it will have a ton of cool things to see and do.
 
I'm worried about Square-Enix Japan in general. They seem to be stumbling along making the same mistakes as last gen, with very little sign of more efficient output this time around. I wouldn't be surprised if we don't see FFXV or KH3 until 2017, and by that point many developers will be switching to whatever Sony and MS have in the oven for the next gen.
 
I'm worried about Square-Enix Japan in general. They seem to be stumbling along making the same mistakes as last gen, with very little sign of more efficient output this time around. I wouldn't be surprised if we don't see FFXV or KH3 until 2017, and by that point many developers will be switching to whatever Sony and MS have in the oven for the next gen.

you should go the Japanese sales chart thread sometime to update your priors.
 
I'm worried about Square-Enix Japan in general. They seem to be stumbling along making the same mistakes as last gen, with very little sign of more efficient output this time around. I wouldn't be surprised if we don't see FFXV or KH3 until 2017, and by that point many developers will be switching to whatever Sony and MS have in the oven for the next gen.

It's going really well right now for SE, though. They're turning things around.
 
I meant big in terms of scope and ambition this is not a sales thread. Don't care about sales (and perhaps we should always remember how big digital sales are these days, when we compare retail sales between todays games and a few years ago. Regarding Xenoblade X, even the developers recommended the digital version, because it runs better). But nonetheless I think X sold more at retail than its predecessor in Japan. It did surely sold more in the first few weeks. Of course FF15, DQXI and P5 will sell way more than X.
The difference at launch was miniscule, but X did indeed launch slightly higher. The drop for X in its second week was also steeper, leading it to actually sell less than the original in its second week. By the third week for X, it still sold less at retail than the original managed by its second week. As X never saw any resurgence in sales, it's safe to conclude that it did not in fact sell more at retail.
Even if FFXV might fail as a "great" game it is surely an ambitious project, whereas Xenoblade X is probably one of the most ambitious and biggest JRPG ever made. P5 and DQXI might be good games, but seems more of the same to me (not a bad thing per se).
FFXV's ambition doesn't make up for its lack of vision, and Tabata is doing the game no favors by drawing so much attention to what the game won't have from Vs. XIII when making announcements. Nothing about how XV is coming together suggests that it's anything more than an attempt to slap together at least something from the scraps of the game they failed to realize in its stead, so yes, I doubt that the end result will be something that qualifies as great.

As for P5, even for what little has been seen, it's already quite clear that it's substantially different from P3 and P4 before it.
New official Twitter headers:
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CUAo05lVAAEtid5.jpg


Thanks to @RedMakuzawa!
The first one of those looks good, I can at least give them that much.
 
I can feel a logo change incoming, maybe at the March event :D Etro might not play a big enough role in the lore anymore.
 
I meant big in terms of scope and ambition this is not a sales thread. Don't care about sales (and perhaps we should always remember how big digital sales are these days, when we compare retail sales between todays games and a few years ago. Regarding Xenoblade X, even the developers recommended the digital version, because it runs better). But nonetheless I think X sold more at retail than its predecessor in Japan. It did surely sold more in the first few weeks. Of course FF15, DQXI and P5 will sell way more than X.

Even if FFXV might fail as a "great" game it is surely an ambitious project, whereas Xenoblade X is probably one of the most ambitious and biggest JRPG ever made. P5 and DQXI might be good games, but seems more of the same to me (not a bad thing per se).

Bullshit, XV is clearly the more ambitious game between the two.
Sure, XbX has probably a bigger scale (and i mean in landmass dimension) and it still one of the biggest JRPG projects ever, but XV trumps it in everything else (animations, engine, set-pieces, AI etc.).

I'm worried about Square-Enix Japan in general. They seem to be stumbling along making the same mistakes as last gen, with very little sign of more efficient output this time around. I wouldn't be surprised if we don't see FFXV or KH3 until 2017, and by that point many developers will be switching to whatever Sony and MS have in the oven for the next gen.

First: KHIII is definitely coming in 2017
Second: same mistakes as last gen? have you seen their line-up? It's the de facto biggest list of upcoming title of every developer. I mean:

-Project Setsuna
-Dissidia FF Arcade
-DQHII
-DQ Builders
-KH 2.8
-BD2, DQ7, and DQ8for the West
-FFXV
-Nier Automata
-DQXI
-KHIII
-FFVIIr

I can feel a logo change incoming, maybe at the March event :D Etro might not play a big enough role in the lore anymore.

NOOOO this would upset me so fucking much, it's one if not the best FF logo EVER
 
I had a lot of confidence in it from the launch trailer, that hype was shattered to be completely finished up by the time Gamescom came around, but now I admit I am curious about it again. Considering recently they've been talking about going into Beta and all that stuff I just hope to god they aren't rushing it for any reason.

Either way I think it has good chances of being better than Final Fantasy XIII, but that's up to be seen and always up to the eye of the beholder.
 
I had a lot of confidence in it from the launch trailer, that hype was shattered to be completely finished up by the time Gamescom came around, but now I admit I am curious about it again. Considering recently they've been talking about going into Beta and all that stuff I just hope to god they aren't rushing it for any reason.

They do have a tight deadline (assumed holiday 2016) so they need to keep up a fast pace to have it finished and polished by then.
 
I can feel a logo change incoming, maybe at the March event :D Etro might not play a big enough role in the lore anymore.

Etro should be gone along with FNC, so it's pretty logical to remove her from the logo too. But it will again result in another thread where people curse Tabata for changing things.
 
You don't really need an insider to guess that FFXVI must be existing from long at least in concept phase...

... fact that Toriyama is silent from yrs also makes me quite positive on who's directing it ^______^

Alright, bring Toriyama, but can we please have Yoshida's art this time? I love Nomura, but he's working on enough stuff at the moment.

I know he worked on XIV, and I love his work there, but I want his art in an offline title again.
 
Alright, bring Toriyama, but can we please have Yoshida's art this time? I love Nomura, but he's working on enough stuff at the moment.

I know he worked on XIV, and I love his work there, but I want his art in an offline title again.

Bring back Yoshida, absolutely. And another Sakimoto score to go with it.
 
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