I don't prefer them, I'm just way better at them because it's easier to gauge situations with proper hit detection over invisible hitboxes. In Tekken you could even not bother using specials and long combos and juggles and throws (like if you try a newly added character, or just play silly and only use Xiaoyu's side slaps or whatever) and still go in and perform well with basic moves based on your timing and anticipation of the enemy. In SF you get your ass kicked if you don't know every weird rule. As a side note I also didn't like the latest SC I played, Broken Destiny, which seemed to add too many abstract concepts also compared to, for example, the first game which I enjoyed on Dreamcast (or even Blade on PlayStation). At least going by the stupid mission mode which tasks you with defeating/surviving opponents using very specific features, and how many crazy things it tries to teach you. I just want to play, not learn a ton of different abstract button combinations that magically enable faster recovery or whatever. I also haven't really cared about Tekken since 3 but I'm sure I'd do well in anything 5 and on as they're similar enough from what I've seen. But yeah, some day I'd really love to learn how to play Virtua Fighter well more than any other fighter.