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Anyone prefer Namco's fighters to Capcom's

I like Soul Calibur more than Street Fighter for whatever that's worth, but I can hold my own in both those series. I just prefer the universe and characters of Soul Calibur to be honest and Soul Calibur 5 is so pretty. What a gorgeous game.
 
I have a lot of love for Tekken since I grew up playing the series a lot and I also do enjoy some Soul Calibur so I'd say I prefer Namco fighters over Capcom's fighters.

The only Capcom fighter I've spent a lot of time with was SF4/SSF4 and that was only because I had friends which actively played it back then.
 
I mainly grew up on Mortal Kombat and Virtua Fighter games (though I did have MvC2 on the DC which I loved). As I got older I started leaning towards the Capcom stuff, can't play anything else now seriously.
 
I also don't think the "it's 2D vs 3D - different mechanics" argument makes any sense. Mostly all fighting franchises carry different mechanics from each other. Does that mean that fighters shouldn't be compared together at all?

2D fighters in general are more about screen control and lockdown rather than being at a range where you can step right into your opponent's face when they do something stupid (which is mostly what Tekken is about). It does make the goal seem completely different despite the fact that there are tons of similarities as well. There's no equivalent to Dhalsim or Guile in Tekken the same way there's really no equivalent to the Mishimas in Street Fighter.

I like fighters in general from Street Fighter to Tekken to really flawed fighters like Breakers Revenge. Street Fighter is the only game I feel decent at, though.
 
It was relatively easy to make the transition from Street Fighter to, say, Fatal Fury or Fighter's History because they share inherent concepts and rules. Likewise, moving from VF to Tekken felt natural for the same reason. However, applying SFII knowledge when playing VF for the first time isn't going to help at all. 2D and 3D fighters are totally different styles of game linked only by the loose 'one-on-one first to deplete opponent's health wins' fighting game genre.

As for OP's question,

Capcom > Sega > Namco > SNK > everyone else
 
Mine looks like this for modern stuff.

ArcSys > Namco > Snk > Capcom


8 years ago or so it would be

ArcSys > Capcom > Namco > SNK
 
I go back and forth, 2D fighters are always #1 with me but in that sense I have actually bought more from other companies than I have Capcom. Tekken 5 DR sucked in so many hours of my time then 6 let me down so bad I don't know if I want to trust Namco with TTT2 just yet even though it looks nice.
 
I favor Capcom slightly because they're the progenitors. I spend more time on Namco's fighters though. Like others have said better production values and more modes and content for your purchase. Namco also has a history of making above arcade perfect ports up until the PS3 era.
 
I've never really enjoyed Capcom's fighters much. I've played a decent amount of Soul Calibur (loved II for a long time) but lost interest after III. Arc System Works is the only company to really keep my interest over the years, I love Guilty Gear, BlazBlue, and more recently P4 Arena.
 
The first fighter I bought was tekken2, since then tekken has become my most favored fighter. This gen however has really opened my eyes to SF, I've bought them all, SF4, Super SF4 and AE and I've played quite a bit of these games online. I still feel, that despite having spent all that time playing SF, I'm still no where near as good or at home as I am in tekken, everything just feels more natural to me there, however, i would like to become better in SF as I do acknowledge how deep and fun it can be.

I just bought a stick and that complicates things some more,(doing a 720 for Zangief feels so weird, compared to how smooth I execute it with a controller) but I've been trying to work my way through the trials to perhaps platinum SF4 and at least get a better grip on the timing and core of SF.
 
I also don't think the "it's 2D vs 3D - different mechanics" argument makes any sense.

Then are some common traits in way attacks are done.

2D: large number or attacks have +frames on block, special cancel able moves, and moves with invincible frames, heavier emphasis on projectile zoning/long range combat

3D: most attacks are disadvantage on block, cancels are rare, partial invincibility at best on attacks moves, heavier emphasis on close quarters combat

In terms of watching I prefer Capcom games, but I'd rather play SC (Namco) or VF (Sega) at this point.
 
I play all fighting games. I enjoy 3D games significantly more than 2D games. Out of all of them, I'm the most passionate about Tekken then followed by VF.

I love Tekken for the sole reason that it is the epitome of core videogame design in a fighter. I play videogames because I get the feeling of escaping reality and taking control of something I can never be. And when it comes to complete "CONTROL", Tekken by and large meticulously designed everything to give me the most access and control to a characters abilities. The way the control scheme works where I independently control each person's limb and the completely analogue movement where you can spend 500 hours trying to master it yet you can always improve on it. And to top it all which makes Tekken the ultimate fighter beyond other games is the extremely intricate wakeup and okizeme game. The game gives the person who knockdowned someone to unleash insane amounts of damage while they're grounded; yet at the same time, gives knocked down player a plethora of options to escape and even counter attack.

In the end, Tekken truly is a marvel of a game when you consider the number of characters with an enormous movelist balanced to such a degree where even the 3 worst characters are seen in top 8's of tournaments. Tekken really is the only game left hat provides a level of control and freedom of design where that character becomes an extension of you and your personality. This series is a big investment considering how many mechanics and intricacies you have to learn, but the reward is unparalleled compared to anything else this industry can offer.
 
They are completely different animals, nothing wrong with having a preference for one over the other. I enjoy both tbh, Soul Calibur V and UmC3 are probably my favorite fighters this generation. Love SF4:AE as well even if I suck at it, couldn't get into Tekken 6 for whatever reason though.

BTW everyone professing their love for SCV add me on 360, online modes can be pretty barren at times:

Gamertag: Sir Garbageman
 
I have come the conclusion that in overal mechanics, and high level play, I prefer capcom fighters.

But to just kick it with friends, and as a overall package, namco fighters are far far better.
 
I enjoy Namco fighters a lot, but I will always be a 2D fighter person. And in that space, Capcom and ArcSys are kings.
 
It is a complex thing for me.

I LOVE Soul Calibur ... but I HATE Tekken.

Super Gem Fighters Mini Mix > Smash Bros > Street Fighter Alpha series (3>2>1) > Soul Calibur > Street Fighter 3 > Darkstalkers > Versus series except MxC3> Tekken vs Street > Street Fighter 2 > MxC3 > Tekken > KOF > Dead or Alive > Virtua Fighter > Street Fighter 1

But Capcom wins because it has Super Gem Fighters Mini Mix, even if they don't remember it =P
 
I probably own more Arc Systemworks fighters than I do Capcom and Namco fighters combined, which says enough about my fighting game preferences.
 
WHY CHOOSE! NOW YOU CAN PLAY BOTH AT THE SAME TIME!

images


IT'S THE BEST FIGHTER EVAR -Mike Ross

You should definitely.....never pick this game up
 
Soul Calibur II was fun, I guess. Other than that, no way. Capcom & Melee for me.
 
I don't prefer them, I'm just way better at them because it's easier to gauge situations with proper hit detection over invisible hitboxes. In Tekken you could even not bother using specials and long combos and juggles and throws (like if you try a newly added character, or just play silly and only use Xiaoyu's side slaps or whatever) and still go in and perform well with basic moves based on your timing and anticipation of the enemy. In SF you get your ass kicked if you don't know every weird rule. As a side note I also didn't like the latest SC I played, Broken Destiny, which seemed to add too many abstract concepts also compared to, for example, the first game which I enjoyed on Dreamcast (or even Blade on PlayStation). At least going by the stupid mission mode which tasks you with defeating/surviving opponents using very specific features, and how many crazy things it tries to teach you. I just want to play, not learn a ton of different abstract button combinations that magically enable faster recovery or whatever. I also haven't really cared about Tekken since 3 but I'm sure I'd do well in anything 5 and on as they're similar enough from what I've seen. But yeah, some day I'd really love to learn how to play Virtua Fighter well more than any other fighter.

I think it's actual hit detection that trips me up. With hit boxes, things are concrete, and after a while, I understand spacing, and whether it's a standing or crouching block. In fact, i have no problem gauging a block in 2D fighters, but can never figure out blocks in 3D fighters.
 
Neither.
I haven't played a Tekken since 3
I haven't enjoyed a Soul Calibur since 1/2
I haven't enjoyed a SF or any 2D fighter from capcom since 2001

But I liked the new MK and will buy the new DOA5. maaayyyybe TTT2 if I find it cheap.
 
what does namco have to its name? just tekken and sc? i don't think that can come close to comparing to capcom's output in the fighting game genre. i'm definitely a fan of sc, but tekken not so much. i like vf and even doa more than tekken for some reason.
 
Neither.
I haven't played a Tekken since 3
I haven't enjoyed a Soul Calibur since 1/2
I haven't enjoyed a SF or any 2D fighter from capcom since 2001

But I liked the new MK and will buy the new DOA5. maaayyyybe TTT2 if I find it cheap.

Don't play ArcSys fighters?
 
Not as long as Street Fighter is relevant. These games are as technical and competitive as they are fun.

Soul Calibur peaked with the original on Dreamcast imo, and I never really got into Tekken. My favorite 3D fighting series might actually be DOA.
 
I prefer just about anything from Capcom, Arc Systems, and SNK over Soul Caliber or Tekken. The last Namco fighter I enjoyed was SC2.

I also love Virtua Fighter!!!
 
Tekken games have consistently awesome music and stages. The production value is so much better than anything capcoms efforts. since sf4 though, it's been 2D fighter all the way, that might change with TTT2 though.
 
Well I just got into T6 for TTT2 and I can say it's easily much better than Marvel 3 and probably SF4 series. Soul Calibur is trash though.



Either way, both are far superior to ArcSys/other anime fighters.
 
Tekken is okay-ish, haven't played Soul Calibur in years though. Way more into Virtua Fighter when it comes to 3D stuff, honestly.
 
SNK = Sega > Namco > ASW = Capcom

I really like KOF, VF, and Tekken, I also like SF and GG, but not as much as those three games. I don't like SC or Marvel though. I have a preference for 3D fighters myself, as that was what I started out with.

If Tekken Tag 2 was more akin to T5 DR, I would probably put Namco up there with Sega and SNK. Love DR, but not too keen on 6.
 
I love them all. I enjoy watching and reading arguments about the differences between them, though, provided they do not get too heated.

When I was in my "I know better than everyone else" period, I shouted SC>>>>TEKKEN all day, and SF>>>>>>All, but now I feel like that is not the case. Everything has its own unique flavor.

(I still like mainline SC episodes more than the Tekken ones, though. But Lili has more charm than the whole cast of SC characters combined. Sadly.)

After 3-4 years of SFIV and now seriously training in UMVC3 though, I have been conditioned to prefer 2d at this point - it is more in my veins by now.
 
Soul Calibur is my favorite series, so yeah. Was never really into SF other than the SF4 revival. Capcom's recent games haven't done much for me, but Marvel is fun. Found SFxT fun too, but only the Tekken side, so there you go.
 
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