Grand Theft Scratchy
Banned
I was playing it over the weekend since I have several classic XCOM games in my backlog. At first, it was a little difficult to get into and I think it's mostly because I haven't played an XCOM game since XCOM: Enemy Unknown when it released. I also have XCOM 2 but I need to upgrade my PC before I can play it.
I very much appreciate being able to dictate the passage of time to figure out what I need to research sooner, like upgrading to better weapons, expanding my base with the different facilities but having to pick and choose based on current available funds. And while the graphics might be primitive, the user interface and isometric point of view environments are nicely colored (reminiscent of a GBA title). Right now the terror missions are my favorite because they're set in urban locations and where I see more varied alien types - not just sectoids or floaters but cyberdisks, reapers, sectopods and more. I have restarted multiple times but I feel like you're meant to start over a couple times before you can really get any good. After 6 or 7 hours, I was getting the hang of playing this classic. It's still difficult but I think that adds to the realism of XCOM.
I also played a little bit of XCOM: Apocalypse which unfortunately suffers from having too large of a map to interact with and manage. It also doesn't look as good. XCOM: Enforcer is pretty decent if you can treat it as mindless arcadey fun. But I'm currently seeing how far I can get through XCOM: UFO Defense, how many alien bases there are to deal with before reaching an endgame.
I very much appreciate being able to dictate the passage of time to figure out what I need to research sooner, like upgrading to better weapons, expanding my base with the different facilities but having to pick and choose based on current available funds. And while the graphics might be primitive, the user interface and isometric point of view environments are nicely colored (reminiscent of a GBA title). Right now the terror missions are my favorite because they're set in urban locations and where I see more varied alien types - not just sectoids or floaters but cyberdisks, reapers, sectopods and more. I have restarted multiple times but I feel like you're meant to start over a couple times before you can really get any good. After 6 or 7 hours, I was getting the hang of playing this classic. It's still difficult but I think that adds to the realism of XCOM.
I also played a little bit of XCOM: Apocalypse which unfortunately suffers from having too large of a map to interact with and manage. It also doesn't look as good. XCOM: Enforcer is pretty decent if you can treat it as mindless arcadey fun. But I'm currently seeing how far I can get through XCOM: UFO Defense, how many alien bases there are to deal with before reaching an endgame.
Last edited: