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Aonuma: Majora's Mask 3D possible if "clamor from fans is there"!

lunchwithyuzo said:
They were folded back into SS after ST. Some also went directly from PH to SS too, never even working on ST. EAD3 doesn't really have a dedicated "handheld team", they're always splitting and reallocating staff depending on what's necessary for the R&D timelines. From my understanding basically everyone of note who touched PH/ST are working on SS.
Yep.

E-phonk said:
Nah, I've been expecting the same since they announce Grezzo as developer of both the 3DS remake and four swords. They are being prepared to become the main 3DS zelda team imo, because Nintendo realises they need the full EAD3 team for the nextgen WiiU zelda.
They wouldn't hire the studio of the director of Seiken Densetsu just to do some standard port jobs.. It was a way for them to get to know the hardware, share internal documents about zelda, en getting their way around the zelda source material (both code and conventions).

lunchwithyuzo said:
Besides, Grezzo's clearly being groomed as the new go-to for handheld Zelda. Much like Capcom Production Studio 1 used to be in the GBC/GBA days.
Glad to see I'm not the only one thinking this.
 
Oh god why did you bump this ; _ ;

I'd like the new 3DS Zelda to have the same graphical style as OOT/MM. They can borrow assets from OOT 3DS and get this shit done quick.
 
lunchwithyuzo said:
They were folded back into SS after ST. Some also went directly from PH to SS too, never even working on ST. EAD3 doesn't really have a dedicated "handheld team", they're always splitting and reallocating staff depending on what's necessary for the R&D timelines. From my understanding basically everyone of note who touched PH/ST are working on SS.
Your original statement implied that the ST/PH team are the main people responsible for SS, which still is as wrong as half an hour ago. They are a small part of a much bigger team.

I don't care if they put their fingers into another game, but I absolutely don't want to see them doing something on their own again. (And even if there aren't multiple teams formally, the fact remains that ST/PH were developed by largely the same few people)

Also, whether or not Grezzo will develop original Zelda games still remains to be seen. So far Nintendo has only used them as code-monkeys. Assuming that they are going to develop the next handheld Zeldas from now on is a case of jumping to conclusions at this point.

Jocchan said:
Going by this comment, which seems to suggest making both the remake and an original game in parallel to be impossible
Again, jumping to conlusions. There are other reasons why Nintendo potentially wouldn't want to develop two handheld Zelda games at the same time -- brand saturation for one.

It might very well be the case that Grezzo will develop the next original handheld Zelda game, but assuming this because they've done mere ports (on top of that, one port with no additional content by Grezzo at all, and one with cool but rather subpar additional content) strikes me as far-fetched at this point.
 
wrowa said:
Again, jumping to conlusions. There are other reasons why Nintendo potentially wouldn't want to develop two handheld Zelda games at the same time -- brand saturation for one.

It might very well be the case that Grezzo will develop the next original handheld Zelda game, but assuming this because they've done mere ports (on top of that, one port with no additional content by Grezzo at all, and one with cool but rather subpar additional content) strikes me as far-fetched at this point.
It is far-fetched, I said it myself in that post with the "maybe I'm reading too much into this" :)
Still, I wouldn't be surprised to see it happen.
 
wrowa said:
Your original statement implied that the ST/PH team are the main people responsible for SS, which still is as wrong as half an hour ago. They are a small part of a much bigger team.

I don't care if they put their fingers into another game, but I absolutely don't want to see them doing something on their own again. (And even if there aren't multiple teams formally, the fact remains that ST/PH were developed by largely the same few people)

Also, whether or not Grezzo will develop original Zelda games still remains to be seen. So far Nintendo has only used them as code-monkeys. Assuming that they are going to develop the next handheld Zeldas from now on is a case of jumping to conclusions at this point.


Again, jumping to conlusions. There are other reasons why Nintendo potentially wouldn't want to develop two handheld Zelda games at the same time -- brand saturation for one.

It might very well be the case that Grezzo will develop the next original handheld Zelda game, but assuming this because they've done mere ports (on top of that, one port with no additional content by Grezzo at all, and one with cool but rather subpar additional content) strikes me as far-fetched at this point.
Actually, they did all of the new content for Four Swords Anniverary Edition on DSiWare.
 
wrowa said:
Your original statement implied that the ST/PH team are the main people responsible for SS, which still is as wrong as half an hour ago. They are a small part of a much bigger team.

I don't care if they put their fingers into another game, but I absolutely don't want to see them doing something on their own again. (And even if there aren't multiple teams formally, the fact remains that ST/PH were developed by largely the same few people)

Also, whether or not Grezzo will develop original Zelda games still remains to be seen. So far Nintendo has only used them as code-monkeys. Assuming that they are going to develop the next handheld Zeldas from now on is a case of jumping to conclusions at this point.
Your statement implied that Fujibayashi was the only person of note involved in SS from the DS games and that EAD3 even had a "handheld team" (they don't). And you have the audacity to throw "factually wrong" in my face, lol.

TP, PH, ST and SS have had largely different teams if you're going by the chief staff. Hell, even just PH and ST had different planners and mostly different programmers, and Fujibayashi wasn't even involved in ST. Do you really even know what you're talking about here?

Grezzo did great work on OOT 3D and (especially) FS Anniversary, with EAD3 not even providing direct oversight (EAD Tokyo handled that). They also did all the design work for the new portions FSA, which was frankly better than the base game too. It's obvious where things are headed, this is hardly a huge leap we're talking about here...
 
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