Shikamaru Ninja
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The Zelda series has two major things holding it back.
1. Production value. It took years of criticism and fan outcry to get an orchestrated soundtrack in the series. It really is concerning that you have such a lucrative and popular franchise struggling to get some industry standard things green lighed in the budget. But the series still feels years behind when it comes to production and presensation. The lack of any voice content, cheap sound effects, really deter from the epic potential of the series.
2. Hand holding. The 3D console games perform well outside of Japan, and poorly inside of Japan. The executives at Nintendo feel that they have to make the 3D Zeldas as accessible and unintimidating as possible. Unfortunately it has not worked. The 3D console Zelda series is still limited to a niche userbase in Japan, and the rest of world wide audience has often suffered for the decision.
The dungeon design and mechanics of the series are impeccable. Still brilliant and proof that the development team themselves is not the problem. The drawbacks of the series come from extrinsic factors outside the development team. Outside of the director. Outside of the producer.
Quite frankly, the names we should be concerned with are Shigeru Miyamoto and other executive branch personnel responsible for the decisions and limitations being place on the development. While many inaccurately cite Shigeru Miyamoto as an active developer, the man is the general manager and executive officer that approves or vetos all the requests proposed by the producers of his development teams.
Someone mentioned Masahiro Sakurai previously. Because Sakurai works for a development team outside of Shigeru Miyamoto's jurisdiction, he has all this creative freedom to do things like difficulty balance, online, voice acting. Another example is Yoshio Sakamoto who again can create a game without any limitations being placed on him by Shigeru Miyamoto.
The EAD branch currently has seven producers each corresponding to a development team. If you ask me, they are all being creatively stiffled. All their games have to adhere to Miyamoto's philosophy which I think hurts the progress of several franchises.
1. Production value. It took years of criticism and fan outcry to get an orchestrated soundtrack in the series. It really is concerning that you have such a lucrative and popular franchise struggling to get some industry standard things green lighed in the budget. But the series still feels years behind when it comes to production and presensation. The lack of any voice content, cheap sound effects, really deter from the epic potential of the series.
2. Hand holding. The 3D console games perform well outside of Japan, and poorly inside of Japan. The executives at Nintendo feel that they have to make the 3D Zeldas as accessible and unintimidating as possible. Unfortunately it has not worked. The 3D console Zelda series is still limited to a niche userbase in Japan, and the rest of world wide audience has often suffered for the decision.
The dungeon design and mechanics of the series are impeccable. Still brilliant and proof that the development team themselves is not the problem. The drawbacks of the series come from extrinsic factors outside the development team. Outside of the director. Outside of the producer.
Quite frankly, the names we should be concerned with are Shigeru Miyamoto and other executive branch personnel responsible for the decisions and limitations being place on the development. While many inaccurately cite Shigeru Miyamoto as an active developer, the man is the general manager and executive officer that approves or vetos all the requests proposed by the producers of his development teams.
Someone mentioned Masahiro Sakurai previously. Because Sakurai works for a development team outside of Shigeru Miyamoto's jurisdiction, he has all this creative freedom to do things like difficulty balance, online, voice acting. Another example is Yoshio Sakamoto who again can create a game without any limitations being placed on him by Shigeru Miyamoto.
The EAD branch currently has seven producers each corresponding to a development team. If you ask me, they are all being creatively stiffled. All their games have to adhere to Miyamoto's philosophy which I think hurts the progress of several franchises.