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Zelda II. Go play it. XDa zelda with dark souls flow would be godly
Zelda II. Go play it. XDa zelda with dark souls flow would be godly
Zelda II. Go play it. XD
I predict it will be the same ol crap.
What I liked about Skyrim is that I can turn the game off and not play it.
Skyrim's open world + Zelda's polish and lack of glitches
Personally, I'd take better storytelling and combat in the next Zelda over exploration any day, but I realize I'm probably in a minority there.
I know this comment was made over a month ago but watching some of these Zelda runs on Summer Games Done Quick makes it pretty laughable .
Also the last two console Zelda games launched with game breaking glitches if you did events in a specific order, and for TTP you had to mail your save to Nintendo to fix it.
I'd play a huge openworld Zelda games where the puzzles were more "figure out where to go" than "hit switch with boomerang"
Funny thing is, Skyward Sword was a direct attempt to translate more of 2D Zelda's tight flow and intense combat into 3D - based off of Link to the Past. They had a lot of success.
The primary thing I hope they take from Skyrim is the dark atmosphere.
I'm getting pretty damned sick of Zelda looking like Saturday morning cartoons.
The primary thing I hope they take from Skyrim is the dark atmosphere.
I'm getting pretty damned sick of Zelda looking like Saturday morning cartoons.
The primary thing I hope they take from Skyrim is the dark atmosphere.
I'm getting pretty damned sick of Zelda looking like Saturday morning cartoons.
The problem Zelda faces is that for a lot of people, what they want is a fantasy adventure built like whatever is the current standard fantasy game. So it's Dark Souls, or open world Skyrim.
I have a feeling that no matter what the next Zelda game is like, if it retains too much of what actually makes it Zelda, people are still going to turn their nose up at it because it's "old". It seems for many there's no room for more than one kind of game. It's the current "standard setting" design or nothing.
Funny thing is, Skyward Sword was a direct attempt to translate more of 2D Zelda's tight flow and intense combat into 3D - based off of Link to the Past. They had a lot of success. When people just say "make it like Skyrim but you know awesome and polished" I imagine the Homermobile. What makes Zelda "polished"? Its tight design. It's intrinsically difficult to plop game elements down in a big sandbox field and retain any kind of tight, polished game experience and flow. Different designs with different goals.
The valid Dark Souls comparison for Zelda is a 3D overworld that is intertwined with itself and intensely detailed. But creating something like that on the scale required for a Zelda sized world would be no small task. Just copying what is at this point the generic western sandbox template is not the solution.
I know, right? Fuck family friendly, Link should totes execute dudes like Kratos in the next one. Not nearly enough QTEs, blood spray, or harpy boobs in the series.
So you decide what makes Zelda feel like Zelda? Because the last three Zelda games felt nothing like the Zelda games I used to like. I just replayed OOT and realized the things I like about it are a lot of the same things I like about Dark Souls.
The primary thing I hope they take from Skyrim is the dark atmosphere.
I'm getting pretty damned sick of Zelda looking like Saturday morning cartoons.
Believe me, I have nothing against being family-friendly or cartoony. Heck, I still watch Saturday Morning Cartoons and I don't even have kids.
I just think Zelda would work well in a darker, more serious style.
The primary thing I hope they take from Skyrim is the dark atmosphere.
I'm getting pretty damned sick of Zelda looking like Saturday morning cartoons.
only thing i think that zelda could "borrow" from skyrim is non linear quest design, ie you just choose the order you do dungeons.
I'm pretty sure that's what he is referring to.
I'm not sure I agree. It's not that the Zelda games are low budget as they are, but a game hitting ALL THE NOTES without watering down any one of them would be such a huge project that I barely can imagine it. I'd rather they pick a direction and focus on making that as good as possible rather than scattershotting to please all fans (this already resulted in Twilight Princess).That's the frustrating thing about Zelda lately. They COULD make a game with the size of Twilight Princess, the adventure and epicness of Ocarina, the puzzles of Majora, the exploration of Wind Waker and the combat and tightness of Skyward Sword.
...but they always seem to kind of focus on one area in every game at the expense of others. We don't ever really get that full package.
Almost certainly.I predict it will be the same ol crap.
He never said what's on the title. All he said was that he was curious to find out what elements of Skyrim, Zelda fans want in Zelda(ie nothing)
Misleading title is misleading.
It still means he might take inspiration. As he said, he looks at what these game made him feel, a key part of Nintendo game design philosophy.
I said inspiration and people jump the gun.But I don't look at the technology that made these games possible. I don't look at what's happening in the game, but how it made me feel, what in the game moved me, and how I can bring out those same emotions in players who play my games. My intent isn't to copy them, but those are the things that stay with you as a player
If a moderator sees it fit, they can change the title. I did this on meelow's behalf.