So I was browsing Mobygames in search of something, and came upon something interesting. Some of you may already have known this, but I finally got it confirmed: There was pretty much no one else working on Brawl that worked on previous SSB titles.
SSB64:
http://www.mobygames.com/game/super-smash-bros
Melee:
http://www.mobygames.com/game/gamecube/super-smash-bros-melee/credits
Brawl:
http://www.mobygames.com/game/wii/super-smash-bros-brawl/credits
Pretty much everyone who worked on SSB64 worked on SSBM. Whereas, Sakurai was the only SSB veteran to work on SSBB, 99.9% of the development staff was brand new. The only other person was Shogo Sakai (who composed the music for all the other games) and one dude from Hal who was credited as a supervisor.
I know some of you will say "Well, no shit, Sherlock! SSB and SSBM were both developed by Hal, and SSBB was created by a brand new developer."
Yes, I'm already aware of that, but I could have sworn I read somewhere (probably here) that many of the lead designers at Hal helped out with Brawl then went back after it was finished. Seems that wasn't the case at all.
So this makes me ask 3 questions:
1. I know Sakurai said that he left Hal to start his own company, but was there ever any reports of him having any bad blood with the staff (minus Iwata, obviously)?
2. Could the lack of input from other SSB veterans helped shape SSBB into what it is today?
3. Has there ever been any major game series that got a proper main line sequel that was missing pretty much everyone in the design team?
SSB64:
http://www.mobygames.com/game/super-smash-bros
Melee:
http://www.mobygames.com/game/gamecube/super-smash-bros-melee/credits
Brawl:
http://www.mobygames.com/game/wii/super-smash-bros-brawl/credits
Pretty much everyone who worked on SSB64 worked on SSBM. Whereas, Sakurai was the only SSB veteran to work on SSBB, 99.9% of the development staff was brand new. The only other person was Shogo Sakai (who composed the music for all the other games) and one dude from Hal who was credited as a supervisor.
I know some of you will say "Well, no shit, Sherlock! SSB and SSBM were both developed by Hal, and SSBB was created by a brand new developer."
Yes, I'm already aware of that, but I could have sworn I read somewhere (probably here) that many of the lead designers at Hal helped out with Brawl then went back after it was finished. Seems that wasn't the case at all.
So this makes me ask 3 questions:
1. I know Sakurai said that he left Hal to start his own company, but was there ever any reports of him having any bad blood with the staff (minus Iwata, obviously)?
2. Could the lack of input from other SSB veterans helped shape SSBB into what it is today?
3. Has there ever been any major game series that got a proper main line sequel that was missing pretty much everyone in the design team?