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Apparently unexceptional enemies that are exceptionally difficult to defeat

I always roll my eyes whenever somebody says Dark Souls is tough but fair. The fuck it is, enemies break the established rules all the time and this guy is a prime example. The player has to be mindful about committing to every swing, but this guy doesn't give a fuck about that. You see him winding up for a swing and roll out of the way and he'll just turn on his heel right in mid swing and bring that big ass club/rock/dinosaur tooth right down on your head and kill you instantly. Fuck that guy.

Everything Havel does is well within the physics of human players. That midswing 180° he does is something anyone can do with any weapon in Dark Souls. It's actually a very helpful technique in PvP. Don't believe me? Get his weapon and try it out yourself.
 
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These guys from the Dragon Quests series. I remember fighting 4 of these at once in Dragon Warrior 3 for the GBC early in the game, they can cast sudden death spells on your party and had a lot of health.
 
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Rezbit: Metroid Prime 2

Eh, I wouldn't put it as "exceptionally difficult". All it takes is a dark beam+missile combo to defeat. I would say Alpha Blogg is a worse case, simply because you expect it to be a normal Blogg but beefed up, and turns out he's a bit more than that.
 
Not an enemy, but Freebird in Guitar Hero 2. Easy ... easy ... easy... it's been 5 minutes ... oh good it's picked up and .... what. .. what I .. I can't... I can't do ... STAR POWER ... oh good I recovered... k now I'm out of star power and ... I ... I can't ... I can't... no.... NOOO!!!

Ok it's the last encore, so you know it's going to get hard, but the song lulls you into a sense of security and then beats you to a slow death while the end solo just keeps going and going and going.
 
Mastiff thread?

Mastiff thread.

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Oh God these things. "My name is Raiden and I slice through EVERYTHING." "HAHA NO YOU DON'T."


In Secret of Mana there are enemies called "Rabites". They are, essentially, the goombas of Role Playing Games. As you advance you eventually encounter various Rabite types. Rabillions, King Rabites (Pink and White respectively) are stronger versions, but still basically just basic foes of no real threat.

In Secret of Mana 3 you fight demon kings and dragon lords, but no enemy is more fearsome than the Black Rabite. Despite the artwork, when you come across it, it's just a palette swap of all other Rabites. It's a limbless, adorable little black blob in the final dungeon.

Then it attacks you.

Then you die.
 
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She was actually way worse than she looked during progression, (heroic).
She ended up being only slightly easier than ragnaros.
 
these assholes from Wonderful 101

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Yeah, was going to post the same thing. Their attacks create a steam of fire under your feet, so you can't stop moving. Its biting attack is hard to avoid. You have to break the armor Unite Hammer, and the hammer is incredibly slow. If you have Drill Spring, you might accidentally hit its armor and screw up your dodge.

They're not bad when you fight them once on one. But even the first time you fight them, it's two at a time.
 
Zombies in the DayZ Standalone, unless you have an axe or gun. Hell even using a gun sucks because each shot attracts attention and you're more likely to get killed by another survivor.
 
Havel the Rock

Havel is not very difficult, IMO. He is certainly easier than the black knights you can encounter earlier in the game as far as non-boss enemies. Strategy is similar, but he is slower, has much simpler attacks, and is encountered in a spacious area without other enemies around.

The strategy to beat him is really simple and can be done by any build. Get to < 25% equip limit. Lock on, get close to him, and just strafe. He should not be able to hit you with any attacks. When he misses with a heavy swing, backstab him.
 
The angel and invisable heartless from KHFM on proud.... Ugh. Actually more specifically the room before the final boss. It took me 2 hours even with Leaf Bracer and Last Chance although I might have been under leveled at 58 or so
 
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Yeah, was going to post the same thing. Their attacks create a steam of fire under your feet, so you can't stop moving. Its biting attack is hard to avoid. You have to break the armor Unite Hammer, and the hammer is incredibly slow. If you have Drill Spring, you might accidentally hit its armor and screw up your dodge.

They're not bad when you fight them once on one. But even the first time you fight them, it's two at a time.

The fact that they are turtles makes you think you should be able to flip them over and they'd have a weak spot underneath.
 
Havel is not very difficult, IMO. He is certainly easier than the black knights you can encounter earlier in the game as far as non-boss enemies. Strategy is similar, but he is slower, has much simpler attacks, and is encountered in a spacious area without other enemies around.

The strategy to beat him is really simple and can be done by any build. Get to < 25% equip limit. Lock on, get close to him, and just strafe. He should not be able to hit you with any attacks. When he misses with a heavy swing, backstab him.

He sometimes does annoying 180 quickswings that look more glitch than intended that will oneshot you at the beginning. Otherwise a very simple and certainly not unexceptional or unapparent enemy. Those big mushroom people would be a better example for unexceptional enemies that do exceptional things in Dark Souls. Or the cartwheel ones because they can kill you pretty quickly if they catch you facing a wall (like in that underground in the Painted World).
 
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Yeah, was going to post the same thing. Their attacks create a steam of fire under your feet, so you can't stop moving. Its biting attack is hard to avoid. You have to break the armor Unite Hammer, and the hammer is incredibly slow. If you have Drill Spring, you might accidentally hit its armor and screw up your dodge.

They're not bad when you fight them once on one. But even the first time you fight them, it's two at a time.

If you use unite hand their fire attacks don't damage you. You can also unite gut their stomp attacks which destabilize them. You then just have to go to town on them with unite hand to make them topple over. They are pretty simple to beat.
 
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Promethean Crawler Snipers.

Fast, crawls on walls, barely distinguishable from it's fodder peers and can one shot you.

I like Halo 4's campaign but the lack of visual differentiation in enemy types was frustrating.
 
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She was actually way worse than she looked during progression, (heroic).
She ended up being only slightly easier than ragnaros.

It partly depends on your group makeup on the bottom, and your overall raid DPS. Now, playing Shadow Priest on that bitch with a melee heavy comp and trying to DoT up Spinners/Mind Sear Spiderlings and DPS down the big ones, now that was HM+1 lol. Arcane Torrent = saving grace. Me and 1 Mage(our worst player by far) was not fun times.


For my thread contribution:


Hoooo boy. DQ9 was my first Dragon Quest(ashamed to call myself an RPG fan), and boy was I in for a rude awakening when I first rolled up on this unassuming Metal Slime thinking that I was about to 1 shot it. After 4 turns and approximately 0 damage done to it, it runs off, the a**hole. Turns out that once you learn them, they're some of the best farming in the game.


Attacus and Vercingetorix from Final Fantasy XIII. The large majority of Cie'th Stone missions are a joke to 5 star once you've got appropriate gear and your Crystarium near maxed with max t2/t3 weapons, but oh man these 2. They look just like normal Cie'th that you've been taking a dump on the whole game to start. Attacus hits like a Mack Truck and both are near impossible to stay buffed on/debuff. Vercing was so bad that the most common strategy was just to Poison and full turtle on him for 12-15 minutes while the DoT killed him. The difficulty spikes from 1 mission to the next could be insane, and definitely not linear by number, especially with the ones like these that are nigh impossible to stagger.
 
Every new enemy in KH: Final Mix...but these guys take the cake...holy shit felt like I casually walked into a battle with Sephiroth
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ALL OF YOUR RESPONSES PALE IN COMPARISON TO THE 3 LITTLE PIGS OF ATELIER IRIS ETERNAL MANA

  • Piggies can knock you down in one hit leaving you unconscious but still vulnerable to attacks.
  • They get triple the amount of turns you get or more.
  • ALL of their attacks do ridiculous damage...even to max leveled characters. So they one shot often.
  • They can dig and burrow underground.
  • They have one of the most insane dodge ratings in the game and often just dont get hit.
  • Even if you use an attack where you go offscreen like the Boulder Smash to keep your character safe it doesn't matter as this usually makes them dig underground to avoid the attack...sometimes after they dig they hit you with a knockdown move
  • Even if you use the beefed up version of shield which blocks everything for so many turns they still get more turns that your shield.
  • They often target Klein who is the ONLY ONE WHO WILL KEEP YOU ALIVE. If he dies then just reset. Without his shield and alchemy creating things to heal and protect you its easily a lost cause.
  • Even with a gameshark at max stats, max items I have yet to pull this battle off in any manner other than blindly getting lucky and them not first stunning Klein on turn one and then killing him on turn two before I can make a move. Yes they kill max level Klein that easily.

Thank God they only appear once. The end boss was nowhere near as insane as these piggies were in the bonus dungeon.
 
It partly depends on your group makeup on the bottom, and your overall raid DPS. Now, playing Shadow Priest on that bitch with a melee heavy comp and trying to DoT up Spinners/Mind Sear Spiderlings and DPS down the big ones, now that was HM+1 lol. Arcane Torrent = saving grace. Me and 1 Mage(our worst player by far) was not fun times.


For my thread contribution:



Hoooo boy. DQ9 was my first Dragon Quest(ashamed to call myself an RPG fan), and boy was I in for a rude awakening when I first rolled up on this unassuming Metal Slime thinking that I was about to 1 shot it. After 4 turns and approximately 0 damage done to it, it runs off, the a**hole. Turns out that once you learn them, they're some of the best farming in the game.



Attacus and Vercingetorix from Final Fantasy XIII. The large majority of Cie'th Stone missions are a joke to 5 star once you've got appropriate gear and your Crystarium near maxed with max t2/t3 weapons, but oh man these 2. They look just like normal Cie'th that you've been taking a dump on the whole game to start. Attacus hits like a Mack Truck and both are near impossible to stay buffed on/debuff. Vercing was so bad that the most common strategy was just to Poison and full turtle on him for 12-15 minutes while the DoT killed him. The difficulty spikes from 1 mission to the next could be insane, and definitely not linear by number, especially with the ones like these that are nigh impossible to stagger.
We were the world 10th kill for 25 man, this fight was unbelievable without any outside sources, we had to outsource 2 hunter alts and some warlocks lol.
Not to mention being about 8 ilvls below the content on average with 0 DTR at that point, i had to swap to my boomkin from my mage (both being god tier in T12, so i didn't mind), but before we could get things together, the fight is just a mess before its organized.

Even world first players drop boomlings (those exploding spiders exclusive to heroic, that we called boomlings) into the raid, it was truly embarrassing, yet that was the case for every guild at that point pre 20 pulls.
 
these assholes from Wonderful 101

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Fighting two these would get me so mad.


[quote="TCKaos, post: 96902732"]Mastiff thread?

Mastiff thread.

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The first battle of chapter 1 on Very Hard difficulty features one of these guys. Without upgrades it was a nightmare lol
 
Metal Slimes from the first Dragon Quest game. The thought of inflicting 1 HP of damage on one is depressing. They are easier to defeat when I reach higher Levels.
 
There's a particular section in Silent Hill Homecoming when you're backtracking through a hotel after getting into town if I remember correctly. There are two or three nurses in a dark corridor that are pretty much tougher than any other enemy in the game. They are extremely aggressive and it surprised the hell out of me when they actually backed me into a corner and killed me.
 
We were the world 10th kill for 25 man, this fight was unbelievable without any outside sources, we had to outsource 2 hunter alts and some warlocks lol.
Not to mention being about 8 ilvls below the content on average with 0 DTR at that point, i had to swap to my boomkin from my mage (both being god tier in T12, so i didn't mind), but before we could get things together, the fight is just a mess before its organized.

Even world first players drop boomlings (those exploding spiders exclusive to heroic, that we called boomlings) into the raid, it was truly embarrassing, yet that was the case for every guild at that point pre 20 pulls.

I think we were somewhere in the 20s for 10 man so I know the feeling. Especially after how much of a joke Shannox and Legs(Rhyolith) were. Our biggest problem besides the low ranged dps was lack of reliable bomb kiters. No Hunter :-(. I think we used a DK with AMS, me with Dispersion(glyphed of course) and our Mage to Blink on rotation. We just said screw it and I went AA/A and 3 healed it. Turns out that I did more DPS than our Mage as Disc still..........

Still the worst raid in the game. Somehow after killing 4/6 and all of our DPS ranking on most fights, we couldn't kill Baleroc without at least 5 wipes every week. Boy I love tunnel melee. /facepalm
 
Edit: On topic, I would say this guy from Kid Icarus Uprising.

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I've fought mimics in other games. You come across them thinking they're a treasure chest and then they jump out, get their hit in, then you kill them and move on. But few have the potential to fuck you up quite as badly as these leggy bastards. Treat these guys with respect or they will lightning kick all of your health away.

Such elegance! Such grace! Such disturbing brutality!
 
I always roll my eyes whenever somebody says Dark Souls is tough but fair. The fuck it is, enemies break the established rules all the time and this guy is a prime example. The player has to be mindful about committing to every swing, but this guy doesn't give a fuck about that. You see him winding up for a swing and roll out of the way and he'll just turn on his heel right in mid swing and bring that big ass club/rock/dinosaur tooth right down on your head and kill you instantly. Fuck that guy.

This is actually a pretty good example of why I like Darksouls as a game, because the mechanics are deep enough that you are completely wrong without even realizing it. You should take Havels gear out for a ride and experiment with it and see if you can replicate his movements.
 
I think we were somewhere in the 20s for 10 man so I know the feeling. Especially after how much of a joke Shannox and Legs(Rhyolith) were. Our biggest problem besides the low ranged dps was lack of reliable bomb kiters. No Hunter :-(. I think we used a DK with AMS, me with Dispersion(glyphed of course) and our Mage to Blink on rotation. We just said screw it and I went AA/A and 3 healed it. Turns out that I did more DPS than our Mage as Disc still..........

Still the worst raid in the game. Somehow after killing 4/6 and all of our DPS ranking on most fights, we couldn't kill Baleroc without at least 5 wipes every week. Boy I love tunnel melee. /facepalm

Its not, its common opinion amongst my friends in that tier (that still raid at the same level today) that it was good, and if someone didn't like a boss, ragnaros made up for it.
Cataclysm was sinestra and ragnaros, so it was worth.

Toc is worst raid x100000, our progression was about a week in total and anub fell over due to holy paladins.

There was nothing like ragnaros geyser wipes, it killed guilds, but the fight was glorious.
Luckily it was patched out during farm and we didn't have to deal with it for much longer.
I envy those that killed it after the nerf, as progression on ph 4 was something. Many people were kicked during that fight, one was kicked during an attempt.
 
these assholes from Wonderful 101

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Not really, probably one of the easier ones in the game.

Run upto their feet and as they are about to stomp down use unite guts which stuns them temporarily then beat them down with unite hammer (Can also throw in other unite morphs if you want to here) and then repeat that till it dies while dodging when necessary.

These guys in my opinion where much harder.

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I always roll my eyes whenever somebody says Dark Souls is tough but fair. The fuck it is, enemies break the established rules all the time and this guy is a prime example. The player has to be mindful about committing to every swing, but this guy doesn't give a fuck about that. You see him winding up for a swing and roll out of the way and he'll just turn on his heel right in mid swing and bring that big ass club/rock/dinosaur tooth right down on your head and kill you instantly. Fuck that guy.

I don't wanna derail the thread, but that's a property shared by the ultra great hammers that the player can use.

One of the reasons why the large club was one of my favorite weapons in the game, pancaking people with a quick 180 turn while winding up the 2HR2 attack on the club when they think they can safely backstab you... priceless.

So yeah, Dark Souls is still tough but fair... :P
 
I always roll my eyes whenever somebody says Dark Souls is tough but fair. The fuck it is, enemies break the established rules all the time and this guy is a prime example. The player has to be mindful about committing to every swing, but this guy doesn't give a fuck about that. You see him winding up for a swing and roll out of the way and he'll just turn on his heel right in mid swing and bring that big ass club/rock/dinosaur tooth right down on your head and kill you instantly. Fuck that guy.

Gotta disagree with you here, once you see his swing animation kicking in it's very easy to dodge, he's a slow enemy. You don't even need to roll, just move back, wait for it to hit, then move in and strike. Don't roll to the left/right but still within distance of him and expect to live. Plus his backswing is huge, it's very easy to get around him and backstab him. One of my favourite fights in Dark Souls.
 
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At first I was like, "Oh, it's just a midget, this shouldn't be to bad, right?..." I was so, so wrong.

Now it's every freaking time I let my guard down and always at the worst possible time.
 
If I'm remembering right, the very first Locust soldiers you fight in Gears of War have more hit points than normal.
 
If you use unite hand their fire attacks don't damage you. You can also unite gut their stomp attacks which destabilize them. You then just have to go to town on them with unite hand to make them topple over. They are pretty simple to beat.

I'm pretty sure you still need to crack their armor with the Hammer before the Fist will hit them. Even after learning their different attacks, you think you'll be able to dodge them but they still ending up fucking you over hard. The fact that most of them appear in pairs is rage inducing.
 
I'm pretty sure you still need to crack their armor with the Hammer before the Fist will hit them. Even after learning their different attacks, you think you'll be able to dodge them but they still ending up fucking you over hard. The fact that most of them appear in pairs is rage inducing.

No you don't. Using Unite Guts when they try to stomp on you will knock them off balance; once that's happened whale on them enough and they'll flip over and expose their weakpoint.
 
I don't remember the name of the enemy, but in the mine dungeon of the robot's route in Saga Frontier there was a not so imposing looking enemy. I was grinding skills, and didn't really think much of the blurry looking tank. It proceeded to completely and absolutely destroy me a single turn. I tried again convinced it would drop something amazing with the same results. It gave me more trouble than the final boss to the extent I just gave up and moved on.
 
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The Mandragora in Castlevania. Especially Aria of Sorrow. I don't recall them being so bad in the other games, but in AoS, when you first encounter them, you likely won't be able to kill them before they let out a high-damage scream and disintegrate.
 
Most bosses in VJ were challenging but manageable, a couple of attempts were all you needed. When I first fought Fire Leo I was expecting the same thing, maybe a few deaths, but I'll get him in the 3rd try. Nope...

Even on the games normal difficulty (adult mode I think it's called) I got my butt handed to me. It was the most satisfying thing ever beating him, probably 50 tries later. Afterwards I finished adult mode, and never touched the game again when I found out there was harder difficulties.

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