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Arc Raiders |OT| Gaming's Next Mario 64 Moment™

I think they made the right choice.

Me too, those encounters often make for exhilarating memories. That doesn't mean I don't believe the pivot was based on a more cynical or pragmatic choice tied to revenue potential of a brand new and unproven IP. However, I also believe there's no way a co-op only version of this would have been "bad", done right. But it's fair to say it wouldn't have enjoyed the same smash hit success it has done, had they stuck to their original pitch. I get it, they had to do it.

The Stitcher is a bit OP really. Not sure how it performs against a Bobcat as I only have one, but I bet its not far behind when maxed out. Needs a nerf.

I moved over to the kettle. The stitcher needs more spending on it to be competitive at range, compared to the kettle which is also capable in cqc. The bobcat I have two of, which I occasionally admire the thumbnail of when I'm back at base.

Yes, something needs to be done about the rancid blueprint drop rate in the game, because weapons that act solely as little unused mementos clogging up stash space becomes annoying quite quickly.

This is another thing about it: you go out with your cheap as chips loadout consisting of a ferro and a stitcher, and there's a good twenty minutes of free adventure ahead of you. Take out that bobcat though and you're guaranteed to have a bullseye on your chest within the first five minutes. It's Sod Law: the Video Game 😒
 
Not at all. Because then you're really splitting the playerbase and all the friendly raiders are only in PVE modes.

Huge mistake.


A pve only mode is gonna come 100% sooner or later.

I'm not gonna even try fighting the big bots until a pve mode doesn't come out without the risk of some dumb bitch hitting you in the back while you fight or loot.

I Wanna enjoy the fucking fight, not watch my back every 15 sec.
 
A pve only mode is gonna come 100% sooner or later.

I'm not gonna even try fighting the big bots until a pve mode doesn't come out without the risk of some dumb bitch hitting you in the back while you fight or loot.

I Wanna enjoy the fucking fight, not watch my back every 15 sec.
I hope it never comes. We dont need to separate playerbase even more. They tried pve only, it sucked
 
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I'm not convinced a PvE mode will be seriously considered at this stage. Clearly, the dynamics of having deadly encounters with other players is a crucial component of the 1.0 magic that exists. If they eventually have to relent and add one just so that all players can finally and safely destroy and extract with the queen's goodies, then surely it means they have failed in their MO to deliver a strong and balanced PvEvP experience.
 
I hope it never comes. We dont need to separate playerbase even more. They tried pve only, it sucked
That was because it was pve only, giving an option for both modes is never bad.

Do you prefer friendly players to leave the game completely instead of separating the player base? these people are enduring the pvp part, not enjoying it.
 
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A pve only mode is gonna come 100% sooner or later.

I'm not gonna even try fighting the big bots until a pve mode doesn't come out without the risk of some dumb bitch hitting you in the back while you fight or loot.

I Wanna enjoy the fucking fight, not watch my back every 15 sec.

That would be the death of the normal game if you ask me. It would be really really stupid
 
Also making a separate PVE mode needs a separate gameplay loop or loot pool aswell. Farming shit in PvE mode and bringing in to pvp mode aint it

Its just too much work. Just work on the game you currently have right now
 
The reason it works so well right now is because there is a mixture of both friendly players and cunts.

Nothing like getting one over on a griefer, even when they have no loot or saving a downed dude just after hes been visiously gunned down in cold blood.

Separating the playerbase would be bad for the game.

In other news, found a yellow stock in the wild today, my first. Increases fire rate by 15%. Fits nicely on my Renegade.
 
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PvE mode work break the game because then people could farm with no risk of getting attacked by players

Utter bullshit and seems to go against the entire purpose of the game

This is easily one of the most successful games in recent history. They should change absolutely nothing at its core as a result.
 
I just don't have it in me to grind trials anymore which is the only carrot I have in the game.

These things just suck.
 
These things just suck.
They sure do. I'm wildcard 2 rank now and honestly I'm not sure if I could be bothered trying anymore. You can get absolutely screwed by RNG and having to extract to earn the points sucks as well. Too many grubs that ruin your runs and waste your time.
 
Have we ever heard PvP players beg for a PvP mode in Zelda, Cyberpunk, or Astro Bot? I mean, we all think it of course, but nobody has the gall to beg for it. What is that?
 
Is there a way to figure out the map conditions schedule well in advance?

I'm trying to get my old Fortnite buddy into the game but it's not clicking with him. He doesn't understand the loot, doesn't like the missions, and constantly says "But why are we trying to get better weapons?"

I want to try to do a Burried City (Damage ground based ARC) Trials with him a few times, but I need to know what times each day that map condition is on.

 
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I'm done with the game. Uninstalled.

Wake me up in season 5 when they get this beta phase over with.

This is an exact retread of issues from Diablo 4. And I know exactly the issues that will be plaguing this shit for months to a year with slight improvements as it bleeds players after the honeymoon phase.
 
The PvP aspect can be irritating with the sweats but I wouldn't change it.
I would add a reward/ punishment system though.
So you wouldn't change the PvP aspect but then want to reward players for not attacking other players? Seems like that would change PvP, why punish players for simply playing the game a way it was intended?
 
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thought i be at the end of the dam battleground quests since gotten a couple of cutscenes, but they just keep coming lol
 
So you wouldn't change the PvP aspect but then want to reward players for not attacking other players? Seems like that would change PvP, why punish players for simply playing the game a way it was intended?
Because the element of risk vs reward seems unbalanced to me.

90% of the time when I'm attacked it's by a free loadout.
If I go in with the intention of doing something specific, i.e killing a Queen. Then I need to bring in a high end load.
If somebody attacks me and they kill me then they get a huge prize from little to no risk.
If I win then I gain nothing except loss of ammo, health etc. I then have to decide to continue my original task or if that player ruined it for me.

You're more incentivised to go in with a risk free kit. Which would kill off experimentation with different loadouts.
 
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Because the element of risk vs reward seems unbalanced to me.

90% of the time when I'm attacked it's by a free loadout.
If I go in with the intention of doing something specific, i.e killing a Queen. Then I need to bring in a high end load.
If somebody attacks me and they kill me then they get a huge prize from little to no risk.
If I win then I gain nothing except loss of ammo, health etc. I then have to decide to continue my original task or if that player ruined it for me.

You're more incentivised to go in with a risk free kit. Which would kill off experimentation with different loadouts.
Bingo

The free loadout should not be an option after level 15 or maybe 20.

It should give you maybe 1 free load out every 12-24 hours, but cannot exceed 3.

I'm out here trying to do the weekly trial. Hidden bunker is up, oh nice! Proceed to enter with a hull cracker. Take down a bastion solo. Yell dont shoot if someone wants to loot with. Get lit up as looting.

What was the point? Unless this cunt is going to risk stuff or they severely nerf free load out damage on a heavy shield specifically, it's a lost cause. I don't feel my time is valued trying these dumb ass trials.
 
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I've said it before and I will say it again: this game would be even better if it lowers the player count per raid by 50%.

There are so many dudes running around everywhere. I'm fighting 2 dudes in a building while a third zips up through a window and number 4 is jerking off in a dark corner.

Stella Montis sometimes feels like one of those cheap lasergame arena's with all the kids running around.

I think if player encounters are more rare they become way more special.
Let the combat be 85% vs the robots with the occasional "holy shit, I think I hear someone in my building!".
 
Because the element of risk vs reward seems unbalanced to me.

90% of the time when I'm attacked it's by a free loadout.
If I go in with the intention of doing something specific, i.e killing a Queen. Then I need to bring in a high end load.
If somebody attacks me and they kill me then they get a huge prize from little to no risk.
If I win then I gain nothing except loss of ammo, health etc. I then have to decide to continue my original task or if that player ruined it for me.

You're more incentivised to go in with a risk free kit. Which would kill off experimentation with different loadouts.
A free load out is at a huge disadvantage against someone with a customized one. So they would have to loot around to find or craft more of basic things to even survive a standard encounter with ARC let alone another player.
  • two bandages (only 40 points of health to get back)
  • one shield recharger
  • one weapon and a 25% chance of that weapon being a Rattler. Which at level 1 is a piece of shit and has very limited ammo given
    • if they get a ferro they will be fucked in close quarters or against multiple enemies
    • if they get a stitcher or kettle they will be fucked on fighting ARCs, plus limited ammo
  • an assortment of gear which can be defibs (useless to them for solo), random grenades, or a mix of utility like zipline, barricade, etc. Worse, they could get binoculars which are completely useless.
  • very limited inventory space - no safe pocket, no dedicated slots for grenades, heals, etc.
  • no augment bonus of any kind
I can see it being a little worse in Solo, but in a Duo or Trio you will get wiped easily every time unless they are bad.

On top of this making a cheap load out that is vastly better than the free load out is already SUPER cheap to make and/or craft.
A few metal pieces or a few thousand coin gets you a Ferro and Stitcher. Not more much gets you a stack of shield recharges and heals.
So if Free Loadouts were gone there is a chance you would be killed even more.
 
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Fuck me I just had the worst bug ever happen to me. I think it was my first ever in the game, actually. I ran to extraction with a blue loot augment that was busting at the seams with a blue mats cash run, about 30-40k worth of junk. That's a lot when you're buying hullcrackers every reset. Anyway, the train came in - and then the prompt to close the doors and leave would not appear on any of the bloody terminals. Holy shit my head was wrecked. The green lights are flashing away and I'm stood there frantically trying different things to make the button prompt appear, but nothing happens. Eventually a long-arsed automatic countdown appears to departure and I proceeded to very anxiously wait it out whilst hoping no random rats suddenly entered the frame. The doors eventually shut and I was out, but that stressful shit should NEVER happen.

Has anyone else had this issue? Just imagine being loaded with purples and blueprints and this happens? Jeez.
 
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I honestly dont think there is enough content in the game to really facilitate a purely PvE mode, and those battles with the giant arcs would really become trivial.

If they do it eventually, I think the PVE mode should be like instanced dungeon type situations with 3 players max. BUT they should restrict the access to these with keys or some other factor that requires the player to engage with the regular pvpve mode before they can enter a "dungeon".
 
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Fuck me I just had the worst bug ever happen to me. I think it was my first ever in the game, actually. I ran to extraction with a blue loot augment that was busting at the seams with a blue mats cash run, about 30-40k worth of junk. That's a lot when you're buying hullcrackers every reset. Anyway, the train came in - and then the prompt to close the doors and leave would not appear on any of the bloody terminals. Holy shit my head was wrecked. The green lights are flashing away and I'm stood there frantically trying different things to make the button prompt appear, but nothing happens. Eventually a long-arsed automatic countdown appears to departure and I proceeded to very anxiously wait it out whilst hoping no random rats suddenly entered the frame. The doors eventually shut and I was out, but that stressful shit should NEVER happen.

Has anyone else had this issue? Just imagine being loaded with purples and blueprints and this happens? Jeez.
Never happened to me or any of my friends group that I know of.

The worst bug we encountered was after I revived a buddy he couldn't do anything except run around. Shooting and interactions were not working. We extracted and haven't had it since.
 
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That was because it was pve only, giving an option for both modes is never bad.

Do you prefer friendly players to leave the game completely instead of separating the player base? these people are enduring the pvp part, not enjoying it.
The equivalent of asking for a PvE mode in Counter-Strike, or a PvP mode in Super Mario World: that's literally not what the game is. Player's "enduring" PvP are still playing the game as intended - dreading interacting with other players is part of the fear that gives successful raids their elation. Besides, Sea of Thieves added a PvE mode to their PvEvP game, and it absolutely tanked it.
 
Fuck me I just had the worst bug ever happen to me. I think it was my first ever in the game, actually. I ran to extraction with a blue loot augment that was busting at the seams with a blue mats cash run, about 30-40k worth of junk. That's a lot when you're buying hullcrackers every reset. Anyway, the train came in - and then the prompt to close the doors and leave would not appear on any of the bloody terminals. Holy shit my head was wrecked. The green lights are flashing away and I'm stood there frantically trying different things to make the button prompt appear, but nothing happens. Eventually a long-arsed automatic countdown appears to departure and I proceeded to very anxiously wait it out whilst hoping no random rats suddenly entered the frame. The doors eventually shut and I was out, but that stressful shit should NEVER happen.

Has anyone else had this issue? Just imagine being loaded with purples and blueprints and this happens? Jeez.
Not being abale to interact with anything is a network issue. Happened to me a few times.
 
Bingo

The free loadout should not be an option after level 15 or maybe 20.

It should give you maybe 1 free load out every 12-24 hours, but cannot exceed 3.

I'm out here trying to do the weekly trial. Hidden bunker is up, oh nice! Proceed to enter with a hull cracker. Take down a bastion solo. Yell dont shoot if someone wants to loot with. Get lit up as looting.

What was the point? Unless this cunt is going to risk stuff or they severely nerf free load out damage on a heavy shield specifically, it's a lost cause. I don't feel my time is valued trying these dumb ass trials.
Free loadouts aren't all that different from cheap loadouts. If they didn't exist then you'd be moaning that there should be a minimum buy in instead.
 
Free loadouts aren't all that different from cheap loadouts. If they didn't exist then you'd be moaning that there should be a minimum buy in instead.
No I wouldn't. Or else I would've added it into my idea on how to improve it.

90% of my best runs are on free loadout. Everytime nowadays I go to build to do trials stuff which usually needs a hull cracker, as a solo player I'm mid reload with a guy who snuck up on me with a sticher, or I'm looting my kill. Feel pointless to kill these.

Trials is the "end game" currently and it's dull. Maybe if my progress tracked without extraction I'd be less frustrated but currently all I do is donate all my shit trying to chase these.

These issues I assume don't exist in duos or trios where your risk is less watching each others backs.
 
I've been having some fun playing this game but the interface could use some work. I don't think the inventory management is very well done, and some of the big description boxes just cover the interface. Just needs some polish. You know, like have a toggle where it auto drops the least valuable thing you're carrying outside of guns/ammo. Right now it's a pain in the butt to manage that stuff once you're full.
 
they need to add some silent / quiet weapons to the game like bows and arrows or something. Make them expensive / higher risk, low capacity. Make the arrows pierce shields or something cool like that.

If I want to do a low risk / stealthy raid I'm kind of limited because everything makes so much noise
 
No I wouldn't. Or else I would've added it into my idea on how to improve it.

90% of my best runs are on free loadout. Everytime nowadays I go to build to do trials stuff which usually needs a hull cracker, as a solo player I'm mid reload with a guy who snuck up on me with a sticher, or I'm looting my kill. Feel pointless to kill these.

Trials is the "end game" currently and it's dull. Maybe if my progress tracked without extraction I'd be less frustrated but currently all I do is donate all my shit trying to chase these.

These issues I assume don't exist in duos or trios where your risk is less watching each others backs.
Trails aren't the end game, there is no traditional end game. It's an extraction shooter. The "end game" is whatever you want it to be once you've stopped grinding. Reset in a couple of weeks if you need the game to give you something to do.

Do you only play solo then? Duo's and trio's are great when premade. Not sure of the random experience.
 
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Trails aren't the end game, there is no traditional end game. It's an extraction shooter. The "end game" is whatever you want it to be once you've stopped grinding. Reset in a couple of weeks if you need the game to give you something to do.

Do you only play solo then? Duo's and trio's are great when premade. Not sure of the random experience.
I only play solo.

And this game doesn't have the complexity and depth of Tarkov for a "no end game" model to work lol.

That's primarily why trials exist. So a hardcore player has a reason to sign in every week. Without them there's no reason at all.
 
I only play solo.

And this game doesn't have the complexity and depth of Tarkov for a "no end game" model to work lol.

That's primarily why trials exist. So a hardcore player has a reason to sign in every week. Without them there's no reason at all.
Of course there is. Fun. Its not a job.

Not played Tarkov in a very long time, whats the end game look like in 1.0?
 
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Of course there is. Fun. Its not a job.

Not played Tarkov in a very long time, whats the end game look like in 1.0?
Tarkov sucks. I don't even wanna go there.

I'm not having fun when the game is pigeon holing me into the only carrot is trials, only way to play from a meta perspective on solos is just to use a free loadout unless you enjoy donating all your stuff.

Keep in mind the way I'm engaging with the game since you've watched my post history from the game launch is more high end player mentality. Min max.
 
they need to add some silent / quiet weapons to the game like bows and arrows or something. Make them expensive / higher risk, low capacity. Make the arrows pierce shields or something cool like that.

If I want to do a low risk / stealthy raid I'm kind of limited because everything makes so much noise
That sounds good, or crossbows. Also I think they should make a new skill tree with weapons specializations and even gate access to some weapons that way. I think it would make for some actually interesting builds. Kind of like making your own class.
 
Tarkov sucks. I don't even wanna go there.

I'm not having fun when the game is pigeon holing me into the only carrot is trials, only way to play from a meta perspective on solos is just to use a free loadout unless you enjoy donating all your stuff.

Keep in mind the way I'm engaging with the game since you've watched my post history from the game launch is more high end player mentality. Min max.
Yeah I get that. There definitely isn't what you are looking for right now.

I'm curious to see how Marathon handles things as they claim to have solved the end game "issue"
 
How about they have a Zur like character roaming a different map each week selling a random selection of ware's and one fixed blueprint for say a large amount of cores or weapons. Would be super risky going in and getting out.
 
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