Spyxos
Member
I woudnt mind pve only mode on top of what we have now. The more options the better.I honestly can't believe that people think this should be PvE only.
It's the PvP aspect that adds so much to the gameplay.
I woudnt mind pve only mode on top of what we have now. The more options the better.I honestly can't believe that people think this should be PvE only.
It's the PvP aspect that adds so much to the gameplay.
I think they made the right choice.
The Stitcher is a bit OP really. Not sure how it performs against a Bobcat as I only have one, but I bet its not far behind when maxed out. Needs a nerf.
Not at all. Because then you're really splitting the playerbase and all the friendly raiders are only in PVE modes.I woudnt mind pve only mode on top of what we have now. The more options the better.
Not at all. Because then you're really splitting the playerbase and all the friendly raiders are only in PVE modes.
Huge mistake.
The PvP aspect can be irritating with the sweats but I wouldn't change it.I honestly can't believe that people think this should be PvE only.
It's the PvP aspect that adds so much to the gameplay.
I hope it never comes. We dont need to separate playerbase even more. They tried pve only, it suckedA pve only mode is gonna come 100% sooner or later.
I'm not gonna even try fighting the big bots until a pve mode doesn't come out without the risk of some dumb bitch hitting you in the back while you fight or loot.
I Wanna enjoy the fucking fight, not watch my back every 15 sec.
That was because it was pve only, giving an option for both modes is never bad.I hope it never comes. We dont need to separate playerbase even more. They tried pve only, it sucked
I mean might aswell leave. I wont play the pve only mode anywayThat was because it was pve only, giving an option for both modes is never bad.
Do you prefer friendly players to leave the game completely instead of separating the player base?
And that mode is not made for you, it's that simple.I mean might aswell leave. I wont play the pve only mode anyway![]()
A pve only mode is gonna come 100% sooner or later.
I'm not gonna even try fighting the big bots until a pve mode doesn't come out without the risk of some dumb bitch hitting you in the back while you fight or loot.
I Wanna enjoy the fucking fight, not watch my back every 15 sec.
That was because it was pve only, giving an option for both modes is never bad.
They sure do. I'm wildcard 2 rank now and honestly I'm not sure if I could be bothered trying anymore. You can get absolutely screwed by RNG and having to extract to earn the points sucks as well. Too many grubs that ruin your runs and waste your time.These things just suck.
So you wouldn't change the PvP aspect but then want to reward players for not attacking other players? Seems like that would change PvP, why punish players for simply playing the game a way it was intended?The PvP aspect can be irritating with the sweats but I wouldn't change it.
I would add a reward/ punishment system though.
I'm 94 hours in and still not max level. Am I doing something wrong?
Because the element of risk vs reward seems unbalanced to me.So you wouldn't change the PvP aspect but then want to reward players for not attacking other players? Seems like that would change PvP, why punish players for simply playing the game a way it was intended?
BingoBecause the element of risk vs reward seems unbalanced to me.
90% of the time when I'm attacked it's by a free loadout.
If I go in with the intention of doing something specific, i.e killing a Queen. Then I need to bring in a high end load.
If somebody attacks me and they kill me then they get a huge prize from little to no risk.
If I win then I gain nothing except loss of ammo, health etc. I then have to decide to continue my original task or if that player ruined it for me.
You're more incentivised to go in with a risk free kit. Which would kill off experimentation with different loadouts.
A free load out is at a huge disadvantage against someone with a customized one. So they would have to loot around to find or craft more of basic things to even survive a standard encounter with ARC let alone another player.Because the element of risk vs reward seems unbalanced to me.
90% of the time when I'm attacked it's by a free loadout.
If I go in with the intention of doing something specific, i.e killing a Queen. Then I need to bring in a high end load.
If somebody attacks me and they kill me then they get a huge prize from little to no risk.
If I win then I gain nothing except loss of ammo, health etc. I then have to decide to continue my original task or if that player ruined it for me.
You're more incentivised to go in with a risk free kit. Which would kill off experimentation with different loadouts.
Never happened to me or any of my friends group that I know of.Fuck me I just had the worst bug ever happen to me. I think it was my first ever in the game, actually. I ran to extraction with a blue loot augment that was busting at the seams with a blue mats cash run, about 30-40k worth of junk. That's a lot when you're buying hullcrackers every reset. Anyway, the train came in - and then the prompt to close the doors and leave would not appear on any of the bloody terminals. Holy shit my head was wrecked. The green lights are flashing away and I'm stood there frantically trying different things to make the button prompt appear, but nothing happens. Eventually a long-arsed automatic countdown appears to departure and I proceeded to very anxiously wait it out whilst hoping no random rats suddenly entered the frame. The doors eventually shut and I was out, but that stressful shit should NEVER happen.
Has anyone else had this issue? Just imagine being loaded with purples and blueprints and this happens? Jeez.
The equivalent of asking for a PvE mode in Counter-Strike, or a PvP mode in Super Mario World: that's literally not what the game is. Player's "enduring" PvP are still playing the game as intended - dreading interacting with other players is part of the fear that gives successful raids their elation. Besides, Sea of Thieves added a PvE mode to their PvEvP game, and it absolutely tanked it.That was because it was pve only, giving an option for both modes is never bad.
Do you prefer friendly players to leave the game completely instead of separating the player base? these people are enduring the pvp part, not enjoying it.
Not being abale to interact with anything is a network issue. Happened to me a few times.Fuck me I just had the worst bug ever happen to me. I think it was my first ever in the game, actually. I ran to extraction with a blue loot augment that was busting at the seams with a blue mats cash run, about 30-40k worth of junk. That's a lot when you're buying hullcrackers every reset. Anyway, the train came in - and then the prompt to close the doors and leave would not appear on any of the bloody terminals. Holy shit my head was wrecked. The green lights are flashing away and I'm stood there frantically trying different things to make the button prompt appear, but nothing happens. Eventually a long-arsed automatic countdown appears to departure and I proceeded to very anxiously wait it out whilst hoping no random rats suddenly entered the frame. The doors eventually shut and I was out, but that stressful shit should NEVER happen.
Has anyone else had this issue? Just imagine being loaded with purples and blueprints and this happens? Jeez.
Free loadouts aren't all that different from cheap loadouts. If they didn't exist then you'd be moaning that there should be a minimum buy in instead.Bingo
The free loadout should not be an option after level 15 or maybe 20.
It should give you maybe 1 free load out every 12-24 hours, but cannot exceed 3.
I'm out here trying to do the weekly trial. Hidden bunker is up, oh nice! Proceed to enter with a hull cracker. Take down a bastion solo. Yell dont shoot if someone wants to loot with. Get lit up as looting.
What was the point? Unless this cunt is going to risk stuff or they severely nerf free load out damage on a heavy shield specifically, it's a lost cause. I don't feel my time is valued trying these dumb ass trials.
No I wouldn't. Or else I would've added it into my idea on how to improve it.Free loadouts aren't all that different from cheap loadouts. If they didn't exist then you'd be moaning that there should be a minimum buy in instead.
Trails aren't the end game, there is no traditional end game. It's an extraction shooter. The "end game" is whatever you want it to be once you've stopped grinding. Reset in a couple of weeks if you need the game to give you something to do.No I wouldn't. Or else I would've added it into my idea on how to improve it.
90% of my best runs are on free loadout. Everytime nowadays I go to build to do trials stuff which usually needs a hull cracker, as a solo player I'm mid reload with a guy who snuck up on me with a sticher, or I'm looting my kill. Feel pointless to kill these.
Trials is the "end game" currently and it's dull. Maybe if my progress tracked without extraction I'd be less frustrated but currently all I do is donate all my shit trying to chase these.
These issues I assume don't exist in duos or trios where your risk is less watching each others backs.
I only play solo.Trails aren't the end game, there is no traditional end game. It's an extraction shooter. The "end game" is whatever you want it to be once you've stopped grinding. Reset in a couple of weeks if you need the game to give you something to do.
Do you only play solo then? Duo's and trio's are great when premade. Not sure of the random experience.
Of course there is. Fun. Its not a job.I only play solo.
And this game doesn't have the complexity and depth of Tarkov for a "no end game" model to work lol.
That's primarily why trials exist. So a hardcore player has a reason to sign in every week. Without them there's no reason at all.
Tarkov sucks. I don't even wanna go there.Of course there is. Fun. Its not a job.
Not played Tarkov in a very long time, whats the end game look like in 1.0?
That sounds good, or crossbows. Also I think they should make a new skill tree with weapons specializations and even gate access to some weapons that way. I think it would make for some actually interesting builds. Kind of like making your own class.they need to add some silent / quiet weapons to the game like bows and arrows or something. Make them expensive / higher risk, low capacity. Make the arrows pierce shields or something cool like that.
If I want to do a low risk / stealthy raid I'm kind of limited because everything makes so much noise
Yeah I get that. There definitely isn't what you are looking for right now.Tarkov sucks. I don't even wanna go there.
I'm not having fun when the game is pigeon holing me into the only carrot is trials, only way to play from a meta perspective on solos is just to use a free loadout unless you enjoy donating all your stuff.
Keep in mind the way I'm engaging with the game since you've watched my post history from the game launch is more high end player mentality. Min max.