cormack12
Gold Member
So, with the enormous gap in power between Gen 8 and the upcoming Gen 9, we look to have full and proper BC on both platforms for Gen 8 games. It's likely both have some sort of native benefit and we won't need a 'boost' mode to switch it on heopfully. What does this mean for remasters? I'm really not expecting to have to pay the same price for a TLOU II Remaster, GoT, or Gears 5 'remaster'. Obivouosly, the Sony games needed a remaster coming from the Cell engines and codebase.
I'd expect resolution improvements, frame rate improvements to just be there and not have to shell out an extra £40 just for the next gen version. I don't think that's beyond a degree of reasonability. Should that extend to textures and asset quality etc. Maybe even recompile options like draw distance, LOD levels, shadows.
If they are going to try and remaster later games from this generation to take full advantage of the new consoles, what are the bare minimum in upgrades/changes you expect, and what price do you expect to be paying
I'd expect resolution improvements, frame rate improvements to just be there and not have to shell out an extra £40 just for the next gen version. I don't think that's beyond a degree of reasonability. Should that extend to textures and asset quality etc. Maybe even recompile options like draw distance, LOD levels, shadows.
If they are going to try and remaster later games from this generation to take full advantage of the new consoles, what are the bare minimum in upgrades/changes you expect, and what price do you expect to be paying