This latest batch of high profile indie games I'm working through are kind of on the tough side of the difficulty spectrum (La-Mulana, FEZ and Monaco). Looking back though, this is nothing new, it seems in general indie games veer more to side of difficult and I'm trying to sort out why that is. My theories on the matter are this:
1) To increase the staying power of the game. Many indie games are on the shorter side in terms of actual content and if they were easy then it wouldn't take so long to beat them, thereby diminishing the value some customers place on them.
2) To earn some kind of fame by way of word of mouth. I want to be the guy is a good example of this.
3) This is where the thread title comes in. I'm wondering from a development point of view if many of these games difficulty is a huge middle finger to mainstream gaming. These independent developers grew up with games just like you and I did, perhaps the game they created is a reaction to how they see the industry failing these days. Whether that is in terms of gameplay mechanics, story or difficulty these games are often polar opposites of what we see in mainstream gaming and I love them for that.
So I'll ask again, if mainstream gaming were more challenging do you think indie games would be less tasked with carrying the "no hand holding" burden?
1) To increase the staying power of the game. Many indie games are on the shorter side in terms of actual content and if they were easy then it wouldn't take so long to beat them, thereby diminishing the value some customers place on them.
2) To earn some kind of fame by way of word of mouth. I want to be the guy is a good example of this.
3) This is where the thread title comes in. I'm wondering from a development point of view if many of these games difficulty is a huge middle finger to mainstream gaming. These independent developers grew up with games just like you and I did, perhaps the game they created is a reaction to how they see the industry failing these days. Whether that is in terms of gameplay mechanics, story or difficulty these games are often polar opposites of what we see in mainstream gaming and I love them for that.
So I'll ask again, if mainstream gaming were more challenging do you think indie games would be less tasked with carrying the "no hand holding" burden?