I think it just feels super long right now due to the covid back up.
my point exactly. it's why 'voting with your wallet' is such a stupid fucking thing to say, what good is a vote when everybody else is clearly lining up to pay and won't listen (or doesn't care) to what you have to say? The only option is to convince the general population to not buy in.... and that's a feat harder than carrying the weight of the world on your shoulders.
Lol I dunno bout all that flower talk but Dall-e makes good boobiesOh boy......
Anyone wanting faster dev cycles is about to get their wish in the form of Ai. But at what cost?
The above is here already. Imagine 5 years from now...
- Ai generated voice acting
- Ai generated 3D objects and game assets
- Ai generated textures
- Ai generated game world's and levels
- Ai generated animations (look up RADiCAL and DeepMotion)
Would you be okay with half the game dev industry losing their jobs in order to shorten the dev cycles?
Ai, true creative, discerning Ai, has always been an idea. A seed planted in the ground waiting to spring forth. I believe strongly that the release of DALL•E will be looked at decades from now as the moment that true Ai emerged from that seed, the smallest of green shoots. Now the real question from here is, will the seed bear a beautiful plant, a boon for humanity, or will it bring forth strangling vines that destroy one of our greatest attributes, our ability to create?
This is true for any generation .Graphical and technological complexities are way different now than they were in the PS2 days.
Back in the 80s and 90s, you could get RPGs that were practically annualized. Ok, the game engines were basically the same, but the devs still needed to tweak the game, new textures, new stories etc.... Eye of the Beholder, Might & Magic etc... Somehow the studios were able to churn them out.This is true for any generation .
We're not gonna pretend that games of the past was less challenging and less complex at the time they was made.
If anything they was more challenging.
It took longer to achieve something which is just written in the engine these days.
And we know they have better tools at their disposal to what would take months to do in a week or less
And the teams are 4-5 times the size they used to be too
Do I think development is any easier because of this? Nope.
For everything that's a click away there is a challenge that will take weeks or months.
So do I think the development time these days are justified taking all of the above in consideration?
No, I believe the development environment is different now to what is was 10 years ago and that effects how they develop and that plays a bigger part in why it takes longer.
Yup. And it really hasn’t even been all that bad. Still plenty to play for all kinds of tastesYep, people forget that almost everything in development has been extended or delayed a year or more.
faxYes, which is why I think we can and should appreciate Capcom and their great yet imperfect RE engine.
You're not counting the years before the first one released, games take longer to make these days but putting just release doesn't feel appropriateMass Effect 1 - 3 (2007 - 2012)
Dead Space 1 - 3 (2008 - 2013)
Gears of War 1 - 3 (2006 - 2011)
Metroid Prime 1 - 3 (2002 - 2007)
Exactly this. Gone is actual passion and the ever-growing chase for trends and profit. Notice how all these Cyberpunk, Souls-like, Space, and horror games have sprung up recently? Now some emerging studios are making their own GoT-esque Swordfighting game. I guess Vikings are played out now. Maybe clowns will be next, and we will get a farming/circus management sim.Yes. Yes they are.
Not only that but the decision making at so many of these studios is brain dead.
For years people begged ubisoft to make a game in Japan. Ghosts comes out and is a major success so that's what gets ubi to move their ass? Sand thing with setting a game in India. What took you so fucking long? (shitty mobile games don't count).
Another example is Konami. Silent hill is dormant for decades. PT comes out. Hassan does his thing on the industry for a year. Oh, now there's 3 silent hills coming.
Suikoden has been dead for years. What's this, eiyudan chronicles made a shit load of kickstarter money? Put down the pachinko and gyms! Lets rush out this palette swapped suikoden.
Fucking dead space too. What's a callisto? Better remaster it now instead of working on it the last 10 years.
Shits played out and I haven't even mentioned embracer group. I think they have 70 games in development. 70! How about you slow down and actually release some of them first before you buy another dozen IP.
I expect games not to go backwards on animations, physics, art direction, level design, sound design, and AI. Outside a few gems, I have been really disappointed in how games are presented. They are almost becoming mobile like in presentation with stiff, lifeless animations and repetitive tasks that you have to do over and over and over. It doesn't help that the market is now flooded with AA and Indie games that aren't much more creative than their AAA counterparts. A lot of games I see are even less impressive versions of the games that they were inspired by 15+ years ago.I heard people do it with elden ring as well
The truth is people expect bigger, shinier, and prettier games every day now. Especially now that these current gen consoles are out and cross-gen is being extended. Now its, “man i bought a ps5/series x for NEXT GEN. Games. I WANT TO BE BLOWN AWAY BY GRAPHIXXXX’
Thats the main criticism i keep hearing on these forums everytime a new game is announced