I feel the same, except except Pikman is not a system seller for me. $450 (system + game + tax) is waaaaaaaay too much for any single game. I was so excited pre-e3 2011. Now, anti-hyped is a pretty good way of describing my feelings.
The only thing Ninty seems to care about is their expensive novelty touch controller that I don't want. I'm done with novelty controllers and by ignoring the console part of their package, Nintendo has given me zero reason to buy because my #1 concern is the console. What is inside that box? What kind of performance can I expect? How will it compare to next year's MS and Sony offerings?
It is as if they expect people to spend hundreds of dollars just because it is Nintendo. If that isn't arrogance, I don't know what is.
I mean Nintendo has been actively hiding the console. Telling people that they can only photograph the controller? You can't photograph the actual TV? And the ads pretty much ignore everything except this magical touch screen? All we've gotten is some incredibly low rez jpgs of a circuit board and the fact that 1gb of ram is available for games. Fuck that.
I could write scientific study amount to explain your situation, perception depends on knowledge and understanding. Bottom line is, nintendo doesn't have to care about all consumer demographies at once, early adopters are mostly the core who get to information by their own research, by early i mean within 6-12 months if the offering is great, personally i avoid launches because of ridicolous launch price fluctuations in my specific EUR geolocation, then there are the middle over-skeptical-kind which usually lack certain technical and industry knowledge to make these cooky stories and emotion-laden frustration posts which are all worthless babble which is mostly stuff like from sitting too long on internet when there's nothing to talk about, to having overhyped expectations too early, but these usually get defeated quickly as all gets revealed at launch and many of them buy it anyways sooner or later, then we get to mainstream and casual who need to be presented with explained information on a silver plate via ads, gimmick functionality, shiny ads and "my friend has it" are enough of a reason casuals buy a product.
As marketing is technically a psychological operation, it's that so for "witholding information" which is a part of it but also has other reasons:
Witholding information:
- not letting competitors dig too much before the product launches
- conditioning consumer behavior (by human nature, when you are presented with a piece of info, you will crave for more)
- saving information to prolong marketing campaign (letting too much out all at once is very ineffective, you don't have anything for later, and consumers suffer from information shock)
- subject still under development(Online and OS software is being actively developed and changed up until console launch)
Infomation Shock - is too much information all at once pumped into consumer mind, some consumers will be overwhelmed and may not notice some of the information as well as other side effects. For me personally I would develop a "too good to be true" side effect in which I would not want to use the product for longer periods of time (eg. i would want to save it for later /prolong the experience) because it's just too good. For example if Starfox, Metroid, F-Zero would all release as 10-score hits all at the same date, I would have problems choosing what the heck should I play first, should I left that or , well the temptation would sooner or later I would the first extremely fast then I would put those 2 aside for half a year or some cooky "yes,no,maybe," confusion would emerge, i would not be enojoying them as much because I would power through too fast in matter of weeks it would be all over if not careful. I have experienced this with Skyward Sword, I was playing for 2 weeks straigth every day for some hours then I noticed I'm going to fast and I made a +3 month shutdown pause from playing it completely, after that I finished it in another 2 weeks or so, I do not like to rush these games, I want to apperciate every bit of software, story and gameplay and if you rush it at first you spoil the experience/surprise forever.
Conditioning Conusmer Behavior - All they say is and on their website is PR, but it is not them that are arrogant, it's the way you percieve and react to that information, for example Iwata Asks talking about Console tech and GamePad latency/wireless tech is spectacular info to me as I am interested in tech details, I don't have any hurry in my mind to get to the informaiton I would only need to worry about when using the console (information irrelevant until use, if some functionality is flawed then we would post feedback, worrying about those tiny details before launch is a waste of time, we know the big picture of online, and through what i read in IR i completely agree with their philosophy so I worry even less, Miiverse will also be extremely beneficial tool for us to post feedback for nintendo and developers) Others who are have different perception because of many factors do not view this subject the same way and are angry at the "useless" information, well that's what they do, it doesn't cost them tons of advertisment material if they can just post blurry pics and talk about it with complex statements that creates discussion point for communities, some of them are pissed ofcourse, how people react is different but there is one balance majority in between these extremes, for me the information in iwata asks is extremely valuable, for others that get pissed off by blurry image, well we both are engaged in discussion, that's their point, even if it's negative or positive, we are discussing and referencing nintendo and nintendo's products, thus creating practically free hype for them. The negatives start the thread, the positivies try to explain, so when they release bits of info, this is an ongoing discussion throughout up until release as time passes. When most of the core communities who are usually early adopters have been used to their potential they switch to mass marketing, it doesn't mean they won't market WiiU at launch, they just balance strategically, they don't need to waste so much on it if the pre-orders show signs of great interest. Some of these skeptical people do realize sooner or later either by the advertisments which is kind of a shame(late bloomer) , or by communities it self. And Nintendo definitely doesn't have resources and time to put forum posters to explain to every rouge extreme case what WiiU really is about because you are automatically a dwindling minority as time goes by anyways, you will get it sooner or later, they won't risk other reasons for witholding information just to release info a few pissed off consumers who are pissed at their friends not knowing what WiiU is (the biggest reason is that this doesn't matter at all, nor half of the OPs question, it doesn't really matter if your granmother doesn't know what WiiU is, why would anyone want to worry about it so much it would affect their own opinion on a product and the company, Nintendo has market advisors and analysts for that, they will take care of those grandmas, and as a matter of fact Nintendo clearly stated it will focus on the CORE at first because we were correct that Wii was percieved as a kids toy, and they do not want to create another Wii-launch because with general public, the first impression is the most important, it's really hard to reverse that initial impression), they just have less priority for info that you would want, as focusing on casual is easier because as I told you, casuals often buy products they don't really need.
Also: Ask your self why was there tech-details in EU and Japan but not in the US. They do also think about region specific, and they don't mean to piss anyone with is, it's just focusin on the majority there. Any self-research user from US has access to internet and can look up the tech-details released and talked about, and there were no wide-scale complaints and angry posts about why Reggie didn't talk about tech at all. For the question of why we don't know clear distinction between WiiU tech an X360 tech is simply because of many reasons, we got the stuff we really wanted in nitendo direct, so I don't really get the complaints, they are no in position to tell us and explain, it's not a public service, I just don't know how some people could get to such ridicolous demands. But for your best, I am helping you with your own good, just don't care about anything else except the common stuff, as most of those question in OP are invalid (childish stuff like "i don't like nintendo because friend thinks WiiU is a Wii-attachment", why would YOU be bothered by that, you know, enjoy the product!) , which is miiverse, i was never expecting it not to happen as I already mentioned it's common sense that i'll happen sooner or later before release, so in a couple of days we'll know how online works, there is zero concern, they just didn't announce it sooner, as witholding information rule goes, they don't want comptetitors to read into their plans too deep and too soon, patience goes a long way.
The biggest reason of tech-details keeping secret is that they're always changin, remember the general public first impression rule, well, that's why they want to have it secret, because they're balancing the capabilities of the device, the most damaging information is the information that something was "better" before but got "cut down". This enrages communities and these people then spread negativity around the internet. (im spreading it now but for the sake of explaining here) The example of that was that initially nintendo hoped to support 4 Gamepads simultaneously but it was probably too costly to have wireless throughput in enough capacity to have them all working no-lag at 30 or 60 FPS, so they cut down to 2. Those people because of their lack of certain tech-familiarity go on to fabricate theories and other stories, no it's not the GPU that puts a limit to how many GamePads a per console(AMD/ATI eyefinity had originally 6 separate outputs in their Radeon series, the tech has obviously evolved now) more importantly is wireless throughput out of anything and that is also the reason for FPS cut in half, the wireless throughput is limited(fixed amount) with those internal antennas and the system of compression/decompression - with increased bandwidth the data would increase and they would have to get expensiver I/O processors(presumably ARM) to handle those amounts of data.
That said - I look forward when modders start hooking up those high-quality external antennas to boost the range of the GamePad area of function. Nintendo could have done that easily, but this is well, there is no company that can please everybody all the time, I personally think that nintendo is over-worried by the slim looks and appearance of the console-shell design, I'm a tech enthusiast, I really wouldn't care if there are 3 antennas sticking out at the back, it's really such a small tradeoff, non-issue of the appearance for a big big improvement in technical advantage which leads to practical functionality (taking the gamepad around the house easily, not just one or 2 rooms away) . Well they said it's their pride that they put them selfs on a challenge to create a good device in such a small form factor, they have validity, and well as for the casual market which gimmick reasons are more powerful in their purchasing decisions (such as shiny UI, shiny console look, ... all those reasons which don't matter to enthusiasts, and are sometimes annoying, producing an opposite effect for those demographies). They could have fixed this with an external WLAN antenna port so we could purchase them separately, and win-win, they wouldn't have to spend much on that them selfs, well, that connector would cost them a few cents to a dollar per console, really negligible.