RoboFu
One of the green rats
So I've really noticed over the past few years as open world games became popular that they have trended away from the core aspects and promises of when their forefathers.
None of these games have a real simulated world. They are all just big maps with instances triggered when approached.
I guess first I should clarify what I am calling world simulation. It is when the game has characters that are simulated with everyday lives and the world is shaped by these simulated actions.
The last open world game i can think of that I played with any sort of world simulation was Skyrim and it had less than its prequels as well.
I remember a few times in skyrim where like a giant is already dead because a group of bandits happened while I was walking by and it got stuck on some rocks.
I also remember just seeing a quest alert appear because a guy I was supposed to meet got killed by wolves while he was walking on a road to another town.
I know that you cannot make a story driven game world totally simulated as you have to create a narrative, tension, and guide the player through a story but all the open world games I played in the last few years did not need to be open world at all. They are constrained to instances and triggers.
They are basically just time fillers as the path to the next instance is set for you. They all could just be icons on the map that you selected and the games would not be any different.
I guess I am saying I would like to see are turn back to real role playing again and less instanced (scene) driven narratives.
None of these games have a real simulated world. They are all just big maps with instances triggered when approached.
I guess first I should clarify what I am calling world simulation. It is when the game has characters that are simulated with everyday lives and the world is shaped by these simulated actions.
The last open world game i can think of that I played with any sort of world simulation was Skyrim and it had less than its prequels as well.
I remember a few times in skyrim where like a giant is already dead because a group of bandits happened while I was walking by and it got stuck on some rocks.
I also remember just seeing a quest alert appear because a guy I was supposed to meet got killed by wolves while he was walking on a road to another town.
I know that you cannot make a story driven game world totally simulated as you have to create a narrative, tension, and guide the player through a story but all the open world games I played in the last few years did not need to be open world at all. They are constrained to instances and triggers.
They are basically just time fillers as the path to the next instance is set for you. They all could just be icons on the map that you selected and the games would not be any different.
I guess I am saying I would like to see are turn back to real role playing again and less instanced (scene) driven narratives.
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