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Are Ps4 and Xbox One ever going to get native 4k support?

4K video is almost a definite I'd say. The consoles have enough power to play 4K video content.

4K games are pretty much off the table.
 
This handy Forbes article will explain why your jumping the gun on a 4k set will pretty much leave you stuck without content for a whole:

http://www.forbes.com/sites/johnarc...nt-and-will-it-be-any-good-when-it-gets-here/

I'm waiting until my next TV replacement cycle comes round because by then UHD will be under a grand and there might even be content available via streaming if h.265 works as advertised... And you'll still need a fat pipe for it.

Shit, maybe you'll start seeing 128/256gb SSDs with single movies on them...
 
Ps4 and Xbox One games look great on my TV properly calibrated. Before it was calibrated, the games looked like hot garbage on the TV. Now, it looks beautiful. I also have them plugged into a scaler with the sharpness turned to zero.
 
The XBOX One and Playstation 4 both have HDMI 1.4, from what I understand. They can only do 4K (3840Ă—2160) @ 30hz. So, you might get video over 4K, but no way are you going to get games at that resolution. Very few PC's are even capable of hitting 4K at decent frame rates.

There's nothing beyond hardware limitations precluding 4K at 60Hz over HDMI 1.4, just like the PS3 could do 3D over HDMI 1.3 despite it being a 1.4 feature.

But yeah, the consoles aren't going to run anything at that resolution and frame rate.
 
It's too early for anyone to invest in 4K. Wait for at least five years to ask again. I think the PS5 will have native 4K games.

the PS5 will have mostly native 1080p/60 games, maybe some 1440p downscaled or upscaled to native res.

we went from 720p/30 to 1080p/30+ from last to this generation, that's 2,25x the pixels, and we still have to be happy about whenever we get a game holding a solid 60fps.

they can't go back to 30fps with next gen, so they'd have to give us 4k/60fps, which is a 4x increase in pixels - and don't forget that people will be expecting more improvements to image quality than just a resolution bump.

i just don't see it happening on a widespread basis during the next gen.
 
just for reference

62499.png


4k gaming requires a whole lot of juice.
 
Can they even output in 4k right now? Friend of mine has 4k TV, he said that both PS4 and Xbone can output at 1080p max. It doesn't matter I guess, because there is no content, but you can't even get 4k in menus. At least that's what he told me in 2013, when we got consoles at launch.
 
Nope, But I have a feeling Microsoft will deliver 4K OS. And I am saying this in serious way, I don't think that should be too hard right? everything in OS is rendering at 4K. Would look gorgeous, and definitely make me buy 4K TV lol
You'd buy a 4k TV to look at an OS?
 
Are modern Hollywood films even shot at that resolution?

Major productions are usually 4K now and many movie theatres can project in that resolution.

Movies shot on film can be mastered at 4K, since it's a similar level of detail to 35mm film. 70mm film can exceed that. Some classics like Wizard of Oz have been remastered in 8K (7680x4320).
 
Can they even output in 4k right now? Friend of mine has 4k TV, he said that both PS4 and Xbone can output at 1080p max. It doesn't matter I guess, because there is no content, but you can't even get 4k in menus. At least that's what he told me in 2013, when we got consoles at launch.

The hardware is capable of outputting at 4k, but the software (OS) currently is not ready. The would need to release a firmware update ala 3D Blu-Ray to do this.
 
Its not such a crazy idea.

4K games would only run in 30hz I believe.

If a game like Uncharted 4 can run at 1080p 60fps then a game at approximately half the graphical details could probably run at 4K 30 fps in terms of pixel count.

I think we could be be looking at TLOU level of detail. Although that game was a port (probably emulated to some degree) if a game was coded from the ground up, I think it would be possible.

No way am I suggesting modern AAA blockbusters could ever be 4K but I can see future remasters going that route. Ultimately I dont think 4K will take up before next gen and even then VR is the alternative direction gaming could head in.
 
I'm sure both will get 4K media but I'd imagine they're in no rush as adoption is relatively low for TVs (although I envy you your 4K TV OP).

Games - maybe 2D titles, stuff like Trine possibly, but I cannot imagine PS4 or XB1 handling a visually demanding game in 4K; say something like Uncharted or Gears. Doesn't seem possible.

But yeah 4K media will come eventually I'm sure.
 
I'm not sure I see the point just yet, I don't even know anybody with a 4k television set.
Maybe in five years when the inevitable successors to PS4 and Xbox One come out, maybe? And that's a pretty big maybe :(
 
Once the price becomes mass market enough, The powers that be will push SCE into producing some 4k gaming content, just like they did when they told everyone that PS3 games were 1080p and when they pretended to support 3D in a meaningful way
 
Buying a 4k TV was your first mistake, not checking the hdmi version supported on the consoles was your second.

Why was buying a 4K TV a mistake? Both consoles have HDMI 1.4 which supports 3840x2160 resolutions @ 30Hz, fine for both movies and OS. Hook up a high end PC and you can enjoy 4K content @ 60Hz. I have all of these in addition to a h.265 compliant media server for 4K content via download or streaming.

I portend that there is absolutely nothing wrong with buying a 4K TV right now. Especially if you know what you're doing.
 
Are modern Hollywood films even shot at that resolution?

Most films are still shot in... well film, which is an analog recording technology and it's kind of difficult to pinpoint the equivalent resolution, but it's north of 10 megapixels, IIRC, which is a couple of megapixels more than 4K.

I think with film to digital, people tend to scan at 6K and then downsample to 4K. In fact I believe cinematographers like to push for special 6K cameras in order to downsample to 4K after the fact for that GeDoSaTo sweetness ;)
 
It's the 1080p of last generation.
Not really. 1080p's only 2.25x the pixel count of 720p. 4K's 4x 1080p.

High quality, stylish 4K content should be possible, but it'll be even rarer than 1080p content last-gen.

If not limited to 30Hz via HDMI 1.4, stuff like N++ would benefit dramatically.
 
I'd like to see games get better shaders, textures, shadows and effects before we start cranking up the res even further. I dont think I've ever heard anyone complain 1080p is too low res or blurry.
 
Not really. 1080p's only 2.25x the pixel count of 720p. 4K's 4x 1080p.

High quality, stylish 4K content should be possible, but it'll be even rarer than 1080p content last-gen.

If not limited to 30Hz via HDMI 1.4, stuff like N++ would benefit dramatically.

I meant in terms of how many games where 1080p in the last gen (there were maybe a handful).
 
Its not such a crazy idea.

4K games would only run in 30hz I believe.

If a game like Uncharted 4 can run at 1080p 60fps then a game at approximately half the graphical details could probably run at 4K 30 fps in terms of pixel count.

I think we could be be looking at TLOU level of detail. Although that game was a port (probably emulated to some degree) if a game was coded from the ground up, I think it would be possible.

No way am I suggesting modern AAA blockbusters could ever be 4K but I can see future remasters going that route. Ultimately I dont think 4K will take up before next gen and even then VR is the alternative direction gaming could head in.

i'd rather have games that look like the Uncharted 4 teaser in 1080p than "retina" resolution stuff with IQ from 8 years ago.
 
Games are still coming out for next gen that are barely able to run at 900p, and you want 4k? lololololololol

lol
 
Don't 4K Sony movies only work in Sony TVs and 4K Samsung movies only work in Samsung TVs? Or something like that? I thought I read that one time.

Anyway, look how long it took consoles to get 1080p. Its not happening this gen and if it does it will just be a gimmick.
 
The rush to 4k Tvs seemed to mainly be about doing passive 1080p 3d.

Sooo... I doubt you will get anything from the consoles. Mabye disk based movies?
 
Most films are still shot in... well film, which is an analog recording technology and it's kind of difficult to pinpoint the equivalent resolution, but it's north of 10 megapixels, IIRC, which is a couple of megapixels more than 4K.

I think with film to digital, people tend to scan at 6K and then downsample to 4K. In fact I believe cinematographers like to push for special 6K cameras in order to downsample to 4K after the fact for that GeDoSaTo sweetness ;)

waa..waaa...what?

Downsampling with GeDoSaTo and conversion of Analog Recording downsampled into lower MegaPixel content aren't the same.

Even before the downsampling of real video content, how content/information is stored in Analog recording devices are completely different of how content is stored in MegaPixels. To come to an approximation, one would need multitudes of MegaPixels more (30-40 in this case) for a proper conversion.
 
Last gen game did run 4K. GT5 but you need four PS3s.

Just like PC, you would need multi-GPUs to run 4K at high details.

There is a lot that you cannot do with a system like that. This is basically the old way that SLI used to work back in like 2005. You'd split the frame into pieces and have a GPU assigned to render a particular section.

The problem with that is that it's not very efficient since it's hard to balance the load well accross the GPU's in this way. It's entirely possible you could have one GPU rendering a complex area of the scene, while two are idling, rendering the skybox. There are also many modern lighting, volumetric, shading, and other effects that require full processing of the frame to run properly. Since the GPU's won't have that informaiton individually, you cna't use those effects.
 
I don't see why some 2D games couldn't run at 4k..

They could, but unfortunately they'd be limited to 30FPS for everyone, and only a very small % of people would be able to play at 4k. I guess they could implement variable FPS for resolution but...that's pretty unheard of on console.
 
waa..waaa...what?

Downsampling with GeDoSaTo and conversion of Analog Recording downsampled into lower MegaPixel content aren't the same.

Even before the downsampling of real video content, how content/information is stored in Analog recording devices are completely different of how content is stored in MegaPixels. To come to an approximation, one would need multitudes of MegaPixels more (30-40 in this case) for a proper conversion.

I know they aren't the same thing. It was a joke ;) As in HAHA, movie directors want 8K (it was 8K not 6K) cameras to downsample to 6K for a sweet, sweet final output, just like PC gamers can do with the cool tool Durante released ::wink: ::wink::
 
With what's currently in the PS4 on hardware you mean? games not a chance, movies maybe.

56152.png

Yay nice bars, except you forgot that this game on max settings has 4x SSAA which means that at 4k it is rendering at 7680x4320 aka 8k.
Seriously, it isn't hard to read the first post and see that OP isn't asking for AAA games, but simpler titles/indie games.

I have a GTX660 and can downsample some games from 4k (most UE3 games for example), so I don't see why the PS4 couldn't.
 
This is nonsense. I have SLI 780s and get 60fps @ 4K. They have SSAA on when doing this benchmark, so these numbers are really for something like 12K.

True but that still does not take away the fact that the PS4 will not be capable of getting 60fps at 4k.
 
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